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Diffstat (limited to 'Source/Scripting/angelscript/add_on/scriptarray/scriptarray.cpp')
-rw-r--r--Source/Scripting/angelscript/add_on/scriptarray/scriptarray.cpp3627
1 files changed, 1730 insertions, 1897 deletions
diff --git a/Source/Scripting/angelscript/add_on/scriptarray/scriptarray.cpp b/Source/Scripting/angelscript/add_on/scriptarray/scriptarray.cpp
index d3852ad3..7be35f70 100644
--- a/Source/Scripting/angelscript/add_on/scriptarray/scriptarray.cpp
+++ b/Source/Scripting/angelscript/add_on/scriptarray/scriptarray.cpp
@@ -2,7 +2,7 @@
#include <stdlib.h>
#include <string.h>
#include <assert.h>
-#include <stdio.h> // sprintf
+#include <stdio.h> // sprintf
#include <string>
#include "scriptarray.h"
@@ -18,31 +18,28 @@ BEGIN_AS_NAMESPACE
// Set the default memory routines
// Use the angelscript engine's memory routines by default
static asALLOCFUNC_t userAlloc = asAllocMem;
-static asFREEFUNC_t userFree = asFreeMem;
+static asFREEFUNC_t userFree = asFreeMem;
// Allows the application to set which memory routines should be used by the array object
-void CScriptArray::SetMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc)
-{
- userAlloc = allocFunc;
- userFree = freeFunc;
+void CScriptArray::SetMemoryFunctions(asALLOCFUNC_t allocFunc, asFREEFUNC_t freeFunc) {
+ userAlloc = allocFunc;
+ userFree = freeFunc;
}
static void RegisterScriptArray_Native(asIScriptEngine *engine);
static void RegisterScriptArray_Generic(asIScriptEngine *engine);
-struct SArrayBuffer
-{
- asDWORD maxElements;
- asDWORD numElements;
- asBYTE data[1];
+struct SArrayBuffer {
+ asDWORD maxElements;
+ asDWORD numElements;
+ asBYTE data[1];
};
-struct SArrayCache
-{
- asIScriptFunction *cmpFunc;
- asIScriptFunction *eqFunc;
- int cmpFuncReturnCode; // To allow better error message in case of multiple matches
- int eqFuncReturnCode;
+struct SArrayCache {
+ asIScriptFunction *cmpFunc;
+ asIScriptFunction *eqFunc;
+ int cmpFuncReturnCode; // To allow better error message in case of multiple matches
+ int eqFuncReturnCode;
};
// We just define a number here that we assume nobody else is using for
@@ -50,76 +47,67 @@ struct SArrayCache
// through 1999 for this purpose, so we should be fine.
const asPWORD ARRAY_CACHE = 1000;
-static void CleanupTypeInfoArrayCache(asITypeInfo *type)
-{
- SArrayCache *cache = reinterpret_cast<SArrayCache*>(type->GetUserData(ARRAY_CACHE));
- if( cache )
- {
- cache->~SArrayCache();
- userFree(cache);
- }
+static void CleanupTypeInfoArrayCache(asITypeInfo *type) {
+ SArrayCache *cache = reinterpret_cast<SArrayCache *>(type->GetUserData(ARRAY_CACHE));
+ if (cache) {
+ cache->~SArrayCache();
+ userFree(cache);
+ }
}
-CScriptArray* CScriptArray::Create(asITypeInfo *ti, asUINT length)
-{
- // Allocate the memory
- void *mem = userAlloc(sizeof(CScriptArray));
- if( mem == 0 )
- {
- asIScriptContext *ctx = asGetActiveContext();
- if( ctx )
- ctx->SetException("Out of memory");
+CScriptArray *CScriptArray::Create(asITypeInfo *ti, asUINT length) {
+ // Allocate the memory
+ void *mem = userAlloc(sizeof(CScriptArray));
+ if (mem == 0) {
+ asIScriptContext *ctx = asGetActiveContext();
+ if (ctx)
+ ctx->SetException("Out of memory");
- return 0;
- }
+ return 0;
+ }
- // Initialize the object
- CScriptArray *a = new(mem) CScriptArray(length, ti);
+ // Initialize the object
+ CScriptArray *a = new (mem) CScriptArray(length, ti);
- return a;
+ return a;
}
-CScriptArray* CScriptArray::Create(asITypeInfo *ti, void *initList)
-{
- // Allocate the memory
- void *mem = userAlloc(sizeof(CScriptArray));
- if( mem == 0 )
- {
- asIScriptContext *ctx = asGetActiveContext();
- if( ctx )
- ctx->SetException("Out of memory");
+CScriptArray *CScriptArray::Create(asITypeInfo *ti, void *initList) {
+ // Allocate the memory
+ void *mem = userAlloc(sizeof(CScriptArray));
+ if (mem == 0) {
+ asIScriptContext *ctx = asGetActiveContext();
+ if (ctx)
+ ctx->SetException("Out of memory");
- return 0;
- }
+ return 0;
+ }
- // Initialize the object
- CScriptArray *a = new(mem) CScriptArray(ti, initList);
+ // Initialize the object
+ CScriptArray *a = new (mem) CScriptArray(ti, initList);
- return a;
+ return a;
}
-CScriptArray* CScriptArray::Create(asITypeInfo *ti, asUINT length, void *defVal)
-{
- // Allocate the memory
- void *mem = userAlloc(sizeof(CScriptArray));
- if( mem == 0 )
- {
- asIScriptContext *ctx = asGetActiveContext();
- if( ctx )
- ctx->SetException("Out of memory");
+CScriptArray *CScriptArray::Create(asITypeInfo *ti, asUINT length, void *defVal) {
+ // Allocate the memory
+ void *mem = userAlloc(sizeof(CScriptArray));
+ if (mem == 0) {
+ asIScriptContext *ctx = asGetActiveContext();
+ if (ctx)
+ ctx->SetException("Out of memory");
- return 0;
- }
+ return 0;
+ }
- // Initialize the object
- CScriptArray *a = new(mem) CScriptArray(length, defVal, ti);
+ // Initialize the object
+ CScriptArray *a = new (mem) CScriptArray(length, defVal, ti);
- return a;
+ return a;
}
-CScriptArray* CScriptArray::Create(asITypeInfo *ti)
-{
- return CScriptArray::Create(ti, asUINT(0));
+CScriptArray *CScriptArray::Create(asITypeInfo *ti) {
+ return CScriptArray::Create(ti, asUINT(0));
}
// This optional callback is called when the template type is first used by the compiler.
