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Diffstat (limited to 'Source/Internal/timer.h')
-rw-r--r--Source/Internal/timer.h72
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diff --git a/Source/Internal/timer.h b/Source/Internal/timer.h
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+//-----------------------------------------------------------------------------
+// Name: timer.h
+// Developer: Wolfire Games LLC
+// Author: David Rosen
+// Description: The timer handles fixed or dynamic timeSteps
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <vector>
+#include <cstdint>
+
+struct TimedSlowMotionLayer {
+ uint32_t end_time;
+ uint32_t start_time;
+ float target_time_scale;
+};
+
+class Timer {
+public:
+ Timer();
+
+ float target_time_scale;
+ float time_scale;
+ float timestep;
+ float timestep_error;
+ float game_time;
+ float wall_time;
+ uint32_t wall_ticks;
+ int updates_since_last_frame;
+ int simulations_per_second;
+ uint64_t frame_count;
+
+ void AddTimedSlowMotionLayer( float target_time_scale, float how_long, float delay = 0.0f );
+ void UpdateWallTime();
+ void Update();
+ void SetStepFrequency(int sims);
+ int GetStepsNeeded();
+ void ReportFrameForFPSCount();
+ int GetFramesPerSecond();
+ float GetFrameTime();
+ float GetSlowestFrameTime();
+ float GetFastestFrameTime();
+ float GetInterpWeight();
+ float GetInterpWeightX(int num, int progress);
+ float GetRenderTime();
+ float GetWallTime();
+ uint32_t GetWallTicks();
+ float GetAverageFrameTime();
+
+private:
+ uint32_t last_tick;
+ static const int NUM_AVERAGED_FRAMES = 30;
+ uint64_t frame[NUM_AVERAGED_FRAMES];
+ std::vector<TimedSlowMotionLayer> timed_slow_motion_layers;
+};