diff options
Diffstat (limited to 'Source/Math/ivec2math.h')
-rw-r--r-- | Source/Math/ivec2math.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/Source/Math/ivec2math.h b/Source/Math/ivec2math.h new file mode 100644 index 00000000..dc6ecf77 --- /dev/null +++ b/Source/Math/ivec2math.h @@ -0,0 +1,119 @@ +//----------------------------------------------------------------------------- +// Name: ivec2math.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <Math/ivec2.h> + +inline ivec2& operator+=(ivec2 &vec, const ivec2 & param) { + vec.entries[0] += param.entries[0]; + vec.entries[1] += param.entries[1]; + return vec; +} + +inline ivec2& operator-=(ivec2 &vec, const ivec2 & param) { + vec.entries[0] -= param.entries[0]; + vec.entries[1] -= param.entries[1]; + return vec; +} + +inline ivec2& operator*=(ivec2 &vec, int param) { + vec.entries[0] *= param; + vec.entries[1] *= param; + return vec; +} + +inline ivec2& operator*=(ivec2 &vec, const ivec2 & param) { + vec.entries[0] *= param.entries[0]; + vec.entries[1] *= param.entries[1]; + return vec; +} + +inline ivec2& operator/=(ivec2 &vec, int param) { + vec.entries[0] /= param; + vec.entries[1] /= param; + return vec; +} + +inline bool operator!=(const ivec2 &vec, const ivec2 ¶m) { + return ( vec.entries[0] != param.entries[0] || + vec.entries[1] != param.entries[1]); +} + +inline bool operator!=(const ivec2& vec, int param) { + return ( vec.entries[0] != param || + vec.entries[1] != param); +} + +inline ivec2 operator+( const ivec2 &vec_a, const ivec2 &vec_b ) { + ivec2 vec(vec_a); + vec += vec_b; + return vec; +} + +inline ivec2 operator-( const ivec2 &vec_a, const ivec2 &vec_b ) { + ivec2 vec(vec_a); + vec -= vec_b; + return vec; +} + +inline ivec2 operator*( const ivec2 &vec_a, const int param ) { + ivec2 vec(vec_a); + vec *= param; + return vec; +} + +inline ivec2 operator/( const ivec2 &vec_a, const int param ) { + ivec2 vec(vec_a); + vec /= param; + return vec; +} + +inline ivec2 operator/( const ivec2 &vec_a, const ivec2 &vec_b ) { + return ivec2(vec_a.entries[0]/vec_b.entries[0], + vec_a.entries[1]/vec_b.entries[1]); +} + + +inline ivec2 operator*(const ivec2 &vec_a, const ivec2 &vec_b) { + return ivec2(vec_a[0]*vec_b[0], + vec_a[1]*vec_b[1]); +} + +inline ivec2 operator-(const ivec2 &vec) { + return vec * 1; +} + +inline ivec2 operator*(int param, const ivec2 &vec_b) { + return vec_b*param; +} + +inline bool operator==( const ivec2 &vec_a, const ivec2 &vec_b ) { + return (vec_a.entries[0]==vec_b.entries[0] && + vec_a.entries[1]==vec_b.entries[1]); +} +inline bool operator<( const ivec2 &a, const ivec2 &b ) { + return a.entries[0] < b.entries[0] || + (a.entries[0] == b.entries[0] && + (a.entries[1] < b.entries[1] || + (a.entries[1] == b.entries[1]))); +} |