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Diffstat (limited to 'Source/Graphics/animationreader.h')
-rw-r--r--Source/Graphics/animationreader.h86
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diff --git a/Source/Graphics/animationreader.h b/Source/Graphics/animationreader.h
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+//-----------------------------------------------------------------------------
+// Name: animationreader.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Asset/Asset/animation.h>
+
+#include <queue>
+
+const int _max_animated_items = 4;
+
+class AnimationReader {
+ AnimationAssetRef anim;
+ AnimationAssetRef blend_anim;
+ float normalized_time;
+ std::vector<NormalizedAnimationEvent> events;
+ unsigned next_event;
+ void ActivateEventsInRange(float start, float end, int active_id);
+ std::queue<AnimationEvent> active_events;
+ bool mobile;
+ bool super_mobile;
+ bool mirrored;
+ vec3 last_offset;
+ float last_rotation;
+ bool skip_offset;
+ float speed_mult;
+ std::string callback_string;
+ int animated_item_ids[_max_animated_items];
+
+ public:
+ AnimationReader();
+ const std::string& GetCallbackString();
+ int GetAnimatedItemID(int i);
+ void SetCallbackString(const std::string& str);
+ void SetMobile(bool _mobile);
+ void SetSuperMobile(bool _super_mobile);
+ void clear();
+ void SetMirrored(bool _mirrored);
+ bool valid();
+ bool GetMirrored();
+ bool GetMobile();
+ bool GetSuperMobile();
+ float GetLastRotation();
+ void SetLastRotation(float val);
+ float GetAbsoluteTime();
+ void SetAbsoluteTime(float time);
+ float GetTime() const;
+ void SetTime(float time);
+ void AppliedOffset(float amount);
+ void AttachTo( const AnimationAssetRef &_ref );
+ bool IncrementTime( const BlendMap &blendmap, float timestep);
+ const std::string &GetPath();
+ const AnimationReader& operator=(const AnimationReader& other);
+ std::queue<AnimationEvent>& GetActiveEvents();
+ void GetMatrices( AnimOutput &anim_output, AnimInput &anim_input);
+ bool Finished();
+ bool SameAnim(const AnimationAssetRef &_anim);
+ void SetBlendAnim( AnimationAssetRef anim );
+ void ClearBlendAnim();
+ void GetPrevEvents( const BlendMap &blendmap, float timestep );
+ float GetAnimationEventTime( const std::string & event_name, const BlendMap &blend_map ) const;
+ void SetSpeedMult( float speed_mult );
+ float GetTimeUntilEvent(const std::string &event);
+ void SetAnimatedItemID( int index, int id );
+ float GetSpeedNormalized(const BlendMap &blendmap) const;
+};