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Diffstat (limited to 'Source/Graphics/bonetransform.h')
-rw-r--r--Source/Graphics/bonetransform.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/Source/Graphics/bonetransform.h b/Source/Graphics/bonetransform.h
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+++ b/Source/Graphics/bonetransform.h
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+//-----------------------------------------------------------------------------
+// Name: bonetransform.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Math/quaternions.h>
+
+#include <vector>
+
+struct BoneTransform {
+ quaternion rotation;
+ vec3 origin;
+
+ BoneTransform(const mat4 &other);
+ BoneTransform();
+
+ const BoneTransform& operator=(const mat4 &other);
+ mat4 GetMat4() const;
+ void LoadIdentity();
+};
+
+BoneTransform invert(const BoneTransform& transform);
+BoneTransform operator*( const BoneTransform& a,
+ const BoneTransform& b );
+vec3 operator*( const BoneTransform& a,
+ const vec3& b );
+bool operator==( const BoneTransform& a,
+ const BoneTransform& b );
+BoneTransform operator*( const quaternion& a, const BoneTransform& b );
+BoneTransform mix(const BoneTransform &a,
+ const BoneTransform &b,
+ float alpha);
+
+BoneTransform ApplyParentRotations(const std::vector<BoneTransform> &matrices,
+ int id,
+ const std::vector<int> &parents);