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Diffstat (limited to 'Source/Physics/physics.h')
-rw-r--r--Source/Physics/physics.h48
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diff --git a/Source/Physics/physics.h b/Source/Physics/physics.h
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+//-----------------------------------------------------------------------------
+// Name: physics.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Math/vec3.h>
+
+const int _collision_floor = -999;
+
+class Physics
+{
+ public:
+ vec3 gravity;
+ float wind;
+
+ vec3 GetWind(vec3 check_where, float curr_game_time, float change_rate);
+
+ Physics()
+ :gravity(0,-9.8f,0)
+ {}
+
+ static Physics* Instance()
+ {
+ static Physics instance;
+ return &instance;
+ }
+
+ void Update();
+};