Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Math/vec4math.h')
-rw-r--r--Source/Math/vec4math.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/Source/Math/vec4math.h b/Source/Math/vec4math.h
index b33a5a77..24bb72a0 100644
--- a/Source/Math/vec4math.h
+++ b/Source/Math/vec4math.h
@@ -26,97 +26,97 @@
#include <Math/vec3.h>
#include <Math/vec3math.h>
-inline vec4 operator+(const vec4& vec, const vec4 & param) {
+inline vec4 operator+(const vec4 &vec, const vec4 &param) {
return vec4(vec.entries[0] + param.entries[0],
vec.entries[1] + param.entries[1],
vec.entries[2] + param.entries[2],
vec.entries[3]);
}
-inline vec4 operator-(const vec4& vec, const vec4 & param) {
+inline vec4 operator-(const vec4 &vec, const vec4 &param) {
return vec4(vec.entries[0] - param.entries[0],
vec.entries[1] - param.entries[1],
vec.entries[2] - param.entries[2],
vec.entries[3]);
}
-inline vec4 operator*(const vec4& vec, float param) {
+inline vec4 operator*(const vec4 &vec, float param) {
return vec4(vec.entries[0] * param,
vec.entries[1] * param,
vec.entries[2] * param,
vec.entries[3]);
}
-inline vec4 operator/(const vec4& vec, float param) {
+inline vec4 operator/(const vec4 &vec, float param) {
return vec4(vec.entries[0] / param,
vec.entries[1] / param,
vec.entries[2] / param,
vec.entries[3]);
}
-inline void operator+=(vec4& vec, const vec4 & param) {
+inline void operator+=(vec4 &vec, const vec4 &param) {
vec.entries[0] += param.entries[0];
vec.entries[1] += param.entries[1];
vec.entries[2] += param.entries[2];
}
-inline void operator-=(vec4& vec, const vec4 & param) {
+inline void operator-=(vec4 &vec, const vec4 &param) {
vec.entries[0] -= param.entries[0];
vec.entries[1] -= param.entries[1];
vec.entries[2] -= param.entries[2];
}
-inline void operator*=(vec4& vec, float param) {
+inline void operator*=(vec4 &vec, float param) {
vec.entries[0] *= param;
vec.entries[1] *= param;
vec.entries[2] *= param;
}
-inline void operator*=(vec4& vec, const vec4 & param) {
+inline void operator*=(vec4 &vec, const vec4 &param) {
vec.entries[0] *= param.entries[0];
vec.entries[1] *= param.entries[1];
vec.entries[2] *= param.entries[2];
}
-inline void operator/=(vec4& vec, float param) {
+inline void operator/=(vec4 &vec, float param) {
vec.entries[0] /= param;
vec.entries[1] /= param;
vec.entries[2] /= param;
}
-inline bool operator==(const vec4& vec, const vec4 &param) {
+inline bool operator==(const vec4 &vec, const vec4 &param) {
return (vec.entries[0] == param.entries[0] &&
vec.entries[1] == param.entries[1] &&
vec.entries[2] == param.entries[2] &&
vec.entries[3] == param.entries[3]);
}
-inline bool operator!=(const vec4& vec, const vec4 &param) {
- return(vec.entries[0] != param.entries[0] ||
- vec.entries[1] != param.entries[1] ||
- vec.entries[2] != param.entries[2] ||
- vec.entries[3] != param.entries[3]);
+inline bool operator!=(const vec4 &vec, const vec4 &param) {
+ return (vec.entries[0] != param.entries[0] ||
+ vec.entries[1] != param.entries[1] ||
+ vec.entries[2] != param.entries[2] ||
+ vec.entries[3] != param.entries[3]);
}
float length(const vec4 &vec);
inline float length_squared(const vec4 &vec) {
- return vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2];
+ return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2];
}
inline float dot(const vec4 &vec_a, const vec4 &vec_b) {
- return vec_a[0]*vec_b[0] + vec_a[1]*vec_b[1] + vec_a[2]*vec_b[2];
+ return vec_a[0] * vec_b[0] + vec_a[1] * vec_b[1] + vec_a[2] * vec_b[2];
}
inline float distance(const vec4 &vec_a, const vec4 &vec_b) {
- return length(vec_a-vec_b);
+ return length(vec_a - vec_b);
}
inline float distance_squared(const vec4 &vec_a, const vec4 &vec_b) {
- return length_squared(vec_a-vec_b);
+ return length_squared(vec_a - vec_b);
}
inline vec4 normalize(const vec4 &vec) {
- return vec4(normalize(vec.xyz()),vec[3]);
+ return vec4(normalize(vec.xyz()), vec[3]);
}
inline vec4 cross(const vec4 &vec_a, const vec4 &vec_b) {
@@ -128,7 +128,7 @@ inline vec4 cross(const vec4 &vec_a, const vec4 &vec_b) {
}
inline vec4 reflect(const vec4 &vec, const vec4 &normal) {
- return vec - normal*(2.0f*dot(vec, normal));
+ return vec - normal * (2.0f * dot(vec, normal));
}
inline vec4 operator-(const vec4 &vec) {
@@ -136,9 +136,9 @@ inline vec4 operator-(const vec4 &vec) {
}
inline vec4 operator*(float param, const vec4 &vec_b) {
- return vec_b*param;
+ return vec_b * param;
}
inline vec4 lerp(vec4 v0, vec4 v1, float t) {
- return (1-t)*v0 + t*v1;
+ return (1 - t) * v0 + t * v1;
}