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Diffstat (limited to 'Source/Graphics/hudimage.h')
-rw-r--r-- | Source/Graphics/hudimage.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/Source/Graphics/hudimage.h b/Source/Graphics/hudimage.h new file mode 100644 index 00000000..3e0bd78f --- /dev/null +++ b/Source/Graphics/hudimage.h @@ -0,0 +1,63 @@ +//----------------------------------------------------------------------------- +// Name: hudimage.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <Math/vec2.h> +#include <Math/vec3.h> +#include <Math/vec4.h> + +#include <Graphics/textureref.h> +#include <Asset/Asset/texture.h> + +#include <string> +#include <vector> + +class ASContext; +class TextCanvasTexture; + +struct HUDImage { + TextureRef texture_ref; + TextureAssetRef texture_asset; + vec3 pos; + vec3 scale; + vec2 tex_scale; + vec2 tex_offset; + vec4 color; + bool text; + bool flipped; + + float GetWidth() const; + float GetHeight() const; + bool SetImageFromPath(const std::string &path); + void SetImageFromText( const TextCanvasTexture *text_canvas_texture); +}; + +struct HUDImages { + std::vector<HUDImage> hud_images; + HUDImages(); + void AttachToContext(ASContext *as_context); + void Draw(); +private: + HUDImage* AddImage(); +}; |