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Diffstat (limited to 'Source/Math/vec2math.cpp')
-rw-r--r--Source/Math/vec2math.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/Source/Math/vec2math.cpp b/Source/Math/vec2math.cpp
new file mode 100644
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+++ b/Source/Math/vec2math.cpp
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+//-----------------------------------------------------------------------------
+// Name: vec2math.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#include "vec2math.h"
+
+#include <cmath>
+
+float length(const vec2 &vec) {
+ return sqrtf(length_squared(vec));
+}
+
+
+vec2 components_min2(const vec2 &a, const vec2 &b) {
+ vec2 result;
+
+ result.x() = (a.x() < b.x()) ? a.x() : b.x();
+ result.y() = (a.y() < b.y()) ? a.y() : b.y();
+
+ return result;
+}
+
+
+vec2 components_max2(const vec2 &a, const vec2 &b) {
+ vec2 result;
+
+ result.x() = (a.x() > b.x()) ? a.x() : b.x();
+ result.y() = (a.y() > b.y()) ? a.y() : b.y();
+
+ return result;
+}
+
+