diff options
Diffstat (limited to 'Source/Objects/ambientsoundobject.h')
-rw-r--r-- | Source/Objects/ambientsoundobject.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/Source/Objects/ambientsoundobject.h b/Source/Objects/ambientsoundobject.h new file mode 100644 index 00000000..68b18cdf --- /dev/null +++ b/Source/Objects/ambientsoundobject.h @@ -0,0 +1,59 @@ +//----------------------------------------------------------------------------- +// Name: ambientsoundobject.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <Objects/object.h> +#include <Asset/Asset/ambientsounds.h> + +#include <vector> +#include <string> +#include <list> + +//----------------------------------------------------------------------------- +// Class Definition +//----------------------------------------------------------------------------- + +class AmbientSoundObject: public Object +{ +public: + virtual EntityType GetType() const { return _ambient_sound_object; } + AmbientSoundObject(); + virtual ~AmbientSoundObject(); + + bool Initialize(); + + void Update(float timestep); + void Draw(); + void Copied(); + + virtual void Moved(Object::MoveType type); + const std::string & GetPath(); + bool InCameraRange(); + virtual void GetDesc(EntityDescription &desc) const; + virtual bool SetFromDesc( const EntityDescription& desc ); + +private: + float delay; + AmbientSoundRef as_ref; + int sound_handle; +}; |