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Diffstat (limited to 'Source/Memory/stack_allocator.h')
-rw-r--r-- | Source/Memory/stack_allocator.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/Source/Memory/stack_allocator.h b/Source/Memory/stack_allocator.h new file mode 100644 index 00000000..85b62f42 --- /dev/null +++ b/Source/Memory/stack_allocator.h @@ -0,0 +1,48 @@ +//----------------------------------------------------------------------------- +// Name: stack_allocator.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once +#include <Internal/integer.h> + +#include <cstdlib> + +class StackAllocator { +public: + void Init(void* mem, size_t size); + void Dispose(); + void* Alloc(size_t size); + void Free(void* ptr); + size_t TopBlockSize(); + uint64_t AllocatedAmountMemory(); + void* mem; + + uint32_t GetCurrentAllocations(); + uint32_t GetAndResetAllocationCount(); + +private: + uint32_t frame_allocation_count; + uint32_t current_allocation_count; + static const int kMaxBlocks = 100; + uintptr_t stack_block_pts[kMaxBlocks]; + int stack_blocks; + size_t size; +}; |