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Diffstat (limited to 'Source/Graphics/decaltextures.h')
-rw-r--r--Source/Graphics/decaltextures.h74
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diff --git a/Source/Graphics/decaltextures.h b/Source/Graphics/decaltextures.h
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+//-----------------------------------------------------------------------------
+// Name: decaltextures.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Graphics/textureatlas.h>
+#include <Graphics/atlasnodetree.h>
+
+#include <Internal/referencecounter.h>
+
+class EnvObject;
+/*
+ Combined instance creating a reference to a texture
+*/
+class DecalTexture
+{
+ AtlasNodeTree::AtlasNodeRef colornode_ref;
+ AtlasNodeTree::AtlasNodeRef normalnode_ref;
+ friend class DecalTextures;
+public:
+ TextureAtlasRef color_texture_ref;
+ TextureAtlasRef normal_texture_ref;
+
+ DecalTexture();
+ ~DecalTexture();
+};
+
+typedef ReferenceCounter<DecalTexture> RC_DecalTexture;
+
+class DecalTextures
+{
+private:
+ AtlasNodeTree* colornodetree;
+ AtlasNodeTree* normalnodetree;
+ TextureAtlas* coloratlas;
+ TextureAtlas* normalatlas;
+ bool initialized;
+ friend class DecalTexture;
+ friend class EnvObject;
+ friend class SceneGraph;
+
+ DecalTextures();
+ ~DecalTextures();
+public:
+
+ void Init();
+ void Draw();
+ void Clear();
+
+ RC_DecalTexture allocateTexture( std::string color_tex, std::string norm_tex );
+
+ static DecalTextures* Instance();
+ static void Dispose();
+};