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Diffstat (limited to 'Source/Graphics/textureref.cpp')
-rw-r--r-- | Source/Graphics/textureref.cpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/Source/Graphics/textureref.cpp b/Source/Graphics/textureref.cpp new file mode 100644 index 00000000..c21cf586 --- /dev/null +++ b/Source/Graphics/textureref.cpp @@ -0,0 +1,74 @@ +//----------------------------------------------------------------------------- +// Name: textureref.cpp +// Developer: Wolfire Games LLC +// Description: TextureRef is used for generated textures. TextureAssetRef +// for data-related loaded textures. +// License: Read below +//----------------------------------------------------------------------------- +// +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#include "textureref.h" + +#include <Graphics/textures.h> + +using namespace PhoenixTextures; + +void TextureRef::clear() { + Textures::Instance()->DecrementRefCount(id); + + id = INVALID_ID; +} + +bool TextureRef::valid() const { + return id != (int)INVALID_ID; +} + +TextureRef::TextureRef() { + id = INVALID_ID; +} + +TextureRef::TextureRef(int _id) { + id = _id; + Textures::Instance()->IncrementRefCount(id); +} + +TextureRef::TextureRef(const TextureRef &_id) { + id = _id.id; + Textures::Instance()->IncrementRefCount(id); +} + +TextureRef::~TextureRef() { + if(id != (int)INVALID_ID) { + Textures::Instance()->DecrementRefCount(id); + } +} + +const TextureRef& TextureRef::operator=(const TextureRef& other) { + clear(); + id = other.id; + Textures::Instance()->IncrementRefCount(id); + return *this; +} + +bool TextureRef::operator!=( const TextureRef& other ) const { + return id != other.id; +} + +bool TextureRef::operator<( const TextureRef& other ) const { + return id < other.id; +} |