diff options
Diffstat (limited to 'Source/Network/net_framework_common.cpp')
-rw-r--r-- | Source/Network/net_framework_common.cpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/Source/Network/net_framework_common.cpp b/Source/Network/net_framework_common.cpp new file mode 100644 index 00000000..030a1455 --- /dev/null +++ b/Source/Network/net_framework_common.cpp @@ -0,0 +1,40 @@ +//----------------------------------------------------------------------------- +// Name: net_framework_common.cpp +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#include "net_framework_common.h" + +string to_string(const NetFrameworkConnectionState& state) { + switch(state) { + case NetFrameworkConnectionState::Unknown: return "Unknown"; + case NetFrameworkConnectionState::Connecting: return "Connecting"; + case NetFrameworkConnectionState::ClosedByPeer: return "ClosedByPeer"; + case NetFrameworkConnectionState::ProblemDetectedLocally: return "ProblemDetectedLocally"; + case NetFrameworkConnectionState::FindingRoute: return "FindingRoute"; + case NetFrameworkConnectionState::Connected: return "Connected"; + default: return "Unknown Default"; + } +} + +std::ostream& operator<<( std::ostream& out, const NetFrameworkConnectionState& in ) { + out << to_string(in); + return out; +} |