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Diffstat (limited to 'Source/Physics/physics.cpp')
-rw-r--r--Source/Physics/physics.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/Source/Physics/physics.cpp b/Source/Physics/physics.cpp
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+//-----------------------------------------------------------------------------
+// Name: physics.cpp
+// Developer: Wolfire Games LLC
+// Author: David Rosen
+// Description: This class handles wind and gravity
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#include "physics.h"
+
+#include <cmath>
+
+//-----------------------------------------------------------------------------
+//Functions
+//-----------------------------------------------------------------------------
+
+//Draw a particle
+void Physics::Update()
+{
+}
+
+vec3 Physics::GetWind(vec3 check_where, float curr_game_time, float change_rate) {
+ vec3 wind_vel;
+ check_where[0] += curr_game_time*0.7f*change_rate;
+ check_where[1] += curr_game_time*0.3f*change_rate;
+ check_where[2] += curr_game_time*0.5f*change_rate;
+ wind_vel[0] = sinf(check_where[0])+cosf(check_where[1]*1.3f)+sinf(check_where[2]*3.0f);
+ wind_vel[1] = sinf(check_where[0]*1.2f)+cosf(check_where[1]*1.8f)+sinf(check_where[2]*0.8f);
+ wind_vel[2] = sinf(check_where[0]*1.6f)+cosf(check_where[1]*0.5f)+sinf(check_where[2]*1.2f);
+
+ return wind_vel;
+}