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Diffstat (limited to 'Source/Math/ivec2math.h')
-rw-r--r--Source/Math/ivec2math.h119
1 files changed, 119 insertions, 0 deletions
diff --git a/Source/Math/ivec2math.h b/Source/Math/ivec2math.h
new file mode 100644
index 00000000..dc6ecf77
--- /dev/null
+++ b/Source/Math/ivec2math.h
@@ -0,0 +1,119 @@
+//-----------------------------------------------------------------------------
+// Name: ivec2math.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Math/ivec2.h>
+
+inline ivec2& operator+=(ivec2 &vec, const ivec2 & param) {
+ vec.entries[0] += param.entries[0];
+ vec.entries[1] += param.entries[1];
+ return vec;
+}
+
+inline ivec2& operator-=(ivec2 &vec, const ivec2 & param) {
+ vec.entries[0] -= param.entries[0];
+ vec.entries[1] -= param.entries[1];
+ return vec;
+}
+
+inline ivec2& operator*=(ivec2 &vec, int param) {
+ vec.entries[0] *= param;
+ vec.entries[1] *= param;
+ return vec;
+}
+
+inline ivec2& operator*=(ivec2 &vec, const ivec2 & param) {
+ vec.entries[0] *= param.entries[0];
+ vec.entries[1] *= param.entries[1];
+ return vec;
+}
+
+inline ivec2& operator/=(ivec2 &vec, int param) {
+ vec.entries[0] /= param;
+ vec.entries[1] /= param;
+ return vec;
+}
+
+inline bool operator!=(const ivec2 &vec, const ivec2 &param) {
+ return ( vec.entries[0] != param.entries[0] ||
+ vec.entries[1] != param.entries[1]);
+}
+
+inline bool operator!=(const ivec2& vec, int param) {
+ return ( vec.entries[0] != param ||
+ vec.entries[1] != param);
+}
+
+inline ivec2 operator+( const ivec2 &vec_a, const ivec2 &vec_b ) {
+ ivec2 vec(vec_a);
+ vec += vec_b;
+ return vec;
+}
+
+inline ivec2 operator-( const ivec2 &vec_a, const ivec2 &vec_b ) {
+ ivec2 vec(vec_a);
+ vec -= vec_b;
+ return vec;
+}
+
+inline ivec2 operator*( const ivec2 &vec_a, const int param ) {
+ ivec2 vec(vec_a);
+ vec *= param;
+ return vec;
+}
+
+inline ivec2 operator/( const ivec2 &vec_a, const int param ) {
+ ivec2 vec(vec_a);
+ vec /= param;
+ return vec;
+}
+
+inline ivec2 operator/( const ivec2 &vec_a, const ivec2 &vec_b ) {
+ return ivec2(vec_a.entries[0]/vec_b.entries[0],
+ vec_a.entries[1]/vec_b.entries[1]);
+}
+
+
+inline ivec2 operator*(const ivec2 &vec_a, const ivec2 &vec_b) {
+ return ivec2(vec_a[0]*vec_b[0],
+ vec_a[1]*vec_b[1]);
+}
+
+inline ivec2 operator-(const ivec2 &vec) {
+ return vec * 1;
+}
+
+inline ivec2 operator*(int param, const ivec2 &vec_b) {
+ return vec_b*param;
+}
+
+inline bool operator==( const ivec2 &vec_a, const ivec2 &vec_b ) {
+ return (vec_a.entries[0]==vec_b.entries[0] &&
+ vec_a.entries[1]==vec_b.entries[1]);
+}
+inline bool operator<( const ivec2 &a, const ivec2 &b ) {
+ return a.entries[0] < b.entries[0] ||
+ (a.entries[0] == b.entries[0] &&
+ (a.entries[1] < b.entries[1] ||
+ (a.entries[1] == b.entries[1])));
+}