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Diffstat (limited to 'Source/Graphics/flares.h')
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+//-----------------------------------------------------------------------------
+// Name: flares.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Graphics/glstate.h>
+#include <Graphics/textureref.h>
+#include <Graphics/vbocontainer.h>
+
+#include <Math/vec3.h>
+
+#include <Asset/Asset/texture.h>
+
+#include <opengl.h>
+
+#include <vector>
+#include <map>
+
+//-----------------------------------------------------------------------------
+// Class Definition
+//-----------------------------------------------------------------------------
+
+const float _sharp_glare_threshold = 1.5f;
+const float _soft_glare_threshold = 2.5f;
+const float _no_glare_threshold = 4.0f;
+
+struct OccQuery{
+ bool started;
+ bool created;
+ GLuint id;
+
+ OccQuery();
+};
+
+struct Flare {
+ std::vector<OccQuery> query;
+ vec3 position;
+ vec3 old_position;
+ float brightness;
+ float diffuse;
+ bool distant;
+ float visible;
+ float slow_visible;
+ vec3 color;
+ float tex_opac[3];
+ float size_mult;
+ float visible_mult;
+};
+
+class SceneGraph;
+
+class Flares{
+public:
+ Flares();
+ ~Flares();
+
+ enum FlareType {
+ kDiffuse,
+ kSharp
+ };
+
+ SceneGraph *scenegraph;
+
+ Flare* MakeFlare(vec3 _position, float _brightness, bool _distant);
+ void CleanupFlares();
+ void Draw(FlareType flare_type);
+ void Update(float timestep);
+ void DeleteFlare(Flare* flare);
+ std::vector<Flare*> flares;
+
+ void GetShaderNames(std::map<std::string, int>& preload_shaders);
+
+private:
+ VBOContainer vert_vbo;
+ VBOContainer index_vbo;
+ float animation;
+ float old_angle;
+ float new_angle;
+ GLState gl_state;
+ int shader_id;
+ const char* shader;
+ TextureAssetRef flare_texture_matte;
+ TextureAssetRef flare_texture_streaks;
+ TextureAssetRef flare_texture_blur1;
+ TextureAssetRef flare_texture_blur2;
+ TextureAssetRef flare_texture_color;
+ void DrawFlare(int which);
+ void OcclusionQuery(int which);
+ void DrawOcclusion(int which);
+public:
+
+
+};
+