@@ -127,2018 +115,1863 @@ CScriptArray* CScriptArray::Create(asITypeInfo *ti)
// subtype at compile time, instead of at runtime. The output argument dontGarbageCollect
// allow the callback to tell the engine if the template instance type shouldn't be garbage collected,
// i.e. no asOBJ_GC flag.
-static bool ScriptArrayTemplateCallback(asITypeInfo *ti, bool &dontGarbageCollect)
-{
- // Make sure the subtype can be instantiated with a default factory/constructor,
- // otherwise we won't be able to instantiate the elements.
- int typeId = ti->GetSubTypeId();
- if( typeId == asTYPEID_VOID )
- return false;
- if( (typeId & asTYPEID_MASK_OBJECT) && !(typeId & asTYPEID_OBJHANDLE) )
- {
- asITypeInfo *subtype = ti->GetEngine()->GetTypeInfoById(typeId);
- asDWORD flags = subtype->GetFlags();
- if( (flags & asOBJ_VALUE) && !(flags & asOBJ_POD) )
- {
- // Verify that there is a default constructor
- bool found = false;
- for( asUINT n = 0; n < subtype->GetBehaviourCount(); n++ )
- {
- asEBehaviours beh;
- asIScriptFunction *func = subtype->GetBehaviourByIndex(n, &beh);
- if( beh != asBEHAVE_CONSTRUCT ) continue;
-
- if( func->GetParamCount() == 0 )
- {
- // Found the default constructor
- found = true;
- break;
- }
- }
-
- if( !found )
- {
- // There is no default constructor
- // TODO: Should format the message to give the name of the subtype for better understanding
- ti->GetEngine()->WriteMessage("array", 0, 0, asMSGTYPE_ERROR, "The subtype has no default constructor");
- return false;
- }
- }
- else if( (flags & asOBJ_REF) )
- {
- bool found = false;
-
- // If value assignment for ref type has been disabled then the array
- // can be created if the type has a default factory function
- if( !ti->GetEngine()->GetEngineProperty(asEP_DISALLOW_VALUE_ASSIGN_FOR_REF_TYPE) )
- {
- // Verify that there is a default factory
- for( asUINT n = 0; n < subtype->GetFactoryCount(); n++ )
- {
- asIScriptFunction *func = subtype->GetFactoryByIndex(n);
- if( func->GetParamCount() == 0 )
- {
- // Found the default factory
- found = true;
- break;
- }
- }
- }
-
- if( !found )
- {
- // No default factory
- // TODO: Should format the message to give the name of the subtype for better understanding
- ti->GetEngine()->WriteMessage("array", 0, 0, asMSGTYPE_ERROR, "The subtype has no default factory");
- return false;
- }
- }
-
- // If the object type is not garbage collected then the array also doesn't need to be
- if( !(flags & asOBJ_GC) )
- dontGarbageCollect = true;
- }
- else if( !(typeId & asTYPEID_OBJHANDLE) )
- {
- // Arrays with primitives cannot form circular references,
- // thus there is no need to garbage collect them
- dontGarbageCollect = true;
- }
- else
- {
- assert( typeId & asTYPEID_OBJHANDLE );
-
- // It is not necessary to set the array as garbage collected for all handle types.
- // If it is possible to determine that the handle cannot refer to an object type
- // that can potentially form a circular reference with the array then it is not
- // necessary to make the array garbage collected.
- asITypeInfo *subtype = ti->GetEngine()->GetTypeInfoById(typeId);
- asDWORD flags = subtype->GetFlags();
- if( !(flags & asOBJ_GC) )
- {
- if( (flags & asOBJ_SCRIPT_OBJECT) )
- {
- // Even if a script class is by itself not garbage collected, it is possible
- // that classes that derive from it may be, so it is not possible to know
- // that no circular reference can occur.
- if( (flags & asOBJ_NOINHERIT) )
- {
- // A script class declared as final cannot be inherited from, thus
- // we can be certain that the object cannot be garbage collected.
- dontGarbageCollect = true;
- }
- }
- else
- {
- // For application registered classes we assume the application knows
- // what it is doing and don't mark the array as garbage collected unless
- // the type is also garbage collected.
- dontGarbageCollect = true;
- }
- }
- }
-
- // The type is ok
- return true;
+static bool ScriptArrayTemplateCallback(asITypeInfo *ti, bool &dontGarbageCollect) {
+ // Make sure the subtype can be instantiated with a default factory/constructor,
+ // otherwise we won't be able to instantiate the elements.
+ int typeId = ti->GetSubTypeId();
+ if (typeId == asTYPEID_VOID)
+ return false;
+ if ((typeId & asTYPEID_MASK_OBJECT) && !(typeId & asTYPEID_OBJHANDLE)) {
+ asITypeInfo *subtype = ti->GetEngine()->GetTypeInfoById(typeId);
+ asDWORD flags = subtype->GetFlags();
+ if ((flags & asOBJ_VALUE) && !(flags & asOBJ_POD)) {
+ // Verify that there is a default constructor
+ bool found = false;
+ for (asUINT n = 0; n < subtype->GetBehaviourCount(); n++) {
+ asEBehaviours beh;
+ asIScriptFunction *func = subtype->GetBehaviourByIndex(n, &beh);
+ if (beh != asBEHAVE_CONSTRUCT) continue;
+
+ if (func->GetParamCount() == 0) {
+ // Found the default constructor
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ // There is no default constructor
+ // TODO: Should format the message to give the name of the subtype for better understanding
+ ti->GetEngine()->WriteMessage("array", 0, 0, asMSGTYPE_ERROR, "The subtype has no default constructor");
+ return false;
+ }
+ } else if ((flags & asOBJ_REF)) {
+ bool found = false;
+
+ // If value assignment for ref type has been disabled then the array
+ // can be created if the type has a default factory function
+ if (!ti->GetEngine()->GetEngineProperty(asEP_DISALLOW_VALUE_ASSIGN_FOR_REF_TYPE)) {
+ // Verify that there is a default factory
+ for (asUINT n = 0; n < subtype->GetFactoryCount(); n++) {
+ asIScriptFunction *func = subtype->GetFactoryByIndex(n);
+ if (func->GetParamCount() == 0) {
+ // Found the default factory
+ found = true;
+ break;
+ }
+ }
+ }
+
+ if (!found) {
+ // No default factory
+ // TODO: Should format the message to give the name of the subtype for better understanding
+ ti->GetEngine()->WriteMessage("array", 0, 0, asMSGTYPE_ERROR, "The subtype has no default factory");
+ return false;
+ }
+ }
+
+ // If the object type is not garbage collected then the array also doesn't need to be
+ if (!(flags & asOBJ_GC))
+ dontGarbageCollect = true;
+ } else if (!(typeId & asTYPEID_OBJHANDLE)) {
+ // Arrays with primitives cannot form circular references,
+ // thus there is no need to garbage collect them
+ dontGarbageCollect = true;
+ } else {
+ assert(typeId & asTYPEID_OBJHANDLE);
+
+ // It is not necessary to set the array as garbage collected for all handle types.
