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Diffstat (limited to 'Source/Objects/envobjectattach.cpp')
-rw-r--r--Source/Objects/envobjectattach.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/Source/Objects/envobjectattach.cpp b/Source/Objects/envobjectattach.cpp
new file mode 100644
index 00000000..fa32f75c
--- /dev/null
+++ b/Source/Objects/envobjectattach.cpp
@@ -0,0 +1,60 @@
+//-----------------------------------------------------------------------------
+// Name: envobjectattach.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#include <Objects/envobjectattach.h>
+#include <Internal/memwrite.h>
+
+void Serialize(const std::vector<AttachedEnvObject>& aeo, std::vector<char> &data) {
+ data.clear();
+ int num_attach = (int)aeo.size();
+ memwrite(&num_attach, sizeof(num_attach), 1, data);
+ for(int i=0; i<num_attach; ++i){
+ const AttachedEnvObject &attached_env_object = aeo[i];
+ memwrite(&attached_env_object.direct_ptr, sizeof(attached_env_object.direct_ptr), 1, data);
+ memwrite(&attached_env_object.legacy_obj_id, sizeof(attached_env_object.legacy_obj_id), 1, data);
+ for(unsigned j=0; j<kMaxBoneConnects; ++j){
+ const BoneConnect& bone_connect = attached_env_object.bone_connects[j];
+ memwrite(&bone_connect.bone_id, sizeof(bone_connect.bone_id), 1, data);
+ memwrite(&bone_connect.num_connections, sizeof(bone_connect.num_connections), 1, data);
+ memwrite(&bone_connect.rel_mat, sizeof(bone_connect.rel_mat), 1, data);
+ }
+ }
+}
+
+void Deserialize(const std::vector<char> &data, std::vector<AttachedEnvObject>& aeo) {
+ int index = 0;
+ int num_attach;
+ memread(&num_attach, sizeof(num_attach), 1, data, index);
+ aeo.resize(num_attach);
+ for(int i=0; i<num_attach; ++i){
+ AttachedEnvObject &attached_env_object = aeo[i];
+ attached_env_object.bone_connection_dirty = false;
+ memread(&attached_env_object.direct_ptr, sizeof(attached_env_object.direct_ptr), 1, data, index);
+ memread(&attached_env_object.legacy_obj_id, sizeof(attached_env_object.legacy_obj_id), 1, data, index);
+ for(unsigned j=0; j<kMaxBoneConnects; ++j){
+ const BoneConnect& bone_connect = attached_env_object.bone_connects[j];
+ memread((void*)&bone_connect.bone_id, sizeof(bone_connect.bone_id), 1, data, index);
+ memread((void*)&bone_connect.num_connections, sizeof(bone_connect.num_connections), 1, data, index);
+ memread((void*)&bone_connect.rel_mat, sizeof(bone_connect.rel_mat), 1, data, index);
+ }
+ }
+}