diff options
Diffstat (limited to 'Source/Online/Message/pcs_assign_player_id.cpp')
-rw-r--r-- | Source/Online/Message/pcs_assign_player_id.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/Source/Online/Message/pcs_assign_player_id.cpp b/Source/Online/Message/pcs_assign_player_id.cpp new file mode 100644 index 00000000..03706e44 --- /dev/null +++ b/Source/Online/Message/pcs_assign_player_id.cpp @@ -0,0 +1,64 @@ +//----------------------------------------------------------------------------- +// Name: pcs_assign_player_id.cpp +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#include "pcs_assign_player_id.h" + +#include <Online/online.h> +#include <Utility/binn_util.h> + +namespace OnlineMessages { + PCSAssignPlayerID::PCSAssignPlayerID(PlayerID player_id) : + OnlineMessageBase(OnlineMessageCategory::TRANSIENT), + player_id(player_id) + { + + } + + binn* PCSAssignPlayerID::Serialize(void* object) { + PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object); + binn* l = binn_object(); + + binn_object_set_uint8(l, "player_id", t->player_id); + + return l; + } + + void PCSAssignPlayerID::Deserialize(void* object, binn* l) { + PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object); + + binn_object_get_uint8(l, "player_id", &t->player_id); + } + + void PCSAssignPlayerID::Execute(const OnlineMessageRef& ref, void* object, PeerID from) { + PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object); + Online::Instance()->online_session->local_player_id = t->player_id; + } + + void* PCSAssignPlayerID::Construct(void *mem) { + return new(mem) PCSAssignPlayerID(0); + } + + void PCSAssignPlayerID::Destroy(void* object) { + PCSAssignPlayerID* t = static_cast<PCSAssignPlayerID*>(object); + t->~PCSAssignPlayerID(); + } +} |