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Diffstat (limited to 'Source/Internal/assetpreload.cpp')
-rw-r--r-- | Source/Internal/assetpreload.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/Source/Internal/assetpreload.cpp b/Source/Internal/assetpreload.cpp new file mode 100644 index 00000000..6c2593fc --- /dev/null +++ b/Source/Internal/assetpreload.cpp @@ -0,0 +1,61 @@ +//----------------------------------------------------------------------------- +// Name: assetpreload.cpp +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#include "assetpreload.h" + +#include <Internal/assetmanifest.h> +#include <Internal/filesystem.h> +#include <Internal/path.h> + +#include <XML/Parsers/levelassetspreloadparser.h> + +#include <cstring> + +Path AssetPreload::ResolveID(const char* id) { + + return Path(); +} + +std::vector<LevelAssetPreloadParser::Asset>& AssetPreload::GetPreloadFiles() { + return amp.assets; +} + +static AssetPreload asset_manifest; + +AssetPreload& AssetPreload::Instance() { + return asset_manifest; +} + +void AssetPreload::Initialize() { + Reload(); +} + +void AssetPreload::Reload() { + Path p = FindFilePath("Data/preload.xml", kDataPaths, true); + if( p.isValid() ) { + amp.Load(p.GetFullPath()); + } +} + +void AssetPreload::Dispose() { + +} |