+ // If it is possible to determine that the handle cannot refer to an object type
+ // that can potentially form a circular reference with the array then it is not
+ // necessary to make the array garbage collected.
+ asITypeInfo *subtype = ti->GetEngine()->GetTypeInfoById(typeId);
+ asDWORD flags = subtype->GetFlags();
+ if (!(flags & asOBJ_GC)) {
+ if ((flags & asOBJ_SCRIPT_OBJECT)) {
+ // Even if a script class is by itself not garbage collected, it is possible
+ // that classes that derive from it may be, so it is not possible to know
+ // that no circular reference can occur.
+ if ((flags & asOBJ_NOINHERIT)) {
+ // A script class declared as final cannot be inherited from, thus
+ // we can be certain that the object cannot be garbage collected.
+ dontGarbageCollect = true;
+ }
+ } else {
+ // For application registered classes we assume the application knows
+ // what it is doing and don't mark the array as garbage collected unless
+ // the type is also garbage collected.
+ dontGarbageCollect = true;
+ }
+ }
+ }
+
+ // The type is ok
+ return true;
}
// Registers the template array type
-void RegisterScriptArray(asIScriptEngine *engine, bool defaultArray)
-{
- if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") == 0 )
- RegisterScriptArray_Native(engine);
- else
- RegisterScriptArray_Generic(engine);
-
- if( defaultArray )
- {
- int r = engine->RegisterDefaultArrayType("array<T>"); assert( r >= 0 );
- UNUSED_VAR(r);
- }
-}
-
-static void RegisterScriptArray_Native(asIScriptEngine *engine)
-{
- int r = 0;
- UNUSED_VAR(r);
-
- // Register the object type user data clean up
- engine->SetTypeInfoUserDataCleanupCallback(CleanupTypeInfoArrayCache, ARRAY_CACHE);
-
- // Register the array type as a template
- r = engine->RegisterObjectType("array<class T>", 0, asOBJ_REF | asOBJ_GC | asOBJ_TEMPLATE); assert( r >= 0 );
-
- // Register a callback for validating the subtype before it is used
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_TEMPLATE_CALLBACK, "bool f(int&in, bool&out)", asFUNCTION(ScriptArrayTemplateCallback), asCALL_CDECL); assert( r >= 0 );
-
- // Templates receive the object type as the first parameter. To the script writer this is hidden
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in)", asFUNCTIONPR(CScriptArray::Create, (asITypeInfo*), CScriptArray*), asCALL_CDECL); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in, uint length)", asFUNCTIONPR(CScriptArray::Create, (asITypeInfo*, asUINT), CScriptArray*), asCALL_CDECL); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in, uint length, const T &in value)", asFUNCTIONPR(CScriptArray::Create, (asITypeInfo*, asUINT, void *), CScriptArray*), asCALL_CDECL); assert( r >= 0 );
-
- // Register the factory that will be used for initialization lists
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_LIST_FACTORY, "array<T>@ f(int&in type, int&in list) {repeat T}", asFUNCTIONPR(CScriptArray::Create, (asITypeInfo*, void*), CScriptArray*), asCALL_CDECL); assert( r >= 0 );
-
- // The memory management methods
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptArray,AddRef), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptArray,Release), asCALL_THISCALL); assert( r >= 0 );
-
- // The index operator returns the template subtype
- r = engine->RegisterObjectMethod("array<T>", "T &opIndex(uint index)", asMETHODPR(CScriptArray, At, (asUINT), void*), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "const T &opIndex(uint index) const", asMETHODPR(CScriptArray, At, (asUINT) const, const void*), asCALL_THISCALL); assert( r >= 0 );
-
- // The assignment operator
- r = engine->RegisterObjectMethod("array<T>", "array<T> &opAssign(const array<T>&in)", asMETHOD(CScriptArray, operator=), asCALL_THISCALL); assert( r >= 0 );
-
- // Other methods
- r = engine->RegisterObjectMethod("array<T>", "void insertAt(uint index, const T&in value)", asMETHODPR(CScriptArray, InsertAt, (asUINT, void *), void), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void insertAt(uint index, const array<T>& arr)", asMETHODPR(CScriptArray, InsertAt, (asUINT, const CScriptArray &), void), asCALL_THISCALL); assert(r >= 0);
- r = engine->RegisterObjectMethod("array<T>", "void insertLast(const T&in value)", asMETHOD(CScriptArray, InsertLast), asCALL_THISCALL); assert(r >= 0);
- r = engine->RegisterObjectMethod("array<T>", "void removeAt(uint index)", asMETHOD(CScriptArray, RemoveAt), asCALL_THISCALL); assert(r >= 0);
- r = engine->RegisterObjectMethod("array<T>", "void removeLast()", asMETHOD(CScriptArray, RemoveLast), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void removeRange(uint start, uint count)", asMETHOD(CScriptArray, RemoveRange), asCALL_THISCALL); assert(r >= 0);
- // TODO: Should length() and resize() be deprecated as the property accessors do the same thing?
