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Diffstat (limited to 'Source/Physics/physics.h')
-rw-r--r-- | Source/Physics/physics.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/Source/Physics/physics.h b/Source/Physics/physics.h new file mode 100644 index 00000000..2bbe5e73 --- /dev/null +++ b/Source/Physics/physics.h @@ -0,0 +1,48 @@ +//----------------------------------------------------------------------------- +// Name: physics.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <Math/vec3.h> + +const int _collision_floor = -999; + +class Physics +{ + public: + vec3 gravity; + float wind; + + vec3 GetWind(vec3 check_where, float curr_game_time, float change_rate); + + Physics() + :gravity(0,-9.8f,0) + {} + + static Physics* Instance() + { + static Physics instance; + return &instance; + } + + void Update(); +}; |