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Diffstat (limited to 'Source/Objects/dynamiclightobject.cpp')
-rw-r--r--Source/Objects/dynamiclightobject.cpp183
1 files changed, 183 insertions, 0 deletions
diff --git a/Source/Objects/dynamiclightobject.cpp b/Source/Objects/dynamiclightobject.cpp
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+//-----------------------------------------------------------------------------
+// Name: dynamiclightobject.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#include "dynamiclightobject.h"
+
+#include <Graphics/pxdebugdraw.h>
+#include <Graphics/graphics.h>
+#include <Game/hardcoded_assets.h>
+#include <Game/EntityDescription.h>
+
+#include <Objects/dynamiclightobject.h>
+#include <Main/scenegraph.h>
+#include <Utility/assert.h>
+#include <Internal/memwrite.h>
+#include <Math/vec3math.h>
+#include <Main/scenegraph.h>
+#include <Editors/map_editor.h>
+
+extern bool g_debug_runtime_disable_dynamic_light_object_draw;
+
+float RadiusFromScale(vec3 scale) {
+ return std::min(fabs(scale.x()), std::min(fabs(scale.y()), fabs(scale.z())));
+}
+
+void DynamicLightObject::Draw() {
+ if (g_debug_runtime_disable_dynamic_light_object_draw) {
+ return;
+ }
+
+ if(!Graphics::Instance()->media_mode() && light_id_ != -1 && scenegraph_ && scenegraph_->map_editor->state_ != MapEditor::kInGame){
+ const DynamicLight *light = scenegraph_->dynamic_light_collection.GetLightFromID(light_id_);
+ if(light){
+ mat4 transform;
+ if(selected_){
+ transform.SetScale(vec3(RadiusFromScale(scale_)));
+ transform.SetTranslationPart(translation_);
+ DebugDraw::Instance()->AddWireMesh(HardcodedPaths::paths[HardcodedPaths::kPointLight], transform, vec4(light->color, 0.025f), _delete_on_draw);
+ }
+ transform.SetScale(vec3(0.1f));
+ transform.SetTranslationPart(translation_);
+ DebugDraw::Instance()->AddWireMesh(HardcodedPaths::paths[HardcodedPaths::kPointLight], transform, vec4(light->color, 0.25f), _delete_on_draw);
+ }
+ }
+}
+
+bool DynamicLightObject::Initialize() {
+ LOG_ASSERT(light_id_ == -1);
+ light_id_ = scenegraph_->dynamic_light_collection.AddLight(GetTranslation(), color * (1.0f + overbright * 0.3f), RadiusFromScale(scale_));
+ return true;
+}
+
+void DynamicLightObject::Moved(Object::MoveType type) {
+ Object::Moved(type);
+ if(scenegraph_ && light_id_ != -1){
+ DynamicLight *light = scenegraph_->dynamic_light_collection.GetLightFromID(light_id_);
+ LOG_ASSERT(light != NULL);
+ if(light){
+ light->radius = RadiusFromScale(scale_);
+ light->pos = translation_;
+ }
+ }
+}
+
+void DynamicLightObject::Dispose() {
+ Object::Dispose();
+ if(scenegraph_ && light_id_ != -1){
+ bool success = scenegraph_->dynamic_light_collection.DeleteLight(light_id_);
+ LOG_ASSERT(success);
+ light_id_ = -1;
+ }
+}
+
+DynamicLightObject::DynamicLightObject() {
+ box_.dims = vec3(1.0f);
+ light_id_ = -1;
+ color = vec3(1.0f, 1.0f, 1.0f);
+ overbright = 0.0f;
+}
+
+DynamicLightObject::~DynamicLightObject() {
+ LOG_ASSERT(light_id_ == -1);
+}
+
+void DynamicLightObject::GetDesc(EntityDescription &desc) const {
+ /*
+ LOG_ASSERT(light_id_ != -1);
+ LOG_ASSERT(scenegraph_);
+ const DynamicLight *light = scenegraph_->dynamic_light_collection.GetLightFromID(light_id_);
+ LOG_ASSERT(light != NULL);
+ */
+ Object::GetDesc(desc);
+ desc.AddVec3(EDF_COLOR, color);
+ desc.AddFloat(EDF_OVERBRIGHT, overbright);
+}
+
+bool DynamicLightObject::SetFromDesc( const EntityDescription& desc ) {
+ LOG_ASSERT(light_id_ == -1);
+ bool ret = Object::SetFromDesc(desc);
+ if(ret) {
+ for(unsigned i=0; i<desc.fields.size(); ++i){
+ const EntityDescriptionField& field = desc.fields[i];
+ switch(field.type){
+ case EDF_COLOR: {
+ memread(color.entries, sizeof(float), 3, field.data);
+ break;}
+ case EDF_OVERBRIGHT: {
+ memread(&overbright, sizeof(float), 1, field.data);
+ break;}
+ }
+ }
+ }
+ return ret;
+}
+
+vec3 DynamicLightObject::GetTint() const {
+ return color;
+ /*
+ LOG_ASSERT(light_id_ != -1);
+ DynamicLight *light = scenegraph_->dynamic_light_collection.GetLightFromID(light_id_);
+ LOG_ASSERT(light != NULL);
+ return light->color;
+ */
+}
+
+float DynamicLightObject::GetOverbright() const {
+ return overbright;
+}
+
+void DynamicLightObject::ReceiveObjectMessageVAList( OBJECT_MSG::Type type, va_list args ) {
+ DynamicLight *light;
+ switch(type){
+ case OBJECT_MSG::SET_COLOR:
+ if(light_id_ != -1){
+ color = *va_arg(args, vec3*);
+ light = scenegraph_->dynamic_light_collection.GetLightFromID(light_id_);
+ if(light){
+ light->color = color * (1.0f + overbright * 0.3f);
+ }
+ }
+ break;
+ case OBJECT_MSG::SET_OVERBRIGHT:
+ if(light_id_ != -1){
+ overbright = *va_arg(args, float*);
+ light = scenegraph_->dynamic_light_collection.GetLightFromID(light_id_);
+ if(light){
+ light->color = color * (1.0f + overbright * 0.3f);
+ }
+ }
+ break;
+ default:
+ Object::ReceiveObjectMessageVAList(type, args);
+ break;
+ }
+}
+
+void DynamicLightObject::SetEnabled(bool val) {
+ if(!enabled_ && val){
+ light_id_ = scenegraph_->dynamic_light_collection.AddLight(GetTranslation(), color * (1.0f + overbright * 0.3f), RadiusFromScale(scale_));
+ } else if(enabled_ && !val){
+ scenegraph_->dynamic_light_collection.DeleteLight(light_id_);
+ light_id_ = -1;
+ }
+ Object::SetEnabled(val);
+}