- r = engine->RegisterObjectMethod("array<T>", "uint length() const", asMETHOD(CScriptArray, GetSize), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void reserve(uint length)", asMETHOD(CScriptArray, Reserve), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void resize(uint length)", asMETHODPR(CScriptArray, Resize, (asUINT), void), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void sortAsc()", asMETHODPR(CScriptArray, SortAsc, (), void), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void sortAsc(uint startAt, uint count)", asMETHODPR(CScriptArray, SortAsc, (asUINT, asUINT), void), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void sortDesc()", asMETHODPR(CScriptArray, SortDesc, (), void), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void sortDesc(uint startAt, uint count)", asMETHODPR(CScriptArray, SortDesc, (asUINT, asUINT), void), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void reverse()", asMETHOD(CScriptArray, Reverse), asCALL_THISCALL); assert( r >= 0 );
- // The token 'if_handle_then_const' tells the engine that if the type T is a handle, then it should refer to a read-only object
- r = engine->RegisterObjectMethod("array<T>", "int find(const T&in if_handle_then_const value) const", asMETHODPR(CScriptArray, Find, (void*) const, int), asCALL_THISCALL); assert( r >= 0 );
- // TODO: It should be "int find(const T&in value, uint startAt = 0) const"
- r = engine->RegisterObjectMethod("array<T>", "int find(uint startAt, const T&in if_handle_then_const value) const", asMETHODPR(CScriptArray, Find, (asUINT, void*) const, int), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "int findByRef(const T&in if_handle_then_const value) const", asMETHODPR(CScriptArray, FindByRef, (void*) const, int), asCALL_THISCALL); assert( r >= 0 );
- // TODO: It should be "int findByRef(const T&in value, uint startAt = 0) const"
- r = engine->RegisterObjectMethod("array<T>", "int findByRef(uint startAt, const T&in if_handle_then_const value) const", asMETHODPR(CScriptArray, FindByRef, (asUINT, void*) const, int), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "bool opEquals(const array<T>&in) const", asMETHOD(CScriptArray, operator==), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "bool isEmpty() const", asMETHOD(CScriptArray, IsEmpty), asCALL_THISCALL); assert( r >= 0 );
-
- // Sort with callback for comparison
- r = engine->RegisterFuncdef("bool array<T>::less(const T&in a, const T&in b)");
- r = engine->RegisterObjectMethod("array<T>", "void sort(const less &in, uint startAt = 0, uint count = uint(-1))", asMETHODPR(CScriptArray, Sort, (asIScriptFunction*, asUINT, asUINT), void), asCALL_THISCALL); assert(r >= 0);
-
- // Register virtual properties
- r = engine->RegisterObjectMethod("array<T>", "uint get_length() const", asMETHOD(CScriptArray, GetSize), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void set_length(uint)", asMETHODPR(CScriptArray, Resize, (asUINT), void), asCALL_THISCALL); assert( r >= 0 );
-
- // Register GC behaviours in case the array needs to be garbage collected
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(CScriptArray, GetRefCount), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_SETGCFLAG, "void f()", asMETHOD(CScriptArray, SetFlag), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(CScriptArray, GetFlag), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptArray, EnumReferences), asCALL_THISCALL); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptArray, ReleaseAllHandles), asCALL_THISCALL); assert( r >= 0 );
+void RegisterScriptArray(asIScriptEngine *engine, bool defaultArray) {
+ if (strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") == 0)
+ RegisterScriptArray_Native(engine);
+ else
+ RegisterScriptArray_Generic(engine);
+
+ if (defaultArray) {
+ int r = engine->RegisterDefaultArrayType("array<T>");
+ assert(r >= 0);
+ UNUSED_VAR(r);
+ }
+}
+
+static void RegisterScriptArray_Native(asIScriptEngine *engine) {
+ int r = 0;
+ UNUSED_VAR(r);
+
+ // Register the object type user data clean up
+ engine->SetTypeInfoUserDataCleanupCallback(CleanupTypeInfoArrayCache, ARRAY_CACHE);
+
+ // Register the array type as a template
+ r = engine->RegisterObjectType("array<class T>", 0, asOBJ_REF | asOBJ_GC | asOBJ_TEMPLATE);
+ assert(r >= 0);
+
+ // Register a callback for validating the subtype before it is used
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_TEMPLATE_CALLBACK, "bool f(int&in, bool&out)", asFUNCTION(ScriptArrayTemplateCallback), asCALL_CDECL);
+ assert(r >= 0);
+
+ // Templates receive the object type as the first parameter. To the script writer this is hidden
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in)", asFUNCTIONPR(CScriptArray::Create, (asITypeInfo *), CScriptArray *), asCALL_CDECL);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in, uint length)", asFUNCTIONPR(CScriptArray::Create, (asITypeInfo *, asUINT), CScriptArray *), asCALL_CDECL);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in, uint length, const T &in value)", asFUNCTIONPR(CScriptArray::Create, (asITypeInfo *, asUINT, void *), CScriptArray *), asCALL_CDECL);
+ assert(r >= 0);
+
+ // Register the factory that will be used for initialization lists
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_LIST_FACTORY, "array<T>@ f(int&in type, int&in list) {repeat T}", asFUNCTIONPR(CScriptArray::Create, (asITypeInfo *, void *), CScriptArray *), asCALL_CDECL);
+ assert(r >= 0);
+
+ // The memory management methods
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptArray, AddRef), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptArray, Release), asCALL_THISCALL);
+ assert(r >= 0);
+
+ // The index operator returns the template subtype
+ r = engine->RegisterObjectMethod("array<T>", "T &opIndex(uint index)", asMETHODPR(CScriptArray, At, (asUINT), void *), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "const T &opIndex(uint index) const", asMETHODPR(CScriptArray, At, (asUINT) const, const void *), asCALL_THISCALL);
+ assert(r >= 0);
+
+ // The assignment operator
+ r = engine->RegisterObjectMethod("array<T>", "array<T> &opAssign(const array<T>&in)", asMETHOD(CScriptArray, operator=), asCALL_THISCALL);
+ assert(r >= 0);
+
+ // Other methods
+ r = engine->RegisterObjectMethod("array<T>", "void insertAt(uint index, const T&in value)", asMETHODPR(CScriptArray, InsertAt, (asUINT, void *), void), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void insertAt(uint index, const array<T>& arr)", asMETHODPR(CScriptArray, InsertAt, (asUINT, const CScriptArray &), void), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void insertLast(const T&in value)", asMETHOD(CScriptArray, InsertLast), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void removeAt(uint index)", asMETHOD(CScriptArray, RemoveAt), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void removeLast()", asMETHOD(CScriptArray, RemoveLast), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void removeRange(uint start, uint count)", asMETHOD(CScriptArray, RemoveRange), asCALL_THISCALL);
+ assert(r >= 0);
+ // TODO: Should length() and resize() be deprecated as the property accessors do the same thing?
