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Diffstat (limited to 'Source/Game/levelset_script.cpp')
-rw-r--r--Source/Game/levelset_script.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/Source/Game/levelset_script.cpp b/Source/Game/levelset_script.cpp
new file mode 100644
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+++ b/Source/Game/levelset_script.cpp
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+//-----------------------------------------------------------------------------
+// Name: levelset_script.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#include "levelset_script.h"
+
+#include <Asset/Asset/levelset.h>
+#include <Scripting/angelscript/ascontext.h>
+#include <Utility/assert.h>
+#include <Main/engine.h>
+
+#include <cassert>
+
+class LevelSetReader {
+private:
+ LevelSetRef lsr_;
+ LevelSet::LevelPaths::const_iterator iter_;
+ int ref_count_;
+public:
+ LevelSetReader(){
+ LOG_ASSERT(false);
+ }
+ LevelSetReader(const std::string &path){
+ //lsr_ = LevelSets::Instance()->ReturnRef(path);
+ lsr_ = Engine::Instance()->GetAssetManager()->LoadSync<LevelSet>(path);
+ iter_ = lsr_->level_paths().begin();
+ ref_count_ = 1;
+ }
+ void AddRef() {
+ ++ref_count_;
+ }
+ void Release() {
+ --ref_count_;
+ if(ref_count_ == 0){
+ delete this;
+ }
+ }
+ bool Next(std::string& str){
+ if(iter_ == lsr_->level_paths().end()){
+ return false;
+ }
+ str = (*iter_);
+ ++iter_;
+ return true;
+ }
+};
+
+LevelSetReader *LevelSetReader_DefaultFactory() {
+ return new LevelSetReader();
+}
+
+LevelSetReader *LevelSetReader_Factory(const std::string& path) {
+ return new LevelSetReader(path);
+}
+
+void AttachLevelSet( ASContext* as_context ) {
+ as_context->RegisterObjectType("LevelSetReader", 0, asOBJ_REF);
+ as_context->RegisterObjectBehaviour("LevelSetReader", asBEHAVE_FACTORY, "LevelSetReader@ f(const string &in path)", asFUNCTION(LevelSetReader_Factory), asCALL_CDECL);
+ as_context->RegisterObjectBehaviour("LevelSetReader", asBEHAVE_FACTORY, "LevelSetReader@ f()", asFUNCTION(LevelSetReader_DefaultFactory), asCALL_CDECL);
+ as_context->RegisterObjectBehaviour("LevelSetReader", asBEHAVE_ADDREF, "void f()", asMETHOD(LevelSetReader,AddRef), asCALL_THISCALL);
+ as_context->RegisterObjectBehaviour("LevelSetReader", asBEHAVE_RELEASE, "void f()", asMETHOD(LevelSetReader,Release), asCALL_THISCALL);
+ as_context->RegisterObjectMethod("LevelSetReader", "bool Next(string &out str)", asMETHOD(LevelSetReader, Next), asCALL_THISCALL);
+ as_context->DocsCloseBrace();
+}