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Diffstat (limited to 'Source/Objects/prefab.h')
-rw-r--r--Source/Objects/prefab.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/Source/Objects/prefab.h b/Source/Objects/prefab.h
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+//-----------------------------------------------------------------------------
+// Name: prefab.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Objects/object.h>
+#include <Objects/group.h>
+
+#include <Math/mat4.h>
+#include <Math/quaternions.h>
+
+#include <Game/EntityDescription.h>
+
+class Prefab : public Group {
+public:
+ Prefab();
+ bool prefab_locked;
+ Path prefab_path;
+
+ vec3 original_scale_;
+
+ bool Initialize();
+ virtual EntityType GetType() const { return _prefab; }
+
+ virtual void GetDisplayName(char* buf, int buf_size);
+
+ virtual bool SetFromDesc( const EntityDescription &desc );
+ virtual void GetDesc(EntityDescription &desc) const;
+ virtual void InfrequentUpdate();
+
+ virtual void InitShape();
+
+ virtual bool LockedChildren();
+
+ virtual ObjectSanityState GetSanity();
+};