diff options
Diffstat (limited to 'Source/Online/Message/player_input_message.cpp')
-rw-r--r-- | Source/Online/Message/player_input_message.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/Source/Online/Message/player_input_message.cpp b/Source/Online/Message/player_input_message.cpp new file mode 100644 index 00000000..2ff492eb --- /dev/null +++ b/Source/Online/Message/player_input_message.cpp @@ -0,0 +1,78 @@ +//----------------------------------------------------------------------------- +// Name: player_input_message.cpp +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#include "player_input_message.h" + +#include <Main/engine.h> +#include <Online/online.h> +#include <Utility/binn_util.h> + +namespace OnlineMessages { + PlayerInputMessage::PlayerInputMessage(float depth, uint16_t depth_count, uint16_t count, uint8_t id) : + OnlineMessageBase(OnlineMessageCategory::LEVEL_TRANSIENT), + depth(depth), depth_count(depth_count), count(count), id(id) + { + + } + + binn* PlayerInputMessage::Serialize(void* object) { + PlayerInputMessage* t = static_cast<PlayerInputMessage*>(object); + binn* l = binn_object(); + + binn_object_set_float(l, "depth", t->depth); + binn_object_set_uint16(l, "depth_count", t->depth_count); + binn_object_set_uint16(l, "count", t->count); + binn_object_set_uint8(l, "id", t->id); + + return l; + } + + void PlayerInputMessage::Deserialize(void* object, binn* l) { + PlayerInputMessage* t = static_cast<PlayerInputMessage*>(object); + + binn_object_get_float(l, "depth", &t->depth); + binn_object_get_uint16(l, "depth_count", &t->depth_count); + binn_object_get_uint16(l, "count", &t->count); + binn_object_get_uint8(l, "id", &t->id); + } + + void PlayerInputMessage::Execute(const OnlineMessageRef& ref, void* object, PeerID from) { + PlayerInputMessage* t = static_cast<PlayerInputMessage*>(object); + + // Don't process "quit" + if(t->id == Online::Instance()->GetBindID("quit")) { + return; + } + + // TODO We'll need to replace PeerID with a player ID in order to support multiple inputs + Online::Instance()->online_session->player_inputs[from].push_back(ref); + } + + void* PlayerInputMessage::Construct(void *mem) { + return new(mem) PlayerInputMessage(0, 0, 0, 0); + } + + void PlayerInputMessage::Destroy(void* object) { + PlayerInputMessage* t = static_cast<PlayerInputMessage*>(object); + t->~PlayerInputMessage(); + } +} |