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Diffstat (limited to 'Source/Objects/pathpointobject.h')
-rw-r--r--Source/Objects/pathpointobject.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/Source/Objects/pathpointobject.h b/Source/Objects/pathpointobject.h
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+//-----------------------------------------------------------------------------
+// Name: pathpointobject.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Objects/object.h>
+
+#include <vector>
+#include <string>
+#include <list>
+
+//-----------------------------------------------------------------------------
+// Class Definition
+//-----------------------------------------------------------------------------
+
+class PathPointObject: public Object
+{
+public:
+ virtual EntityType GetType() const { return _path_point_object; }
+ std::vector<int> connection_ids;
+
+ PathPointObject();
+
+ virtual bool ConnectTo(Object& other, bool checking_other = false);
+ virtual bool AcceptConnectionsFrom(ConnectionType type, Object& object);
+ virtual bool Disconnect( Object& other, bool checking_other = false );
+ virtual void GetConnectionIDs(std::vector<int>* cons);
+
+ int GetModelID();
+ virtual void NotifyDeleted( Object* o);
+ void GetDesc(EntityDescription &desc) const;
+
+ virtual bool SetFromDesc( const EntityDescription& desc );
+ static void RegisterToScript(ASContext* as_context);
+ virtual void Draw();
+ virtual bool Initialize();
+
+ virtual void RemapReferences(std::map<int,int> id_map);
+
+};