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Diffstat (limited to 'Source/Network/net_framework_common.h')
-rw-r--r-- | Source/Network/net_framework_common.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/Source/Network/net_framework_common.h b/Source/Network/net_framework_common.h new file mode 100644 index 00000000..b35ac7d4 --- /dev/null +++ b/Source/Network/net_framework_common.h @@ -0,0 +1,57 @@ +//----------------------------------------------------------------------------- +// Name: net_framework_common.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <cstdint> +#include <string> +#include <iostream> + +using std::string; +using std::ostream; + +struct ConnectionStatus { + int ms_ping; + float connection_quality_local; + float connection_quality_remote; + float out_packets_per_sec; + float out_bytes_per_sec; + float in_packets_per_sec; + float in_bytes_per_sec; + int send_rate_bytes_per_second; + int pending_unreliable; + int pending_reliable; + int sent_unacked_reliable; + int64_t usec_queue_time; +}; + +enum class NetFrameworkConnectionState { + Unknown, + Connecting, + ClosedByPeer, + ProblemDetectedLocally, + FindingRoute, + Connected, +}; + +string to_string(const NetFrameworkConnectionState& state); +ostream& operator<<(ostream& out, const NetFrameworkConnectionState& in); |