diff options
Diffstat (limited to 'Source/Internal/config.cpp')
-rw-r--r-- | Source/Internal/config.cpp | 419 |
1 files changed, 194 insertions, 225 deletions
diff --git a/Source/Internal/config.cpp b/Source/Internal/config.cpp index 83bef03a..bf68c035 100644 --- a/Source/Internal/config.cpp +++ b/Source/Internal/config.cpp @@ -1,7 +1,7 @@ //----------------------------------------------------------------------------- // Name: config.cpp // Developer: Wolfire Games LLC -// Description: +// Description: // License: Read below //----------------------------------------------------------------------------- // @@ -38,10 +38,10 @@ Config config; Config default_config; -const vec3 kRedBloodColor(0.4f,0.0f,0.0f); -const vec3 kGreenBloodColor(0.0f,0.4f,0.0f); -const vec3 kCyanBloodColor(0.0f,0.4f,0.4f); -const vec3 kBlackBloodColor(0.1f,0.1f,0.1f); +const vec3 kRedBloodColor(0.4f, 0.0f, 0.0f); +const vec3 kGreenBloodColor(0.0f, 0.4f, 0.0f); +const vec3 kCyanBloodColor(0.0f, 0.4f, 0.4f); +const vec3 kBlackBloodColor(0.1f, 0.1f, 0.1f); extern bool g_no_reflection_capture; @@ -51,37 +51,36 @@ inline std::string trim(std::string source) { return result.erase(0, result.find_first_not_of(" \t\r")); } -Config::Config(): has_changed_since_save(false) { - commonResolutions.push_back(Resolution( 1920, 1080 )); - commonResolutions.push_back(Resolution( 2560, 1440 )); - commonResolutions.push_back(Resolution( 1366, 768 )); - commonResolutions.push_back(Resolution( 3840, 2160 )); - commonResolutions.push_back(Resolution( 1680, 1050 )); - commonResolutions.push_back(Resolution( 1600, 900 )); - commonResolutions.push_back(Resolution( 1440, 900 )); - commonResolutions.push_back(Resolution( 1920, 1200 )); - commonResolutions.push_back(Resolution( 2560, 1080 )); - commonResolutions.push_back(Resolution( 1360, 768 )); - commonResolutions.push_back(Resolution( 1280, 800 )); - commonResolutions.push_back(Resolution( 1536, 864 )); - commonResolutions.push_back(Resolution( 2736, 1824 )); - commonResolutions.push_back(Resolution( 1280, 720 )); +Config::Config() : has_changed_since_save(false) { + commonResolutions.push_back(Resolution(1920, 1080)); + commonResolutions.push_back(Resolution(2560, 1440)); + commonResolutions.push_back(Resolution(1366, 768)); + commonResolutions.push_back(Resolution(3840, 2160)); + commonResolutions.push_back(Resolution(1680, 1050)); + commonResolutions.push_back(Resolution(1600, 900)); + commonResolutions.push_back(Resolution(1440, 900)); + commonResolutions.push_back(Resolution(1920, 1200)); + commonResolutions.push_back(Resolution(2560, 1080)); + commonResolutions.push_back(Resolution(1360, 768)); + commonResolutions.push_back(Resolution(1280, 800)); + commonResolutions.push_back(Resolution(1536, 864)); + commonResolutions.push_back(Resolution(2736, 1824)); + commonResolutions.push_back(Resolution(1280, 720)); } bool Config::Load(const std::string& filename, bool just_filling_blanks, bool shadow_variables) { - - const std::string& configFile = filename;//pathUtility::localPathToGlobal(filename); + const std::string& configFile = filename; // pathUtility::localPathToGlobal(filename); std::ifstream file; my_ifstream_open(file, configFile.c_str(), std::ios_base::in); - if(!file.is_open()) + if (!file.is_open()) return false; - Load( file, just_filling_blanks, shadow_variables ); + Load(file, just_filling_blanks, shadow_variables); file.close(); - if( just_filling_blanks == false && shadow_variables == false ) { + if (just_filling_blanks == false && shadow_variables == false) { date_modified_ = GetDateModifiedInt64(configFile.c_str()); primary_path_ = configFile; } @@ -89,36 +88,31 @@ bool Config::Load(const std::string& filename, bool just_filling_blanks, bool sh return true; } -bool Config::Load( std::istream& stream, bool just_filling_blanks, bool shadow_variables ) -{ +bool Config::Load(std::istream& stream, bool just_filling_blanks, bool