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Diffstat (limited to 'Source/Math/mat3.h')
-rw-r--r--Source/Math/mat3.h52
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diff --git a/Source/Math/mat3.h b/Source/Math/mat3.h
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+//-----------------------------------------------------------------------------
+// Name: mat3.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Math/vec3.h>
+#include <Math/mat4.h>
+
+class mat3
+{
+public:
+ mat3(float val = 1.0f);
+ mat3(float e0, float e1, float e2,
+ float e3, float e4, float e5,
+ float e6, float e7, float e8);
+ mat3(const float * rhs);
+ mat3(const mat4& m);
+ ~mat3() {} //empty
+
+ //cast to pointer to a (float *) for glGetFloatv etc
+ operator float* () const {return (float*) this;}
+ operator const float* () const {return (const float*) this;}
+
+ inline float& operator()(int i, int j) {return entries[i+j*3];}
+ inline const float& operator()(int i, int j) const {return entries[i+j*3];}
+
+ inline float& operator[](int i) { return entries[i]; }
+ inline const float& operator[](int i) const { return entries[i]; }
+ vec3 operator*(const vec3 &rhs) const;
+
+ //member variables
+ float entries[9];
+};