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Diffstat (limited to 'Source/Graphics/dynamiclightcollection.cpp')
-rw-r--r-- | Source/Graphics/dynamiclightcollection.cpp | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/Source/Graphics/dynamiclightcollection.cpp b/Source/Graphics/dynamiclightcollection.cpp new file mode 100644 index 00000000..2f6e3b18 --- /dev/null +++ b/Source/Graphics/dynamiclightcollection.cpp @@ -0,0 +1,96 @@ +//----------------------------------------------------------------------------- +// Name: dynamiclightcollection.cpp +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#include "dynamiclightcollection.hpp" + +#include <Graphics/camera.h> +#include <Graphics/pxdebugdraw.h> +#include <Graphics/graphics.h> +#include <Graphics/shaders.h> +#include <Graphics/sky.h> +#include <Graphics/textures.h> + +#include <Physics/bulletworld.h> +#include <Internal/profiler.h> +#include <Game/hardcoded_assets.h> +#include <Math/vec3math.h> +#include <Wrappers/glm.h> +#include <Logging/logdata.h> +#include <Utility/assert.h> + +#include <cfloat> + +DynamicLightCollection::DynamicLightCollection() { + next_id = 0; +} + +DynamicLightCollection::~DynamicLightCollection() { +} + +int DynamicLightCollection::AddLight(const vec3& pos, const vec3 &color, float radius) { + dynamic_lights.resize(dynamic_lights.size() + 1); + DynamicLight &light = dynamic_lights.back(); + light.pos = pos; + light.id = next_id++; + light.color = color; + light.radius = radius; + return light.id; +} + +bool DynamicLightCollection::MoveLight(int id, const vec3& pos) { + DynamicLight* light = GetLightFromID(id); + if(light){ + light->pos = pos; + return true; + } else { + return false; + } +} + +bool DynamicLightCollection::DeleteLight(int id) { + for(int i=0, len=dynamic_lights.size(); i<len; ++i){ + if(dynamic_lights[i].id == id) { + dynamic_lights.erase(dynamic_lights.begin() + i); + return true; + } + } + return false; +} + +void DynamicLightCollection::Init() { +} + +void DynamicLightCollection::Dispose() { +} + +DynamicLight* DynamicLightCollection::GetLightFromID(int id) { + for(int i=0, len=dynamic_lights.size(); i<len; ++i){ + if(dynamic_lights[i].id == id) { + return &dynamic_lights[i]; + } + } + return NULL; +} + +void DynamicLightCollection::Draw(BulletWorld& bw) { +} |