shadow_variables) { std::string line; std::string comment = "//"; std::string delimiter = ":"; Map* _map; - if( shadow_variables ) - { + if (shadow_variables) { _map = &shadow_map_; LOGI << "Shadow loading" << std::endl; - } - else - { + } else { _map = &map_; - } - + } + int count = 0; - while(stream.good()) - { + while (stream.good()) { getline(stream, line); - + // Remove any comments size_t commIdx = line.find(comment); - if(commIdx != std::string::npos) + if (commIdx != std::string::npos) line = line.substr(0, commIdx); size_t delimIdx = line.find(delimiter); - if(delimIdx == std::string::npos) + if (delimIdx == std::string::npos) continue; std::string key = trim(line.substr(0, delimIdx)); @@ -129,29 +123,29 @@ bool Config::Load( std::istream& stream, bool just_filling_blanks, bool shadow_v val.order = count; ++count; - if(!key.empty()){ - //We compare with global map on purpose here, because that is the "true" state. - if(!just_filling_blanks || map_.find(key) == map_.end()){ + if (!key.empty()) { + // We compare with global map on purpose here, because that is the "true" state. + if (!just_filling_blanks || map_.find(key) == map_.end()) { (*_map)[key] = val; } } } - return true; + return true; } -static void AddResolution(std::vector<Resolution> &resolutions, int w, int h){ - // Check if resolution is already there - int num_res = resolutions.size(); - for(int i=0; i<num_res; ++i){ - if(resolutions[i].w == w && resolutions[i].h == h){ - return; - } - } +static void AddResolution(std::vector<Resolution>& resolutions, int w, int h) { + // Check if resolution is already there + int num_res = resolutions.size(); + for (int i = 0; i < num_res; ++i) { + if (resolutions[i].w == w && resolutions[i].h == h) { + return; + } + } - resolutions.push_back(Resolution(w,h)); + resolutions.push_back(Resolution(w, h)); } -Resolution::Resolution( int _w, int _h ) : w(_w), h(_h) { +Resolution::Resolution(int _w, int _h) : w(_w), h(_h) { } int Config::GetMonitorCount() { @@ -159,14 +153,13 @@ int Config::GetMonitorCount() { } std::vector<Resolution> Config::GetPossibleResolutions() { - int targetMonitor = GetRef("target_monitor").toNumber<int>(); int displayModeCount = SDL_GetNumDisplayModes(targetMonitor); - // Populate resolution list + // Populate resolution list std::vector<Resolution> resolutions; resolutions.reserve(displayModeCount); - + SDL_DisplayMode desktopDisplayMode; SDL_GetDesktopDisplayMode(targetMonitor, &desktopDisplayMode); @@ -178,23 +171,22 @@ std::vector<Resolution> Config::GetPossibleResolutions() { float resolutionAspect = mode.w / (float)mode.h; - if ((mode.h <= desktopDisplayMode.h && mode.w <= desktopDisplayMode.w && std::fabs(resolutionAspect - desktopAspect) < 0.01f) - || static_cast<FullscreenMode::Mode>(config["fullscreen"].toNumber<int>()) == FullscreenMode::kFullscreen) { - bool resolutionFound = false; - for (auto & commonResolution : commonResolutions) { - if (commonResolution.w == mode.w && commonResolution.h == mode.h) { - resolutionFound = true; - break; - } - } + if ((mode.h <= desktopDisplayMode.h && mode.w <= desktopDisplayMode.w && std::fabs(resolutionAspect - desktopAspect) < 0.01f) || static_cast<FullscreenMode::Mode>(config["fullscreen"].toNumber<int>()) == FullscreenMode::kFullscreen) { + bool resolutionFound = false; + for (auto& commonResolution : commonResolutions) { + if (commonResolution.w == mode.w && commonResolution.h == mode.h) { + resolutionFound = true; + break; + } + } - if (!resolutionFound) - continue; + if (!resolutionFound) + continue; AddResolution(resolutions, mode.w, mode.h); - } + } } - + // Add at least this many resolutions to the list in case some user has some weird monitor const static int MIN_RESOLUTION_COUNT = 5; for (int i = resolutions.size(); resolutions.size() < MIN_RESOLUTION_COUNT && i < displayModeCount; ++i) { @@ -208,12 +200,12 @@ std::vector<Resolution> Config::GetPossibleResolutions() { // Sort