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Diffstat (limited to 'Source/Internal/assetpreload.cpp')
-rw-r--r--Source/Internal/assetpreload.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/Source/Internal/assetpreload.cpp b/Source/Internal/assetpreload.cpp
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+++ b/Source/Internal/assetpreload.cpp
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+//-----------------------------------------------------------------------------
+// Name: assetpreload.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#include "assetpreload.h"
+
+#include <Internal/assetmanifest.h>
+#include <Internal/filesystem.h>
+#include <Internal/path.h>
+
+#include <XML/Parsers/levelassetspreloadparser.h>
+
+#include <cstring>
+
+Path AssetPreload::ResolveID(const char* id) {
+
+ return Path();
+}
+
+std::vector<LevelAssetPreloadParser::Asset>& AssetPreload::GetPreloadFiles() {
+ return amp.assets;
+}
+
+static AssetPreload asset_manifest;
+
+AssetPreload& AssetPreload::Instance() {
+ return asset_manifest;
+}
+
+void AssetPreload::Initialize() {
+ Reload();
+}
+
+void AssetPreload::Reload() {
+ Path p = FindFilePath("Data/preload.xml", kDataPaths, true);
+ if( p.isValid() ) {
+ amp.Load(p.GetFullPath());
+ }
+}
+
+void AssetPreload::Dispose() {
+
+}