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Diffstat (limited to 'Source/Ogda/Searchers/Seekers/materialseeker.cpp')
-rw-r--r--Source/Ogda/Searchers/Seekers/materialseeker.cpp188
1 files changed, 82 insertions, 106 deletions
diff --git a/Source/Ogda/Searchers/Seekers/materialseeker.cpp b/Source/Ogda/Searchers/Seekers/materialseeker.cpp
index 54c02155..742bbe62 100644
--- a/Source/Ogda/Searchers/Seekers/materialseeker.cpp
+++ b/Source/Ogda/Searchers/Seekers/materialseeker.cpp
@@ -29,8 +29,7 @@
#include <Utility/strings.h>
#include <Logging/logdata.h>
-enum
-{
+enum {
ROOT = 1,
EVENT,
MATERIAL,
@@ -38,154 +37,131 @@ enum
DECALS
};
-std::vector<Item> MaterialSeeker::SearchXML( const Item & item, TiXmlDocument& doc )
-{
+std::vector<Item> MaterialSeeker::SearchXML(const Item& item, TiXmlDocument& doc) {
std::vector<Item> items;
std::vector<elempair> elems;
- elems.push_back( elempair( "material", "" ) );
-
+ elems.push_back(elempair("material", ""));
+
std::vector<const char*> elems_ignore;
-
- ElementScanner::Do( items, item, &doc, elems, elems_ignore, this, (void*)ROOT );
+
+ ElementScanner::Do(items, item, &doc, elems, elems_ignore, this, (void*)ROOT);
return items;
}
-void MaterialSeeker::HandleElementCallback( std::vector<Item>& items, TiXmlNode* eRoot, TiXmlElement* eElem, const Item& item, void* userdata )
-{
- if( userdata == (void*)ROOT )
- {
- if( strmtch(eElem->Value(), "material") )
- {
+void MaterialSeeker::HandleElementCallback(std::vector<Item>& items, TiXmlNode* eRoot, TiXmlElement* eElem, const Item& item, void* userdata) {
+ if (userdata == (void*)ROOT) {
+ if (strmtch(eElem->Value(), "material")) {
std::vector<elempair> elems;
- elems.push_back(elempair("events",""));
- elems.push_back(elempair("particles",""));
- elems.push_back(elempair("decals",""));
+ elems.push_back(elempair("events", ""));
+ elems.push_back(elempair("particles", ""));
+ elems.push_back(elempair("decals", ""));
std::vector<const char*> elems_ignore;
- elems_ignore.push_back( "physics" );
-
- ElementScanner::Do( items, item, eElem, elems, elems_ignore, this, (void*)MATERIAL );
- }
- else
- {
- LOGE << "Unknown item sub " << eElem->Value() << " " << item << std::endl;
+ elems_ignore.push_back("physics");
+
+ ElementScanner::Do(items, item, eElem, elems, elems_ignore, this, (void*)MATERIAL);
+ } else {
+ LOGE << "Unknown item sub " << eElem->Value() << " " << item << std::endl;
}
- }
- else if( userdata == (void*)MATERIAL )
- {
- if( strmtch(eElem->Value(), "events") )
- {
+ } else if (userdata == (void*)MATERIAL) {
+ if (strmtch(eElem->Value(), "events")) {
std::vector<elempair> elems;
- elems.push_back(elempair("leftrunstep",""));
- elems.push_back(elempair("rightrunstep",""));
- elems.push_back(elempair("leftwallstep",""));
- elems.push_back(elempair("rightwallstep",""));
- elems.push_back(elempair("leftwalkstep",""));
- elems.push_back(elempair("rightwalkstep",""));
- elems.push_back(elempair("leftcrouchwalkstep",""));
- elems.push_back(elempair("rightcrouchwalkstep",""));
- elems.push_back(elempair("leftcrouchwalkstep",""));
- elems.push_back(elempair("rightcrouchwalkstep",""));
- elems.push_back(elempair("land",""));
- elems.push_back(elempair("land_soft",""));
- elems.push_back(elempair("land_slide",""));
- elems.push_back(elempair("slide",""));
- elems.push_back(elempair("kick",""));
- elems.push_back(elempair("sweep",""));
- elems.push_back(elempair("jump",""));
- elems.push_back(elempair("roll",""));
- elems.push_back(elempair("edge_grab",""));
- elems.push_back(elempair("edge_crawl",""));
- elems.push_back(elempair("bodyfall",""));
- elems.push_back(elempair("flip",""));
- elems.push_back(elempair("choke_move",""));
- elems.push_back(elempair("choke_grab",""));
- elems.push_back(elempair("choke_full",""));
- elems.push_back(elempair("choke_fall",""));
-
- elems.push_back(elempair("weapon_drop_light",""));
- elems.push_back(elempair("weapon_drop_medium",""));
- elems.push_back(elempair("weapon_drop_heavy",""));
-
- elems.push_back(elempair("bodyfall_light",""));
- elems.push_back(elempair("bodyfall_medium",""));
- elems.push_back(elempair("bodyfall_heavy",""));
-
- elems.push_back(elempair("blood_spatter",""));
- elems.push_back(elempair("blood_drip",""));
-
- elems.push_back(elempair("physics",""));
+ elems.push_back(elempair("leftrunstep", ""));
+ elems.push_back(elempair("rightrunstep", ""));
