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Diffstat (limited to 'Source/Online/Message/pcs_assign_player_id.cpp')
-rw-r--r--Source/Online/Message/pcs_assign_player_id.cpp64
1 files changed, 64 insertions, 0 deletions
diff --git a/Source/Online/Message/pcs_assign_player_id.cpp b/Source/Online/Message/pcs_assign_player_id.cpp
new file mode 100644
index 00000000..03706e44
--- /dev/null
+++ b/Source/Online/Message/pcs_assign_player_id.cpp
@@ -0,0 +1,64 @@
+//-----------------------------------------------------------------------------
+// Name: pcs_assign_player_id.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#include "pcs_assign_player_id.h"
+
+#include <Online/online.h>
+#include <Utility/binn_util.h>
+
+namespace OnlineMessages {
+ PCSAssignPlayerID::PCSAssignPlayerID(PlayerID player_id) :
+ OnlineMessageBase(OnlineMessageCategory::TRANSIENT),
+ player_id(player_id)
+ {
+
+ }
+
+ binn* PCSAssignPlayerID::Serialize(void* object) {
+ PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object);
+ binn* l = binn_object();
+
+ binn_object_set_uint8(l, "player_id", t->player_id);
+
+ return l;
+ }
+
+ void PCSAssignPlayerID::Deserialize(void* object, binn* l) {
+ PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object);
+
+ binn_object_get_uint8(l, "player_id", &t->player_id);
+ }
+
+ void PCSAssignPlayerID::Execute(const OnlineMessageRef& ref, void* object, PeerID from) {
+ PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object);
+ Online::Instance()->online_session->local_player_id = t->player_id;
+ }
+
+ void* PCSAssignPlayerID::Construct(void *mem) {
+ return new(mem) PCSAssignPlayerID(0);
+ }
+
+ void PCSAssignPlayerID::Destroy(void* object) {
+ PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object);
+ t->~PCSAssignPlayerID();
+ }
+}