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Diffstat (limited to 'Source/Graphics/bonetransform.h')
-rw-r--r-- | Source/Graphics/bonetransform.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/Source/Graphics/bonetransform.h b/Source/Graphics/bonetransform.h new file mode 100644 index 00000000..a96c37cd --- /dev/null +++ b/Source/Graphics/bonetransform.h @@ -0,0 +1,56 @@ +//----------------------------------------------------------------------------- +// Name: bonetransform.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <Math/quaternions.h> + +#include <vector> + +struct BoneTransform { + quaternion rotation; + vec3 origin; + + BoneTransform(const mat4 &other); + BoneTransform(); + + const BoneTransform& operator=(const mat4 &other); + mat4 GetMat4() const; + void LoadIdentity(); +}; + +BoneTransform invert(const BoneTransform& transform); +BoneTransform operator*( const BoneTransform& a, + const BoneTransform& b ); +vec3 operator*( const BoneTransform& a, + const vec3& b ); +bool operator==( const BoneTransform& a, + const BoneTransform& b ); +BoneTransform operator*( const quaternion& a, const BoneTransform& b ); +BoneTransform mix(const BoneTransform &a, + const BoneTransform &b, + float alpha); + +BoneTransform ApplyParentRotations(const std::vector<BoneTransform> &matrices, + int id, + const std::vector<int> &parents); |