+ r = engine->RegisterObjectMethod("array<T>", "uint length() const", asMETHOD(CScriptArray, GetSize), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void reserve(uint length)", asMETHOD(CScriptArray, Reserve), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void resize(uint length)", asMETHODPR(CScriptArray, Resize, (asUINT), void), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void sortAsc()", asMETHODPR(CScriptArray, SortAsc, (), void), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void sortAsc(uint startAt, uint count)", asMETHODPR(CScriptArray, SortAsc, (asUINT, asUINT), void), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void sortDesc()", asMETHODPR(CScriptArray, SortDesc, (), void), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void sortDesc(uint startAt, uint count)", asMETHODPR(CScriptArray, SortDesc, (asUINT, asUINT), void), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void reverse()", asMETHOD(CScriptArray, Reverse), asCALL_THISCALL);
+ assert(r >= 0);
+ // The token 'if_handle_then_const' tells the engine that if the type T is a handle, then it should refer to a read-only object
+ r = engine->RegisterObjectMethod("array<T>", "int find(const T&in if_handle_then_const value) const", asMETHODPR(CScriptArray, Find, (void *) const, int), asCALL_THISCALL);
+ assert(r >= 0);
+ // TODO: It should be "int find(const T&in value, uint startAt = 0) const"
+ r = engine->RegisterObjectMethod("array<T>", "int find(uint startAt, const T&in if_handle_then_const value) const", asMETHODPR(CScriptArray, Find, (asUINT, void *) const, int), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "int findByRef(const T&in if_handle_then_const value) const", asMETHODPR(CScriptArray, FindByRef, (void *) const, int), asCALL_THISCALL);
+ assert(r >= 0);
+ // TODO: It should be "int findByRef(const T&in value, uint startAt = 0) const"
+ r = engine->RegisterObjectMethod("array<T>", "int findByRef(uint startAt, const T&in if_handle_then_const value) const", asMETHODPR(CScriptArray, FindByRef, (asUINT, void *) const, int), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "bool opEquals(const array<T>&in) const", asMETHOD(CScriptArray, operator==), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "bool isEmpty() const", asMETHOD(CScriptArray, IsEmpty), asCALL_THISCALL);
+ assert(r >= 0);
+
+ // Sort with callback for comparison
+ r = engine->RegisterFuncdef("bool array<T>::less(const T&in a, const T&in b)");
+ r = engine->RegisterObjectMethod("array<T>", "void sort(const less &in, uint startAt = 0, uint count = uint(-1))", asMETHODPR(CScriptArray, Sort, (asIScriptFunction *, asUINT, asUINT), void), asCALL_THISCALL);
+ assert(r >= 0);
+
+ // Register virtual properties
+ r = engine->RegisterObjectMethod("array<T>", "uint get_length() const", asMETHOD(CScriptArray, GetSize), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void set_length(uint)", asMETHODPR(CScriptArray, Resize, (asUINT), void), asCALL_THISCALL);
+ assert(r >= 0);
+
+ // Register GC behaviours in case the array needs to be garbage collected
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(CScriptArray, GetRefCount), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_SETGCFLAG, "void f()", asMETHOD(CScriptArray, SetFlag), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(CScriptArray, GetFlag), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptArray, EnumReferences), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptArray, ReleaseAllHandles), asCALL_THISCALL);
+ assert(r >= 0);
#if AS_USE_STLNAMES == 1
- // Same as length
- r = engine->RegisterObjectMethod("array<T>", "uint size() const", asMETHOD(CScriptArray, GetSize), asCALL_THISCALL); assert( r >= 0 );
- // Same as isEmpty
- r = engine->RegisterObjectMethod("array<T>", "bool empty() const", asMETHOD(CScriptArray, IsEmpty), asCALL_THISCALL); assert( r >= 0 );
- // Same as insertLast
- r = engine->RegisterObjectMethod("array<T>", "void push_back(const T&in)", asMETHOD(CScriptArray, InsertLast), asCALL_THISCALL); assert( r >= 0 );
- // Same as removeLast
- r = engine->RegisterObjectMethod("array<T>", "void pop_back()", asMETHOD(CScriptArray, RemoveLast), asCALL_THISCALL); assert( r >= 0 );
- // Same as insertAt
- r = engine->RegisterObjectMethod("array<T>", "void insert(uint index, const T&in value)", asMETHODPR(CScriptArray, InsertAt, (asUINT, void *), void), asCALL_THISCALL); assert(r >= 0);
- r = engine->RegisterObjectMethod("array<T>", "void insert(uint index, const array<T>& arr)", asMETHODPR(CScriptArray, InsertAt, (asUINT, const CScriptArray &), void), asCALL_THISCALL); assert(r >= 0);
- // Same as removeAt
- r = engine->RegisterObjectMethod("array<T>", "void erase(uint)", asMETHOD(CScriptArray, RemoveAt), asCALL_THISCALL); assert( r >= 0 );
+ // Same as length
+ r = engine->RegisterObjectMethod("array<T>", "uint size() const", asMETHOD(CScriptArray, GetSize), asCALL_THISCALL);
+ assert(r >= 0);
+ // Same as isEmpty
+ r = engine->RegisterObjectMethod("array<T>", "bool empty() const", asMETHOD(CScriptArray, IsEmpty), asCALL_THISCALL);
+ assert(r >= 0);
+ // Same as insertLast
+ r = engine->RegisterObjectMethod("array<T>", "void push_back(const T&in)", asMETHOD(CScriptArray, InsertLast), asCALL_THISCALL);
+ assert(r >= 0);
+ // Same as removeLast
+ r = engine->RegisterObjectMethod("array<T>", "void pop_back()", asMETHOD(CScriptArray, RemoveLast), asCALL_THISCALL);
+ assert(r >= 0);
+ // Same as insertAt
+ r = engine->RegisterObjectMethod("array<T>", "void insert(uint index, const T&in value)", asMETHODPR(CScriptArray, InsertAt, (asUINT, void *), void), asCALL_THISCALL);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void insert(uint index, const array<T>& arr)", asMETHODPR(CScriptArray, InsertAt, (asUINT, const CScriptArray &), void), asCALL_THISCALL);
+ assert(r >= 0);
+ // Same as removeAt
+ r = engine->RegisterObjectMethod("array<T>", "void erase(uint)", asMETHOD(CScriptArray, RemoveAt), asCALL_THISCALL);
+ assert(r >= 0);
#endif
}
-CScriptArray &CScriptArray::operator=(const CScriptArray &other)
-{
- // Only perform the copy if the array types are the same
- if( &other != this &&
- other.GetArrayObjectType() == GetArrayObjectType() )
- {
- // Make sure the arrays are of the same size
- Resize(other.buffer->numElements);
-
- // Copy the value of each element
- CopyBuffer(buffer, other.buffer);
- }
-
- return *this;
-}
-
-CScriptArray::CScriptArray(asITypeInfo *ti, void *buf)
-{
- // The object type should be the template instance of the array
- assert( ti && string(ti->GetName()) == "array" );
-
- refCount = 1;
- gcFlag = false;
- objType = ti;
- objType->AddRef();
- buffer = 0;
-
- Precache();
-
- asIScriptEngine *engine = ti->GetEngine();
-
- // Determine element size
- if( subTypeId & asTYPEID_MASK_OBJECT )
- elementSize = sizeof(asPWORD);
- else
- elementSize = engine->GetSizeOfPrimitiveType(subTypeId);
