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Diffstat (limited to 'Source/Online/Message/timed_slow_motion.h')
-rw-r--r--Source/Online/Message/timed_slow_motion.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/Source/Online/Message/timed_slow_motion.h b/Source/Online/Message/timed_slow_motion.h
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+++ b/Source/Online/Message/timed_slow_motion.h
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+//-----------------------------------------------------------------------------
+// Name: timed_slow_motion.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include "online_message_base.h"
+
+#include <Online/online_datastructures.h>
+
+namespace OnlineMessages {
+ class TimedSlowMotion : public OnlineMessageBase {
+ private:
+ float target_time_scale;
+ float how_long;
+ float delay;
+
+ public:
+ TimedSlowMotion(float target_time_scale, float how_long, float delay);
+
+ static binn* Serialize(void* object);
+ static void Deserialize(void* object, binn* l);
+ static void Execute(const OnlineMessageRef& ref, void* object, PeerID peer);
+ static void* Construct(void *mem);
+ static void Destroy(void* object);
+ };
+}