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Diffstat (limited to 'Source/Physics/physics.cpp')
-rw-r--r-- | Source/Physics/physics.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Source/Physics/physics.cpp b/Source/Physics/physics.cpp new file mode 100644 index 00000000..88bd9f99 --- /dev/null +++ b/Source/Physics/physics.cpp @@ -0,0 +1,47 @@ +//----------------------------------------------------------------------------- +// Name: physics.cpp +// Developer: Wolfire Games LLC +// Author: David Rosen +// Description: This class handles wind and gravity +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#include "physics.h" + +#include <cmath> + +//----------------------------------------------------------------------------- +//Functions +//----------------------------------------------------------------------------- + +//Draw a particle +void Physics::Update() +{ +} + +vec3 Physics::GetWind(vec3 check_where, float curr_game_time, float change_rate) { + vec3 wind_vel; + check_where[0] += curr_game_time*0.7f*change_rate; + check_where[1] += curr_game_time*0.3f*change_rate; + check_where[2] += curr_game_time*0.5f*change_rate; + wind_vel[0] = sinf(check_where[0])+cosf(check_where[1]*1.3f)+sinf(check_where[2]*3.0f); + wind_vel[1] = sinf(check_where[0]*1.2f)+cosf(check_where[1]*1.8f)+sinf(check_where[2]*0.8f); + wind_vel[2] = sinf(check_where[0]*1.6f)+cosf(check_where[1]*0.5f)+sinf(check_where[2]*1.2f); + + return wind_vel; +} |