diff options
Diffstat (limited to 'Source/Graphics/bonetransform.h')
-rw-r--r-- | Source/Graphics/bonetransform.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/Source/Graphics/bonetransform.h b/Source/Graphics/bonetransform.h index a96c37cd..e6daff83 100644 --- a/Source/Graphics/bonetransform.h +++ b/Source/Graphics/bonetransform.h @@ -1,7 +1,7 @@ //----------------------------------------------------------------------------- // Name: bonetransform.h // Developer: Wolfire Games LLC -// Description: +// Description: // License: Read below //----------------------------------------------------------------------------- // @@ -31,26 +31,26 @@ struct BoneTransform { quaternion rotation; vec3 origin; - BoneTransform(const mat4 &other); + BoneTransform(const mat4& other); BoneTransform(); - const BoneTransform& operator=(const mat4 &other); + const BoneTransform& operator=(const mat4& other); mat4 GetMat4() const; void LoadIdentity(); }; BoneTransform invert(const BoneTransform& transform); -BoneTransform operator*( const BoneTransform& a, - const BoneTransform& b ); -vec3 operator*( const BoneTransform& a, - const vec3& b ); -bool operator==( const BoneTransform& a, - const BoneTransform& b ); -BoneTransform operator*( const quaternion& a, const BoneTransform& b ); -BoneTransform mix(const BoneTransform &a, - const BoneTransform &b, +BoneTransform operator*(const BoneTransform& a, + const BoneTransform& b); +vec3 operator*(const BoneTransform& a, + const vec3& b); +bool operator==(const BoneTransform& a, + const BoneTransform& b); +BoneTransform operator*(const quaternion& a, const BoneTransform& b); +BoneTransform mix(const BoneTransform& a, + const BoneTransform& b, float alpha); -BoneTransform ApplyParentRotations(const std::vector<BoneTransform> &matrices, - int id, - const std::vector<int> &parents); +BoneTransform ApplyParentRotations(const std::vector<BoneTransform>& matrices, + int id, + const std::vector<int>& parents); |