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Diffstat (limited to 'Source/Internal/detect_settings.cpp')
-rw-r--r--Source/Internal/detect_settings.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/Source/Internal/detect_settings.cpp b/Source/Internal/detect_settings.cpp
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+++ b/Source/Internal/detect_settings.cpp
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+//-----------------------------------------------------------------------------
+// Name: detect_settings.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#include "detect_settings.h"
+
+#include <Internal/hardware_specs.h>
+#include <Internal/config.h>
+
+#include <Graphics/graphics.h>
+#include <Logging/logdata.h>
+#include <Main/engine.h>
+
+extern bool g_no_reflection_capture;
+extern bool g_s3tc_dxt5_support;
+
+void DetectAndSetOpenGLFeatureRestrictions() {
+ if( HasHardwareS3TCSupport() ) {
+ LOGI << "Verified support for S3TC DXT5 compressed textures" << std::endl;
+ g_s3tc_dxt5_support = true;
+ } else {
+ LOGI << "Could not Verify support for S3TC DXT5 compressed textures, disabling compressed texture loads." << std::endl;
+ g_s3tc_dxt5_support = false;
+ }
+}
+
+void DetectAndSetSettings() {
+ LOGI << "Detecting hardware and setting graphics settings to match hardware" << std::endl;
+ std::map<std::string,int> gfx_int = GetHardwareLimitationsInt();
+ //Disable reflections if we don't have enough image units to allow it to fit.
+ if( gfx_int["GL_MAX_TEXTURE_IMAGE_UNITS"] <= 16 ) {
+ g_no_reflection_capture = true;
+ config.GetRef("no_reflection_capture") = true;
+ LOGI << "Limited texture samplers, disabling reflection capture" << std::endl;
+ } else {
+ LOGI << "Sufficient amount of samplers to support all features." << std::endl;
+ }
+}