+ elems.push_back(elempair("leftwallstep", ""));
+ elems.push_back(elempair("rightwallstep", ""));
+ elems.push_back(elempair("leftwalkstep", ""));
+ elems.push_back(elempair("rightwalkstep", ""));
+ elems.push_back(elempair("leftcrouchwalkstep", ""));
+ elems.push_back(elempair("rightcrouchwalkstep", ""));
+ elems.push_back(elempair("leftcrouchwalkstep", ""));
+ elems.push_back(elempair("rightcrouchwalkstep", ""));
+ elems.push_back(elempair("land", ""));
+ elems.push_back(elempair("land_soft", ""));
+ elems.push_back(elempair("land_slide", ""));
+ elems.push_back(elempair("slide", ""));
+ elems.push_back(elempair("kick", ""));
+ elems.push_back(elempair("sweep", ""));
+ elems.push_back(elempair("jump", ""));
+ elems.push_back(elempair("roll", ""));
+ elems.push_back(elempair("edge_grab", ""));
+ elems.push_back(elempair("edge_crawl", ""));
+ elems.push_back(elempair("bodyfall", ""));
+ elems.push_back(elempair("flip", ""));
+ elems.push_back(elempair("choke_move", ""));
+ elems.push_back(elempair("choke_grab", ""));
+ elems.push_back(elempair("choke_full", ""));
+ elems.push_back(elempair("choke_fall", ""));
+
+ elems.push_back(elempair("weapon_drop_light", ""));
+ elems.push_back(elempair("weapon_drop_medium", ""));
+ elems.push_back(elempair("weapon_drop_heavy", ""));
+
+ elems.push_back(elempair("bodyfall_light", ""));
+ elems.push_back(elempair("bodyfall_medium", ""));
+ elems.push_back(elempair("bodyfall_heavy", ""));
+
+ elems.push_back(elempair("blood_spatter", ""));
+ elems.push_back(elempair("blood_drip", ""));
+
+ elems.push_back(elempair("physics", ""));
std::vector<const char*> elems_ignore;
-
- ElementScanner::Do( items, item, eElem, elems, elems_ignore, this, (void*)EVENT );
- }
- else if( strmtch(eElem->Value(), "particles") )
- {
+
+ ElementScanner::Do(items, item, eElem, elems, elems_ignore, this, (void*)EVENT);
+ } else if (strmtch(eElem->Value(), "particles")) {
std::vector<elempair> elems;
- elems.push_back(elempair("step",""));
- elems.push_back(elempair("skid",""));
+ elems.push_back(elempair("step", ""));
+ elems.push_back(elempair("skid", ""));
std::vector<const char*> elems_ignore;
-
- ElementScanner::Do( items, item, eElem, elems, elems_ignore, this, (void*)PARTICLES );
- }
- else if( strmtch(eElem->Value(), "decals") )
- {
+
+ ElementScanner::Do(items, item, eElem, elems, elems_ignore, this, (void*)PARTICLES);
+ } else if (strmtch(eElem->Value(), "decals")) {
std::vector<elempair> elems;
- elems.push_back(elempair("step",""));
- elems.push_back(elempair("skid",""));
+ elems.push_back(elempair("step", ""));
+ elems.push_back(elempair("skid", ""));
std::vector<const char*> elems_ignore;
-
- ElementScanner::Do( items, item, eElem, elems, elems_ignore, this, (void*)DECALS );
- }
- else
- {
- LOGE << "Unknown item sub " << eElem->Value() << " " << item << std::endl;
+
+ ElementScanner::Do(items, item, eElem, elems, elems_ignore, this, (void*)DECALS);
+ } else {
+ LOGE << "Unknown item sub " << eElem->Value() << " " << item << std::endl;
}
- }
- else if( userdata == (void*)DECALS )
- {
+ } else if (userdata == (void*)DECALS) {
std::vector<attribpair> elems;
std::vector<const char*> elems_ignore;
elems.push_back(attribpair("color", "texture"));
elems.push_back(attribpair("normal", "texture"));
-
+
elems_ignore.push_back("shader");
- AttributeScanner::Do( items, item, eElem, elems, elems_ignore);
- }
- else if( userdata == (void*)EVENT )
- {
+ AttributeScanner::Do(items, item, eElem, elems, elems_ignore);
+ } else if (userdata == (void*)EVENT) {
std::vector<attribpair> elems;
std::vector<const char*> elems_ignore;
elems.push_back(attribpair("soundgroup", "sound"));
-
+
elems_ignore.push_back("attached");
elems_ignore.push_back("max_distance");
- AttributeScanner::Do( items, item, eElem, elems, elems_ignore);
- }
- else if( userdata == (void*)PARTICLES )
- {
+ AttributeScanner::Do(items, item, eElem, elems, elems_ignore);
+ } else if (userdata == (void*)PARTICLES) {
std::vector<attribpair> elems;
std::vector<const char*> elems_ignore;
elems.push_back(attribpair("path", "particle"));
- AttributeScanner::Do( items, item, eElem, elems, elems_ignore);
- }
- else
- {
- XMLSeekerBase::HandleElementCallback( items, eRoot, eElem, item, userdata );
+ AttributeScanner::Do(items, item, eElem, elems, elems_ignore);
+ } else {
+ XMLSeekerBase::HandleElementCallback(items, eRoot, eElem, item, userdata);
}
}