diff options
Diffstat (limited to 'Source/Internal/detect_settings.cpp')
-rw-r--r-- | Source/Internal/detect_settings.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/Source/Internal/detect_settings.cpp b/Source/Internal/detect_settings.cpp new file mode 100644 index 00000000..8961e0e7 --- /dev/null +++ b/Source/Internal/detect_settings.cpp @@ -0,0 +1,56 @@ +//----------------------------------------------------------------------------- +// Name: detect_settings.cpp +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#include "detect_settings.h" + +#include <Internal/hardware_specs.h> +#include <Internal/config.h> + +#include <Graphics/graphics.h> +#include <Logging/logdata.h> +#include <Main/engine.h> + +extern bool g_no_reflection_capture; +extern bool g_s3tc_dxt5_support; + +void DetectAndSetOpenGLFeatureRestrictions() { + if( HasHardwareS3TCSupport() ) { + LOGI << "Verified support for S3TC DXT5 compressed textures" << std::endl; + g_s3tc_dxt5_support = true; + } else { + LOGI << "Could not Verify support for S3TC DXT5 compressed textures, disabling compressed texture loads." << std::endl; + g_s3tc_dxt5_support = false; + } +} + +void DetectAndSetSettings() { + LOGI << "Detecting hardware and setting graphics settings to match hardware" << std::endl; + std::map<std::string,int> gfx_int = GetHardwareLimitationsInt(); + //Disable reflections if we don't have enough image units to allow it to fit. + if( gfx_int["GL_MAX_TEXTURE_IMAGE_UNITS"] <= 16 ) { + g_no_reflection_capture = true; + config.GetRef("no_reflection_capture") = true; + LOGI << "Limited texture samplers, disabling reflection capture" << std::endl; + } else { + LOGI << "Sufficient amount of samplers to support all features." << std::endl; + } +} |