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Diffstat (limited to 'Source/Graphics/bytecolor.h')
-rw-r--r--Source/Graphics/bytecolor.h43
1 files changed, 43 insertions, 0 deletions
diff --git a/Source/Graphics/bytecolor.h b/Source/Graphics/bytecolor.h
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+++ b/Source/Graphics/bytecolor.h
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+//-----------------------------------------------------------------------------
+// Name: bytecolor.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Math/vec4.h>
+#include <Math/vec3.h>
+
+#include <Graphics/textures.h>
+
+struct ByteColor {
+ unsigned char color[3];
+
+ ByteColor();
+ ByteColor(unsigned char r, unsigned char g, unsigned char b);
+ void Set(unsigned char r, unsigned char g, unsigned char b);
+ const ByteColor &operator=(const ByteColor &other);
+};
+
+vec4 GetAverageColor( const char* abs_path );
+unsigned distance_squared(const ByteColor &a, const ByteColor &b);
+float hue_saturation_distance_squared(const ByteColor &a, const ByteColor &b);
+int WeightIndex(const TextureData &data, int i, int j);