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Diffstat (limited to 'Source/Graphics/converttexture.h')
-rw-r--r--Source/Graphics/converttexture.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/Source/Graphics/converttexture.h b/Source/Graphics/converttexture.h
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+//-----------------------------------------------------------------------------
+// Name: converttexture.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Images/texture_data.h>
+
+#include <string>
+
+bool ConvertImage( std::string src, std::string dst, std::string temp_conversion_path, TextureData::ConversionQuality quality );
+
+// Get a location that we can use to write a temporary .dds file, so that we don't end
+// up with an incomplete dds file if the conversion fails halfway through
+std::string GetTempDDSPath(std::string dst, bool write_path, int concurrent_id);