-
- // Determine the initial size from the buffer
- asUINT length = *(asUINT*)buf;
-
- // Make sure the array size isn't too large for us to handle
- if( !CheckMaxSize(length) )
- {
- // Don't continue with the initialization
- return;
- }
-
- // Copy the values of the array elements from the buffer
- if( (ti->GetSubTypeId() & asTYPEID_MASK_OBJECT) == 0 )
- {
- CreateBuffer(&buffer, length);
-
- // Copy the values of the primitive type into the internal buffer
- if( length > 0 )
- memcpy(At(0), (((asUINT*)buf)+1), length * elementSize);
- }
- else if( ti->GetSubTypeId() & asTYPEID_OBJHANDLE )
- {
- CreateBuffer(&buffer, length);
-
- // Copy the handles into the internal buffer
- if( length > 0 )
- memcpy(At(0), (((asUINT*)buf)+1), length * elementSize);
-
- // With object handles it is safe to clear the memory in the received buffer
- // instead of increasing the ref count. It will save time both by avoiding the
- // call the increase ref, and also relieve the engine from having to release
- // its references too
- memset((((asUINT*)buf)+1), 0, length * elementSize);
- }
- else if( ti->GetSubType()->GetFlags() & asOBJ_REF )
- {
- // Only allocate the buffer, but not the objects
- subTypeId |= asTYPEID_OBJHANDLE;
- CreateBuffer(&buffer, length);
- subTypeId &= ~asTYPEID_OBJHANDLE;
-
- // Copy the handles into the internal buffer
- if( length > 0 )
- memcpy(buffer->data, (((asUINT*)buf)+1), length * elementSize);
-
- // For ref types we can do the same as for handles, as they are
- // implicitly stored as handles.
- memset((((asUINT*)buf)+1), 0, length * elementSize);
- }
- else
- {
- // TODO: Optimize by calling the copy constructor of the object instead of
- // constructing with the default constructor and then assigning the value
- // TODO: With C++11 ideally we should be calling the move constructor, instead
- // of the copy constructor as the engine will just discard the objects in the
- // buffer afterwards.
- CreateBuffer(&buffer, length);
-
- // For value types we need to call the opAssign for each individual object
- for( asUINT n = 0; n < length; n++ )
- {
- void *obj = At(n);
- asBYTE *srcObj = (asBYTE*)buf;
- srcObj += 4 + n*ti->GetSubType()->GetSize();
- engine->AssignScriptObject(obj, srcObj, ti->GetSubType());
- }
- }
-
- // Notify the GC of the successful creation
- if( objType->GetFlags() & asOBJ_GC )
- objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
-}
-
-CScriptArray::CScriptArray(asUINT length, asITypeInfo *ti)
-{
- // The object type should be the template instance of the array
- assert( ti && string(ti->GetName()) == "array" );
-
- refCount = 1;
- gcFlag = false;
- objType = ti;
- objType->AddRef();
- buffer = 0;
-
- Precache();
-
- // Determine element size
- if( subTypeId & asTYPEID_MASK_OBJECT )
- elementSize = sizeof(asPWORD);
- else
- elementSize = objType->GetEngine()->GetSizeOfPrimitiveType(subTypeId);
-
- // Make sure the array size isn't too large for us to handle
- if( !CheckMaxSize(length) )
- {
- // Don't continue with the initialization
- return;
- }
-
- CreateBuffer(&buffer, length);
-
- // Notify the GC of the successful creation
- if( objType->GetFlags() & asOBJ_GC )
- objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
-}
-
-CScriptArray::CScriptArray(const CScriptArray &other)
-{
- refCount = 1;
- gcFlag = false;
- objType = other.objType;
- objType->AddRef();
- buffer = 0;
-
- Precache();
-
- elementSize = other.elementSize;
-
- if( objType->GetFlags() & asOBJ_GC )
- objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
-
- CreateBuffer(&buffer, 0);
-
- // Copy the content
- *this = other;
-}
-
-CScriptArray::CScriptArray(asUINT length, void *defVal, asITypeInfo *ti)
-{
- // The object type should be the template instance of the array
- assert( ti && string(ti->GetName()) == "array" );
-
- refCount = 1;
- gcFlag = false;
- objType = ti;
- objType->AddRef();
- buffer = 0;
-
- Precache();
-
- // Determine element size
- if( subTypeId & asTYPEID_MASK_OBJECT )
- elementSize = sizeof(asPWORD);
- else
- elementSize = objType->GetEngine()->GetSizeOfPrimitiveType(subTypeId);
-
- // Make sure the array size isn't too large for us to handle
- if( !CheckMaxSize(length) )
- {
- // Don't continue with the initialization
- return;
- }
-
- CreateBuffer(&buffer, length);
-
- // Notify the GC of the successful creation
- if( objType->GetFlags() & asOBJ_GC )
- objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
-
- // Initialize the elements with the default value
- for( asUINT n = 0; n < GetSize(); n++ )
- SetValue(n, defVal);
-}
-
-void CScriptArray::SetValue(asUINT index, void *value)
-{
- // At() will take care of the out-of-bounds checking, though
- // if called from the application then nothing will be done
- void *ptr = At(index);
- if( ptr == 0 ) return;
-
- if( (subTypeId & ~asTYPEID_MASK_SEQNBR) && !(subTypeId & asTYPEID_OBJHANDLE) )
- objType->GetEngine()->AssignScriptObject(ptr, value, objType->GetSubType());
- else if( subTypeId & asTYPEID_OBJHANDLE )
- {
- void *tmp = *(void**)ptr;
- *(void**)ptr = *(void**)value;
- objType->GetEngine()->AddRefScriptObject(*(void**)value, objType->GetSubType());
- if( tmp )
- objType->GetEngine()->ReleaseScriptObject(tmp, objType->GetSubType());
- }
- else if( subTypeId == asTYPEID_BOOL ||
- subTypeId == asTYPEID_INT8 ||
- subTypeId == asTYPEID_UINT8 )
- *(char*)ptr = *(char*)value;
- else if( subTypeId == asTYPEID_INT16 ||
- subTypeId == asTYPEID_UINT16 )
- *(short*)ptr = *(short*)value;
- else if( subTypeId == asTYPEID_INT32 ||
- subTypeId == asTYPEID_UINT32 ||
- subTypeId == asTYPEID_FLOAT ||
- subTypeId > asTYPEID_DOUBLE ) // enums have a type id larger than doubles
- *(int*)ptr = *(int*)value;
- else if( subTypeId == asTYPEID_INT64 ||
- subTypeId == asTYPEID_UINT64 ||
- subTypeId == asTYPEID_DOUBLE )
- *(double*)ptr = *(double*)value;
-}
-
-CScriptArray::~CScriptArray()
-{
- if( buffer )
- {
- DeleteBuffer(buffer);
- buffer = 0;
- }
- if( objType ) objType->Release();
-}
-
-asUINT CScriptArray::GetSize() const
-{
- return buffer->numElements;
-}
-
-bool CScriptArray::IsEmpty() const
-{
- return buffer->numElements == 0;
-}
-
-void CScriptArray::Reserve(asUINT maxElements)
-{
- if( maxElements <= buffer->maxElements )
- return;
-
- if( !CheckMaxSize(maxElements) )
- return;
-
- // Allocate memory for the buffer
- SArrayBuffer *newBuffer = reinterpret_cast<SArrayBuffer*>(userAlloc(sizeof(SArrayBuffer)-1 + elementSize*maxElements));
- if( newBuffer )
- {
- newBuffer->numElements = buffer->numElements;
- newBuffer->maxElements = maxElements;
- }
- else
- {
- // Out of memory
- asIScriptContext *ctx = asGetActiveContext();
- if( ctx )
- ctx->SetException("Out of memory");
- return;
- }
-
- // As objects in arrays of objects are not stored inline, it is safe to use memcpy here
- // since we're just copying the pointers to objects and not the actual objects.
