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Diffstat (limited to 'Source/Graphics/simplify.hpp')
-rw-r--r--Source/Graphics/simplify.hpp42
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+//-----------------------------------------------------------------------------
+// Name: simplify.hpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Wrappers/glm.h>
+#include <Graphics/model.h>
+#include <Graphics/halfedge.h>
+#include <Graphics/simplify_types.h>
+
+#include <vector>
+#include <list>
+
+using std::vector;
+
+namespace WOLFIRE_SIMPLIFY {
+ void CalculateQuadrics(vector<glm::mat4> *quadrics, const vector<float> &vertices, const vector<int> &vert_indices);
+ bool SimplifyMorphLOD( const SimplifyModelInput &model_input, MorphModel* lod, ParentRecordListVec* vert_parents, ParentRecordListVec* tex_parents, int lod_levels );
+ bool SimplifySimpleModel(const Model& input, Model* output, int edge_target, bool include_tex);
+ bool Process( const Model &model, SimplifyModel& processed_model, vector<HalfEdge>& half_edges, bool include_tex);
+ float CalculateError(float* pos, int edge[2], const vector<float> &vertices, const vector<glm::mat4> &quadrics, const int edge_tc[]);
+}