resolutions std::sort(resolutions.begin(), resolutions.end(), ResolutionCompare()); - return resolutions; + return resolutions; } -Config * Config::GetPresets(){ - static Config global_settings[4]; - if(global_settings[0].map_.empty()){ +Config* Config::GetPresets() { + static Config global_settings[4]; + if (global_settings[0].map_.empty()) { global_settings[0].GetRef("blood") = 1; global_settings[0].GetRef("texture_reduce") = 1; global_settings[0].GetRef("multisample") = 1; @@ -294,69 +286,68 @@ Config * Config::GetPresets(){ global_settings[3].GetRef("particle_field_simple") = 0; global_settings[3].GetRef("simple_water") = 0; } - return global_settings; + return global_settings; } -void Config::SetSettingsToPreset(std::string preset_name ) -{ - int index = 0; - if(preset_name == "Low"){ - index = 0; - }else if(preset_name == "Reduced"){ +void Config::SetSettingsToPreset(std::string preset_name) { + int index = 0; + if (preset_name == "Low") { + index = 0; + } else if (preset_name == "Reduced") { index = 1; - }else if(preset_name == "Medium"){ - index = 2; - }else if(preset_name == "High"){ - index = 3; - }else{ - return; - } - Config::Map& map = GetPresets()[index].map_; - for(auto & iter : map){ - config.GetRef(iter.first) = iter.second.data; - } + } else if (preset_name == "Medium") { + index = 2; + } else if (preset_name == "High") { + index = 3; + } else { + return; + } + Config::Map& map = GetPresets()[index].map_; + for (auto& iter : map) { + config.GetRef(iter.first) = iter.second.data; + } } -std::string Config::GetSettingsPreset(){ - int preset = 0; - - // Determine if we match any of the global_settings presets - for(int i=0; i<4; ++i){ - Config::Map& map = GetPresets()[i].map_; - for(auto & iter : map){ - if(config.GetRef(iter.first) != iter.second.data){ - preset = i + 1; - break; - } - } - if(preset == i){ - break; - } - } - if(preset == 4){ - preset = 0; - } else { - ++preset; - } - switch(preset) { - case 0: - return "Custom"; - case 1: - return "Low"; +std::string Config::GetSettingsPreset() { + int preset = 0; + + // Determine if we match any of the global_settings presets + for (int i = 0; i < 4; ++i) { + Config::Map& map = GetPresets()[i].map_; + for (auto& iter : map) { + if (config.GetRef(iter.first) != iter.second.data) { + preset = i + 1; + break; + } + } + if (preset == i) { + break; + } + } + if (preset == 4) { + preset = 0; + } else { + ++preset; + } + switch (preset) { + case 0: + return "Custom"; + case 1: + return "Low"; case 2: return "Reduced"; - case 3: - return "Medium"; - case 4: - return "High"; - default: - return "Error"; - } + case 3: + return "Medium"; + case 4: + return "High"; + default: + return "Error"; + } } std::vector<std::string> Config::GetSettingsPresets() { std::vector<std::string> presets; - //presets.push_back("Custom"); + // presets.push_back("Custom"); presets.push_back("Low"); presets.push_back("Reduced"); presets.push_back("Medium"); @@ -368,55 +359,50 @@ static const char* difficulty_presets[] = { "Casual", "Hardcore", "Expert", - NULL -}; + NULL}; static const float difficulty_preset_values[] = { 0.0f, 0.8f, 0.5f, 1.0f, - 1.0f, 1.0f -}; + 1.0f, 1.0f}; static const bool difficulty_tutorials_preset_values[] = { true, true, - false -}; + false}; static const bool difficulty_ledge_grab_preset_values[] = { true, true, - false -}; + false}; std::vector<std::string> Config::GetDifficultyPresets() { - std::vector<std::string> presets; - //presets.push_back("Custom"); - for( int i = 0; difficulty_presets[i] != NULL; i++ ) { + std::vector<std::string> presets; + // presets.push_back("Custom"); + for (int i = 0; difficulty_presets[i] != NULL; i++) { presets.push_back(difficulty_presets[i]); } return presets; } std::string Config::GetDifficultyPreset() { - for(int i=0; difficulty_presets[i] != NULL; ++i){ - if(GetRef("game_difficulty").toNumber<float>() == difficulty_preset_values[i*2] && - GetRef("global_time_scale_mult").toNumber<float>() == difficulty_preset_values[i*2+1] && - GetRef("tutorial").toBool() == difficulty_tutorials_preset_values[i] && - GetRef("auto_ledge_grab").toBool() == difficulty_ledge_grab_preset_values[i]) - { + for (int i = 0; difficulty_presets[i] != NULL; ++i) { + if (GetRef("game_difficulty").toNumber<float>() == difficulty_preset_values[i * 2] && + GetRef("global_time_scale_mult").toNumber<float>() == difficulty_preset_values[i * 2 + 1] && + GetRef("tutorial").toBool() == difficulty_tutorials_preset_values[i] && + GetRef("auto_ledge_grab").toBool() == difficulty_ledge_grab_preset_values[i]) { return difficulty_presets[i]; - } + } } return "Custom"; } -//Used to validate progress, rounds down in difficulty steps +// Used to validate progress, rounds down in difficulty steps std::string Config::GetClosestDifficulty() { std::string difficulty = "Custom"; - for(int i=0; difficulty_presets[i] != NULL; ++i){ - if( GetRef("game_difficulty").toNumber<float>() >= difficulty_preset_values[i*2] && - GetRef("global_time_scale_mult").toNumber<float>() >= difficulty_preset_values[i*2+1]) { + for (int i = 0; difficulty_presets[i] != NULL; ++i) { + if (GetRef("game_difficulty").toNumber<float>() >= difficulty_preset_values[i * 2] && + GetRef("global_time_scale_mult").toNumber<float>() >= difficulty_preset_values[i * 2 + 1]) { difficulty = difficulty_presets[i]; } else { break; @@ -425,77 +411,76 @@ std::string Config::GetClosestDifficulty() { return difficulty; } -void Config::SetDifficultyPreset( std::string name ) { - for(int i = 0; difficulty_presets[i] != NULL; i++ ) { - if( strmtch(difficulty_presets[i],name.c_str())){ - GetRef("game_difficulty") = difficulty_preset_values[i*2]; - GetRef("global_time_scale_mult") = difficulty_preset_values[i*2+1]; +void Config::SetDifficultyPreset(std::string name) { + for (int i = 0; difficulty_presets[i] != NULL; i++) { + if (strmtch(difficulty_presets[i], name.c_str())) { + GetRef("game_difficulty") = difficulty_preset_values[i * 2]; + GetRef("global_time_scale_mult") = difficulty_preset_values[i * 2 + 1]; GetRef("tutorials") = difficulty_tutorials_preset_values[i]; GetRef("auto_ledge_grab") = difficulty_ledge_grab_preset_values[i]; } } } -void Config::ReloadDynamicSettings(){ +void Config::ReloadDynamicSettings() { Engine::Instance()->SetGameSpeed(config["global_time_scale_mult"].toNumber<float>(), true); - Engine::Instance()->GetSound()->SetMusicVolume(config.GetRef("music_volume").toNumber<float>()); - Engine::Instance()->GetSound()->SetMasterVolume(config.GetRef("master_volume").toNumber<float>()); - Graphics::Instance()->config_.motion_blur_amount_ = (float)config["motion_blur_amount"].toNumber<int>(); - Input::Instance()->SetMouseSensitivity(config["mouse_sensitivity"].toNumber<float>()); + Engine::Instance()->GetSound()->SetMusicVolume(config.GetRef("music_volume").toNumber<float>()); + Engine::Instance()->GetSound()->SetMasterVolume(config.GetRef("master_volume").toNumber<float>()); + Graphics::Instance()->config_.motion_blur_amount_ = (float)config["motion_blur_amount"].toNumber<int>(); + Input::Instance()->SetMouseSensitivity(config["mouse_sensitivity"].toNumber<float>()); Input::Instance()->UpdateGamepadLookSensitivity(); Input::Instance()->UpdateGamepadDeadzone(); } -void Config::ReloadStaticSettings(){ - Input::Instance()->SetFromConfig(config); +void Config::ReloadStaticSettings() { + Input::Instance()->SetFromConfig(config); Graphics::Instance()->SetFromConfig(config, true); Graphics::Instance()->SetTargetMonitor(config["target_monitor"].toNumber<int>()); - Graphics::Instance()->SetResolution(config["screenwidth"].toNumber<int>(), config["screenheight"].toNumber<int>(), false); - Graphics::Instance()->SetFSAA(config["multisample"].toNumber<int>()); - if(config["anisotropy"].toNumber<int>() != Graphics::Instance()->config_.anisotropy()){ - Graphics::Instance()->SetAnisotropy((float)config["anisotropy"].toNumber<int>()); + Graphics::Instance()->SetResolution(config["screenwidth"].toNumber<int>(), config["screenheight"].toNumber<int>(), false); + Graphics::Instance()->SetFSAA(config["multisample"].toNumber<int>()); + if (config["anisotropy"].toNumber<int>() != Graphics::Instance()->config_.anisotropy()) { + Graphics::Instance()->SetAnisotropy((float)config["anisotropy"].toNumber<int>()); Textures::Instance()->ApplyAnisotropy(); } - Graphics::Instance()->SetSimpleFog(config["simple_fog"].toBool()); - Graphics::Instance()->SetDepthOfField(config["depth_of_field"].toBool()); + Graphics::Instance()->SetSimpleFog(config["simple_fog"].toBool()); + Graphics::Instance()->SetDepthOfField(config["depth_of_field"].toBool()); Graphics::Instance()->SetDepthOfFieldReduced(config["depth_of_field_reduced"].toBool()); - Graphics::Instance()->SetDetailObjects(config["detail_objects"].toBool()); - Graphics::Instance()->SetDetailObjectDecals(config["detail_object_decals"].toBool()); - Graphics::Instance()->SetDetailObjectLowres(config["detail_object_lowres"].toBool()); - Graphics::Instance()->SetDetailObjectShadows(!config["detail_object_disable_shadows"].toBool()); + Graphics::Instance()->SetDetailObjects(config["detail_objects"].toBool()); + Graphics::Instance()->SetDetailObjectDecals(config["detail_object_decals"].toBool()); + Graphics::Instance()->SetDetailObjectLowres(config["detail_object_lowres"].toBool()); + Graphics::Instance()->SetDetailObjectShadows(!config["detail_object_disable_shadows"].toBool()); Graphics::Instance()->SetDetailObjectsReduced(config["detail_objects_reduced"].toBool()); Graphics::Instance()->setAttribEnvObjInstancing(config["attrib_envobj_instancing"].toBool()); - //Makes the game crash - //the_scenegraph->light_probe_collection.light_volume_enabled = config["light_volume_lighting"].toBool(); + // Makes the game crash + // the_scenegraph->light_probe_collection.light_volume_enabled = config["light_volume_lighting"].toBool(); Graphics::Instance()->SetFullscreen(static_cast<FullscreenMode::Mode>(config["fullscreen"].toNumber<int>())); - Graphics::Instance()->SetVsync(config["vsync"].toBool()); - Graphics::Instance()->config_.SetBlood(config.GetRef("blood").toNumber<int>()); - Graphics::Instance()->config_.SetBloodColor(GraphicsConfig::BloodColorFromString(config["blood_color"].str())); - Graphics::Instance()->config_.SetSplitScreen(config["split_screen"].toNumber<bool>()); - Graphics::Instance()->SetSeamlessCubemaps(config["seamless_cubemaps"].toNumber<bool>()); + Graphics::Instance()->SetVsync(config["vsync"].toBool()); + Graphics::Instance()->config_.SetBlood(config.GetRef("blood").toNumber<int>()); + Graphics::Instance()->config_.SetBloodColor(GraphicsConfig::BloodColorFromString(config["blood_color"].str())); + Graphics::Instance()->config_.SetSplitScreen(config["split_screen"].toNumber<bool>()); + Graphics::Instance()->SetSeamlessCubemaps(config["seamless_cubemaps"].toNumber<bool>()); g_no_reflection_capture = config["no_reflection_capture"].toNumber<bool>(); - - Input::Instance()->SetInvertXMouseLook(config["invert_x_mouse_look"].toNumber<bool>()); - Input::Instance()->SetInvertYMouseLook(config["invert_y_mouse_look"].toNumber<bool>()); - Input::Instance()->UseRawInput(config["use_raw_input"].toNumber<bool>()); - int num_cameras = ActiveCameras::NumCameras(); + + Input::Instance()->SetInvertXMouseLook(config["invert_x_mouse_look"].toNumber<bool>()); + Input::Instance()->SetInvertYMouseLook(config["invert_y_mouse_look"].toNumber<bool>()); + Input::Instance()->UseRawInput(config["use_raw_input"].toNumber<bool>()); + int num_cameras = ActiveCameras::NumCameras(); int curr_id = ActiveCameras::GetID(); - for(int i=0; i<num_cameras; ++i){ + for (int i = 0; i < num_cameras; ++i) { ActiveCameras::Set(i); ActiveCameras::Get()->SetAutoCamera(config["auto_camera"].toNumber<bool>()); } - ActiveCameras::Set(curr_id); + ActiveCameras::Set(curr_id); SceneGraph* scene_graph = Engine::Instance()->GetSceneGraph(); - if(scene_graph) + if (scene_graph) scene_graph->PreloadShaders(); } class ConfigValCompare { -public: - bool operator()(const std::pair<std::string, ConfigVal> &a, - const std::pair<std::string, ConfigVal> &b) - { + public: + bool operator()(const std::pair<std::string, ConfigVal>& a, + const std::pair<std::string, ConfigVal>& b) { return a.second.order < b.second.order; } }; @@ -506,14 +491,13 @@ bool Config::Save(const std::string& filename) { std::ofstream file; my_ofstream_open(file, filename); - if(!file.is_open()) + if (!file.is_open()) return false; std::vector<std::pair<std::string, ConfigVal> > vec(map_.begin(), map_.end()); std::sort(vec.begin(), vec.end(), ConfigValCompare()); - for(auto & i : vec) - { + for (auto& i : vec) { file << i.first << ": " << i.second.data.str() << "\n"; } @@ -521,7 +505,7 @@ bool Config::Save(const std::string& filename) { has_changed_since_save = false; - if( AreSame(filename.c_str(), primary_path_.c_str()) ) { + if (AreSame(filename.c_str(), primary_path_.c_str())) { date_modified_ = GetDateModifiedInt64(primary_path_.c_str()); } @@ -531,14 +515,12 @@ bool Config::Save(const std::string& filename) { const StringVariant& Config::operator[](const std::string& keyName) const { std::map<std::string, ConfigVal>::const_iterator iter = shadow_map_.find(keyName); - if(iter != shadow_map_.end()) - { + if (iter != shadow_map_.end()) { return iter->second.data; } iter = map_.find(keyName); - if(iter != map_.end()) - { + if (iter != map_.end()) { return iter->second.data; } @@ -546,86 +528,73 @@ const StringVariant& Config::operator[](const std::string& keyName) const { return empty; } -bool Config::HasKey( const char* key ) -{ +bool Config::HasKey(const char* key) { std::string s = std::string(key); return HasKey(s); } -bool Config::HasKey( std::string& key ) -{ +bool Config::HasKey(std::string& key) { std::map<std::string, ConfigVal>::const_iterator iter = shadow_map_.find(key); - if(iter != shadow_map_.end()) - { + if (iter != shadow_map_.end()) { return true; } iter = map_.find(key); - if(iter != map_.end()) - { + if (iter != map_.end()) { return true; } return false; } -void Config::RemoveConfig( std::string key ) { +void Config::RemoveConfig(std::string key) { std::map<std::string, ConfigVal>::iterator iter = shadow_map_.find(key); - if(iter != shadow_map_.end()) - { + if (iter != shadow_map_.end()) { shadow_map_.erase(iter); } iter = map_.find(key); - if(iter != map_.end()) - { + if (iter != map_.end()) { map_.erase(iter); } } -bool Config::HasChangedSinceLastSave() -{ +bool Config::HasChangedSinceLastSave() { return has_changed_since_save; } -bool Config::operator!=( const Config& other ) const -{ +bool Config::operator!=(const Config& other) const { return !(*this == other); } -bool Config::operator==( const Config& other ) const -{ +bool Config::operator==(const Config& other) const { return map_ == other.map_; } bool Config::PrimarySourceModified() { - if( primary_path_.empty() == false ) { + if (primary_path_.empty() == false) { return GetDateModifiedInt64(primary_path_.c_str()) != date_modified_; } else { return false; } } -std::vector<Resolution>& Config::GetCommonResolutions() -{ - return commonResolutions; +std::vector<Resolution>& Config::GetCommonResolutions() { + return commonResolutions; } -bool ConfigVal::operator==( const ConfigVal &other ) const -{ +bool ConfigVal::operator==(const ConfigVal& other) const { return data == other.data; } -bool StringVariant::operator==( const StringVariant &other ) const -{ +bool StringVariant::operator==(const StringVariant& other) const { return data == other.data; } -bool StringVariant::operator!=( const StringVariant &other ) const -{ +bool StringVariant::operator!=(const StringVariant& other) const { return !((*this) == other); } |