- memcpy(newBuffer->data, buffer->data, buffer->numElements*elementSize);
-
- // Release the old buffer
- userFree(buffer);
-
- buffer = newBuffer;
-}
-
-void CScriptArray::Resize(asUINT numElements)
-{
- if( !CheckMaxSize(numElements) )
- return;
-
- Resize((int)numElements - (int)buffer->numElements, (asUINT)-1);
-}
-
-void CScriptArray::RemoveRange(asUINT start, asUINT count)
-{
- if (count == 0)
- return;
-
- if( buffer == 0 || start > buffer->numElements )
- {
- // If this is called from a script we raise a script exception
- asIScriptContext *ctx = asGetActiveContext();
- if (ctx)
- ctx->SetException("Index out of bounds");
- return;
- }
-
- // Cap count to the end of the array
- if (start + count > buffer->numElements)
- count = buffer->numElements - start;
-
- // Destroy the elements that are being removed
- Destruct(buffer, start, start + count);
-
- // Compact the elements
- // As objects in arrays of objects are not stored inline, it is safe to use memmove here
- // since we're just copying the pointers to objects and not the actual objects.
- memmove(buffer->data + start*elementSize, buffer->data + (start + count)*elementSize, (buffer->numElements - start - count)*elementSize);
- buffer->numElements -= count;
+CScriptArray &CScriptArray::operator=(const CScriptArray &other) {
+ // Only perform the copy if the array types are the same
+ if (&other != this &&
+ other.GetArrayObjectType() == GetArrayObjectType()) {
+ // Make sure the arrays are of the same size
+ Resize(other.buffer->numElements);
+
+ // Copy the value of each element
+ CopyBuffer(buffer, other.buffer);
+ }
+
+ return *this;
+}
+
+CScriptArray::CScriptArray(asITypeInfo *ti, void *buf) {
+ // The object type should be the template instance of the array
+ assert(ti && string(ti->GetName()) == "array");
+
+ refCount = 1;
+ gcFlag = false;
+ objType = ti;
+ objType->AddRef();
+ buffer = 0;
+
+ Precache();
+
+ asIScriptEngine *engine = ti->GetEngine();
+
+ // Determine element size
+ if (subTypeId & asTYPEID_MASK_OBJECT)
+ elementSize = sizeof(asPWORD);
+ else
+ elementSize = engine->GetSizeOfPrimitiveType(subTypeId);
+
+ // Determine the initial size from the buffer
+ asUINT length = *(asUINT *)buf;
+
+ // Make sure the array size isn't too large for us to handle
+ if (!CheckMaxSize(length)) {
+ // Don't continue with the initialization
+ return;
+ }
+
+ // Copy the values of the array elements from the buffer
+ if ((ti->GetSubTypeId() & asTYPEID_MASK_OBJECT) == 0) {
+ CreateBuffer(&buffer, length);
+
+ // Copy the values of the primitive type into the internal buffer
+ if (length > 0)
+ memcpy(At(0), (((asUINT *)buf) + 1), length * elementSize);
+ } else if (ti->GetSubTypeId() & asTYPEID_OBJHANDLE) {
+ CreateBuffer(&buffer, length);
+
+ // Copy the handles into the internal buffer
+ if (length > 0)
+ memcpy(At(0), (((asUINT *)buf) + 1), length * elementSize);
+
+ // With object handles it is safe to clear the memory in the received buffer
+ // instead of increasing the ref count. It will save time both by avoiding the
+ // call the increase ref, and also relieve the engine from having to release
+ // its references too
+ memset((((asUINT *)buf) + 1), 0, length * elementSize);
+ } else if (ti->GetSubType()->GetFlags() & asOBJ_REF) {
+ // Only allocate the buffer, but not the objects
+ subTypeId |= asTYPEID_OBJHANDLE;
+ CreateBuffer(&buffer, length);
+ subTypeId &= ~asTYPEID_OBJHANDLE;
+
+ // Copy the handles into the internal buffer
+ if (length > 0)
+ memcpy(buffer->data, (((asUINT *)buf) + 1), length * elementSize);
+
+ // For ref types we can do the same as for handles, as they are
+ // implicitly stored as handles.
+ memset((((asUINT *)buf) + 1), 0, length * elementSize);
+ } else {
+ // TODO: Optimize by calling the copy constructor of the object instead of
+ // constructing with the default constructor and then assigning the value
+ // TODO: With C++11 ideally we should be calling the move constructor, instead
+ // of the copy constructor as the engine will just discard the objects in the
+ // buffer afterwards.
