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Diffstat (limited to 'Source/Online/Message/player_input_message.cpp')
-rw-r--r--Source/Online/Message/player_input_message.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/Source/Online/Message/player_input_message.cpp b/Source/Online/Message/player_input_message.cpp
new file mode 100644
index 00000000..2ff492eb
--- /dev/null
+++ b/Source/Online/Message/player_input_message.cpp
@@ -0,0 +1,78 @@
+//-----------------------------------------------------------------------------
+// Name: player_input_message.cpp
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#include "player_input_message.h"
+
+#include <Main/engine.h>
+#include <Online/online.h>
+#include <Utility/binn_util.h>
+
+namespace OnlineMessages {
+ PlayerInputMessage::PlayerInputMessage(float depth, uint16_t depth_count, uint16_t count, uint8_t id) :
+ OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT),
+ depth(depth), depth_count(depth_count), count(count), id(id)
+ {
+
+ }
+
+ binn* PlayerInputMessage::Serialize(void* object) {
+ PlayerInputMessage* t = static_cast<PlayerInputMessage*>(object);
+ binn* l = binn_object();
+
+ binn_object_set_float(l, "depth", t->depth);
+ binn_object_set_uint16(l, "depth_count", t->depth_count);
+ binn_object_set_uint16(l, "count", t->count);
+ binn_object_set_uint8(l, "id", t->id);
+
+ return l;
+ }
+
+ void PlayerInputMessage::Deserialize(void* object, binn* l) {
+ PlayerInputMessage* t = static_cast<PlayerInputMessage*>(object);
+
+ binn_object_get_float(l, "depth", &t->depth);
+ binn_object_get_uint16(l, "depth_count", &t->depth_count);
+ binn_object_get_uint16(l, "count", &t->count);
+ binn_object_get_uint8(l, "id", &t->id);
+ }
+
+ void PlayerInputMessage::Execute(const OnlineMessageRef& ref, void* object, PeerID from) {
+ PlayerInputMessage* t = static_cast<PlayerInputMessage*>(object);
+
+ // Don't process "quit"
+ if(t->id == Online::Instance()->GetBindID("quit")) {
+ return;
+ }
+
+ // TODO We'll need to replace PeerID with a player ID in order to support multiple inputs
+ Online::Instance()->online_session->player_inputs[from].push_back(ref);
+ }
+
+ void* PlayerInputMessage::Construct(void *mem) {
+ return new(mem) PlayerInputMessage(0, 0, 0, 0);
+ }
+
+ void PlayerInputMessage::Destroy(void* object) {
+ PlayerInputMessage* t = static_cast<PlayerInputMessage*>(object);
+ t->~PlayerInputMessage();
+ }
+}