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Diffstat (limited to 'Source/Graphics/simplify.hpp')
-rw-r--r-- | Source/Graphics/simplify.hpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/Source/Graphics/simplify.hpp b/Source/Graphics/simplify.hpp new file mode 100644 index 00000000..3837a049 --- /dev/null +++ b/Source/Graphics/simplify.hpp @@ -0,0 +1,42 @@ +//----------------------------------------------------------------------------- +// Name: simplify.hpp +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <Wrappers/glm.h> +#include <Graphics/model.h> +#include <Graphics/halfedge.h> +#include <Graphics/simplify_types.h> + +#include <vector> +#include <list> + +using std::vector; + +namespace WOLFIRE_SIMPLIFY { + void CalculateQuadrics(vector<glm::mat4> *quadrics, const vector<float> &vertices, const vector<int> &vert_indices); + bool SimplifyMorphLOD( const SimplifyModelInput &model_input, MorphModel* lod, ParentRecordListVec* vert_parents, ParentRecordListVec* tex_parents, int lod_levels ); + bool SimplifySimpleModel(const Model& input, Model* output, int edge_target, bool include_tex); + bool Process( const Model &model, SimplifyModel& processed_model, vector<HalfEdge>& half_edges, bool include_tex); + float CalculateError(float* pos, int edge[2], const vector<float> &vertices, const vector<glm::mat4> &quadrics, const int edge_tc[]); +} |