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Diffstat (limited to 'Source/Objects/prefab.h')
-rw-r--r-- | Source/Objects/prefab.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/Source/Objects/prefab.h b/Source/Objects/prefab.h new file mode 100644 index 00000000..d466500d --- /dev/null +++ b/Source/Objects/prefab.h @@ -0,0 +1,55 @@ +//----------------------------------------------------------------------------- +// Name: prefab.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <Objects/object.h> +#include <Objects/group.h> + +#include <Math/mat4.h> +#include <Math/quaternions.h> + +#include <Game/EntityDescription.h> + +class Prefab : public Group { +public: + Prefab(); + bool prefab_locked; + Path prefab_path; + + vec3 original_scale_; + + bool Initialize(); + virtual EntityType GetType() const { return _prefab; } + + virtual void GetDisplayName(char* buf, int buf_size); + + virtual bool SetFromDesc( const EntityDescription &desc ); + virtual void GetDesc(EntityDescription &desc) const; + virtual void InfrequentUpdate(); + + virtual void InitShape(); + + virtual bool LockedChildren(); + + virtual ObjectSanityState GetSanity(); +}; |