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Diffstat (limited to 'Source/Scripting/angelscript/add_on/scriptany/scriptany.h')
-rw-r--r--Source/Scripting/angelscript/add_on/scriptany/scriptany.h104
1 files changed, 50 insertions, 54 deletions
diff --git a/Source/Scripting/angelscript/add_on/scriptany/scriptany.h b/Source/Scripting/angelscript/add_on/scriptany/scriptany.h
index 4b23f576..289023e0 100644
--- a/Source/Scripting/angelscript/add_on/scriptany/scriptany.h
+++ b/Source/Scripting/angelscript/add_on/scriptany/scriptany.h
@@ -1,70 +1,66 @@
#ifndef SCRIPTANY_H
#define SCRIPTANY_H
-#ifndef ANGELSCRIPT_H
+#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
-
BEGIN_AS_NAMESPACE
-class CScriptAny
-{
-public:
- // Constructors
- CScriptAny(asIScriptEngine *engine);
- CScriptAny(void *ref, int refTypeId, asIScriptEngine *engine);
-
- // Memory management
- int AddRef() const;
- int Release() const;
-
- // Copy the stored value from another any object
- CScriptAny &operator=(const CScriptAny&);
- int CopyFrom(const CScriptAny *other);
-
- // Store the value, either as variable type, integer number, or real number
- void Store(void *ref, int refTypeId);
- void Store(asINT64 &value);
- void Store(double &value);
-
- // Retrieve the stored value, either as variable type, integer number, or real number
- bool Retrieve(void *ref, int refTypeId) const;
- bool Retrieve(asINT64 &value) const;
- bool Retrieve(double &value) const;
-
- // Get the type id of the stored value
- int GetTypeId() const;
-
- // GC methods
- int GetRefCount();
- void SetFlag();
- bool GetFlag();
- void EnumReferences(asIScriptEngine *engine);
- void ReleaseAllHandles(asIScriptEngine *engine);
-
-protected:
- virtual ~CScriptAny();
- void FreeObject();
-
- mutable int refCount;
- mutable bool gcFlag;
- asIScriptEngine *engine;
-
- // The structure for holding the values
- struct valueStruct
- {
- union
- {
+class CScriptAny {
+ public:
+ // Constructors
+ CScriptAny(asIScriptEngine *engine);
+ CScriptAny(void *ref, int refTypeId, asIScriptEngine *engine);
+
+ // Memory management
+ int AddRef() const;
+ int Release() const;
+
+ // Copy the stored value from another any object
+ CScriptAny &operator=(const CScriptAny &);
+ int CopyFrom(const CScriptAny *other);
+
+ // Store the value, either as variable type, integer number, or real number
+ void Store(void *ref, int refTypeId);
+ void Store(asINT64 &value);
+ void Store(double &value);
+
+ // Retrieve the stored value, either as variable type, integer number, or real number
+ bool Retrieve(void *ref, int refTypeId) const;
+ bool Retrieve(asINT64 &value) const;
+ bool Retrieve(double &value) const;
+
+ // Get the type id of the stored value
+ int GetTypeId() const;
+
+ // GC methods
+ int GetRefCount();
+ void SetFlag();
+ bool GetFlag();
+ void EnumReferences(asIScriptEngine *engine);
+ void ReleaseAllHandles(asIScriptEngine *engine);
+
+ protected:
+ virtual ~CScriptAny();
+ void FreeObject();
+
+ mutable int refCount;
+ mutable bool gcFlag;
+ asIScriptEngine *engine;
+
+ // The structure for holding the values
+ struct valueStruct {
+ union {
asINT64 valueInt;
- double valueFlt;
- void *valueObj;
+ double valueFlt;
+ void *valueObj;
};
- int typeId;
+ int typeId;
};
- valueStruct value;
+ valueStruct value;
};
void RegisterScriptAny(asIScriptEngine *engine);