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Diffstat (limited to 'Source/Graphics/csg.h')
-rw-r--r-- | Source/Graphics/csg.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/Source/Graphics/csg.h b/Source/Graphics/csg.h new file mode 100644 index 00000000..177b3e11 --- /dev/null +++ b/Source/Graphics/csg.h @@ -0,0 +1,53 @@ +//----------------------------------------------------------------------------- +// Name: csg.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <vector> + +struct CSGResult { + std::vector<int> indices; + std::vector<int> vert_id; + std::vector<double> bary; + std::vector<double> verts; +}; + +struct CSGResultCombined { + CSGResult result[2][2]; +}; + +struct CSGModelInfo { + std::vector<int> faces; + std::vector<double> verts; + std::vector<float> tex_coords; + std::vector<float> tex_coords2; +}; + +class BulletWorld; +class Model; +class mat4; +bool CollideObjects(BulletWorld& bw, const Model &model_a, const mat4 &transform_a, const Model &model_b, const mat4 &transform_b, CSGResultCombined *results); +void AddCSGResult(const CSGResult &result, CSGModelInfo *csg_model, const Model& model, bool flip); +bool CheckShapeValid(const std::vector<int> &faces, const std::vector<double> &vertices); +void MultiplyMat4Vec3D(const mat4& mat, double vec[]); +int ModelFromCSGModelInfo(const CSGModelInfo &model_info); |