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Diffstat (limited to 'Source/Online/Message/audio_play_sound_impact_item_message.h')
-rw-r--r--Source/Online/Message/audio_play_sound_impact_item_message.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/Source/Online/Message/audio_play_sound_impact_item_message.h b/Source/Online/Message/audio_play_sound_impact_item_message.h
new file mode 100644
index 00000000..116d40d3
--- /dev/null
+++ b/Source/Online/Message/audio_play_sound_impact_item_message.h
@@ -0,0 +1,44 @@
+//-----------------------------------------------------------------------------
+// Name: audio_play_sound_impact_item_message.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include "online_message_base.h"
+
+namespace OnlineMessages {
+ class AudioPlaySoundImpactItemMessage : public OnlineMessageBase {
+ private:
+ CommonObjectID id;
+ vec3 pos;
+ vec3 normal;
+ float impulse;
+
+ public:
+ AudioPlaySoundImpactItemMessage(ObjectID id, vec3 pos, vec3 normal, float impulse);
+
+ static binn* Serialize(void* object);
+ static void Deserialize(void* object, binn* source);
+ static void Execute(const OnlineMessageRef& ref, void* object, PeerID from);
+ static void* Construct(void* mem);
+ static void Destroy(void* object);
+ };
+}