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Diffstat (limited to 'Source/Ogda/jobhandler.h')
-rw-r--r--Source/Ogda/jobhandler.h65
1 files changed, 65 insertions, 0 deletions
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+//-----------------------------------------------------------------------------
+// Name: jobhandler.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <string>
+#include <set>
+#include <vector>
+
+
+#include "item.h"
+#include <Ogda/Builders/builder.h>
+#include <Ogda/Searchers/searcher.h>
+#include <Ogda/Generators/generator.h>
+
+class JobHandler
+{
+ std::map<std::string,int> typeSearcherCount;
+ std::map<std::string,int> typeBuilderCount;
+
+ std::vector<Item> items;
+ std::vector<Item> searchedItems;
+ std::set<Item> foundItems;
+
+ std::vector<Builder> builders;
+ std::vector<Searcher> searchers;
+ std::vector<Generator> generators;
+
+ int threads;
+
+ void RunRecursiveSearchOn( const Item& item );
+public:
+ std::vector<std::string> input_folders;
+ std::string output_folder, manifest_dest, manifest_source, databasedir;
+ bool perform_removes;
+ bool force_removes;
+
+ JobHandler(std::string output_folder, std::string manifest_dest, std::string manifest_source, std::string databasedir, bool perform_removes, bool force_removes, int threads);
+ bool Run(const std::string& path);
+ void AddItem(const std::string& input_folder, const std::string& path, const std::string& type, const JobXMLParser::Item& source);
+
+ std::vector<Item>::const_iterator ItemsBegin() const;
+ std::vector<Item>::const_iterator ItemsEnd() const;
+
+ bool HasItemWithPath( const std::string& path );
+};