diff options
Diffstat (limited to 'Source/Online/Message/set_player_state.h')
-rw-r--r-- | Source/Online/Message/set_player_state.h | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/Source/Online/Message/set_player_state.h b/Source/Online/Message/set_player_state.h index 015d3c4f..38557cb2 100644 --- a/Source/Online/Message/set_player_state.h +++ b/Source/Online/Message/set_player_state.h @@ -1,7 +1,7 @@ //----------------------------------------------------------------------------- // Name: set_player_state.h // Developer: Wolfire Games LLC -// Description: +// Description: // License: Read below //----------------------------------------------------------------------------- // @@ -27,24 +27,24 @@ struct PlayerState; namespace OnlineMessages { - // TODO It would be nice if we could only send the deltas instead of resending everything every time - class SetPlayerState : public OnlineMessageBase { - private: - PlayerID player_id; +// TODO It would be nice if we could only send the deltas instead of resending everything every time +class SetPlayerState : public OnlineMessageBase { + private: + PlayerID player_id; - CommonObjectID object_id; - std::string playername; - uint16_t ping; - int32_t controller_id; - int32_t camera_id; + CommonObjectID object_id; + std::string playername; + uint16_t ping; + int32_t controller_id; + int32_t camera_id; - public: - SetPlayerState(PlayerID player_id, const PlayerState* player_state); + public: + SetPlayerState(PlayerID player_id, const PlayerState* player_state); - static binn* Serialize(void* object); - static void Deserialize(void* object, binn* source); - static void Execute(const OnlineMessageRef& ref, void* object, PeerID from); - static void* Construct(void* mem); - static void Destroy(void* object); - }; -} + static binn* Serialize(void* object); + static void Deserialize(void* object, binn* source); + static void Execute(const OnlineMessageRef& ref, void* object, PeerID from); + static void* Construct(void* mem); + static void Destroy(void* object); +}; +} // namespace OnlineMessages |