+ CreateBuffer(&buffer, length);
+
+ // For value types we need to call the opAssign for each individual object
+ for (asUINT n = 0; n < length; n++) {
+ void *obj = At(n);
+ asBYTE *srcObj = (asBYTE *)buf;
+ srcObj += 4 + n * ti->GetSubType()->GetSize();
+ engine->AssignScriptObject(obj, srcObj, ti->GetSubType());
+ }
+ }
+
+ // Notify the GC of the successful creation
+ if (objType->GetFlags() & asOBJ_GC)
+ objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
+}
+
+CScriptArray::CScriptArray(asUINT length, asITypeInfo *ti) {
+ // The object type should be the template instance of the array
+ assert(ti && string(ti->GetName()) == "array");
+
+ refCount = 1;
+ gcFlag = false;
+ objType = ti;
+ objType->AddRef();
+ buffer = 0;
+
+ Precache();
+
+ // Determine element size
+ if (subTypeId & asTYPEID_MASK_OBJECT)
+ elementSize = sizeof(asPWORD);
+ else
+ elementSize = objType->GetEngine()->GetSizeOfPrimitiveType(subTypeId);
+
+ // Make sure the array size isn't too large for us to handle
+ if (!CheckMaxSize(length)) {
+ // Don't continue with the initialization
+ return;
+ }
+
+ CreateBuffer(&buffer, length);
+
+ // Notify the GC of the successful creation
+ if (objType->GetFlags() & asOBJ_GC)
+ objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
+}
+
+CScriptArray::CScriptArray(const CScriptArray &other) {
+ refCount = 1;
+ gcFlag = false;
+ objType = other.objType;
+ objType->AddRef();
+ buffer = 0;
+
+ Precache();
+
+ elementSize = other.elementSize;
+
+ if (objType->GetFlags() & asOBJ_GC)
+ objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
+
+ CreateBuffer(&buffer, 0);
+
+ // Copy the content
+ *this = other;
+}
+
+CScriptArray::CScriptArray(asUINT length, void *defVal, asITypeInfo *ti) {
+ // The object type should be the template instance of the array
+ assert(ti && string(ti->GetName()) == "array");
+
+ refCount = 1;
+ gcFlag = false;
+ objType = ti;
+ objType->AddRef();
+ buffer = 0;
+
+ Precache();
+
+ // Determine element size
+ if (subTypeId & asTYPEID_MASK_OBJECT)
+ elementSize = sizeof(asPWORD);
+ else
+ elementSize = objType->GetEngine()->GetSizeOfPrimitiveType(subTypeId);
+
+ // Make sure the array size isn't too large for us to handle
+ if (!CheckMaxSize(length)) {
+ // Don't continue with the initialization
+ return;
+ }
+
+ CreateBuffer(&buffer, length);
+
+ // Notify the GC of the successful creation
+ if (objType->GetFlags() & asOBJ_GC)
+ objType->GetEngine()->NotifyGarbageCollectorOfNewObject(this, objType);
+
+ // Initialize the elements with the default value
+ for (asUINT n = 0; n < GetSize(); n++)
+ SetValue(n, defVal);
+}
+
+void CScriptArray::SetValue(asUINT index, void *value) {
+ // At() will take care of the out-of-bounds checking, though
+ // if called from the application then nothing will be done
+ void *ptr = At(index);
+ if (ptr == 0) return;
+
+ if ((subTypeId & ~asTYPEID_MASK_SEQNBR) && !(subTypeId & asTYPEID_OBJHANDLE))
+ objType->GetEngine()->AssignScriptObject(ptr, value, objType->GetSubType());
+ else if (subTypeId & asTYPEID_OBJHANDLE) {
+ void *tmp = *(void **)ptr;
+ *(void **)ptr = *(void **)value;
+ objType->GetEngine()->AddRefScriptObject(*(void **)value, objType->GetSubType());
+ if (tmp)
+ objType->GetEngine()->ReleaseScriptObject(tmp, objType->GetSubType());
+ } else if (subTypeId == asTYPEID_BOOL ||
+ subTypeId == asTYPEID_INT8 ||
+ subTypeId == asTYPEID_UINT8)
+ *(char *)ptr = *(char *)value;
+ else if (subTypeId == asTYPEID_INT16 ||
+ subTypeId == asTYPEID_UINT16)
+ *(short *)ptr = *(short *)value;
+ else if (subTypeId == asTYPEID_INT32 ||
+ subTypeId == asTYPEID_UINT32 ||
+ subTypeId == asTYPEID_FLOAT ||
+ subTypeId > asTYPEID_DOUBLE) // enums have a type id larger than doubles
+ *(int *)ptr = *(int *)value;
+ else if (subTypeId == asTYPEID_INT64 ||
+ subTypeId == asTYPEID_UINT64 ||
+ subTypeId == asTYPEID_DOUBLE)
+ *(double *)ptr = *(double *)value;
+}
+
+CScriptArray::~CScriptArray() {
+ if (buffer) {
+ DeleteBuffer(buffer);
+ buffer = 0;
+ }
+ if (objType) objType->Release();
+}
+
+asUINT CScriptArray::GetSize() const {
+ return buffer->numElements;
+}
+
+bool CScriptArray::IsEmpty() const {
+ return buffer->numElements == 0;
+}
+
+void CScriptArray::Reserve(asUINT maxElements) {
+ if (maxElements <= buffer->maxElements)
+ return;
+
+ if (!CheckMaxSize(maxElements))
+ return;
+
+ // Allocate memory for the buffer
+ SArrayBuffer *newBuffer = reinterpret_cast<SArrayBuffer *>(userAlloc(sizeof(SArrayBuffer) - 1 + elementSize * maxElements));
+ if (newBuffer) {
+ newBuffer->numElements = buffer->numElements;
+ newBuffer->maxElements = maxElements;
+ } else {
+ // Out of memory
+ asIScriptContext *ctx = asGetActiveContext();
+ if (ctx)
+ ctx->SetException("Out of memory");
+ return;
+ }
+
+ // As objects in arrays of objects are not stored inline, it is safe to use memcpy here
+ // since we're just copying the pointers to objects and not the actual objects.
+ memcpy(newBuffer->data, buffer->data, buffer->numElements * elementSize);
+
+ // Release the old buffer
+ userFree(buffer);
+
+ buffer = newBuffer;
+}
+
+void CScriptArray::Resize(asUINT numElements) {
+ if (!CheckMaxSize(numElements))
+ return;
+
+ Resize((int)numElements - (int)buffer->numElements, (asUINT)-1);
+}
+
+void CScriptArray::RemoveRange(asUINT start, asUINT count) {
+ if (count == 0)
+ return;
+
+ if (buffer == 0 || start > buffer->numElements) {
+ // If this is called from a script we raise a script exception
+ asIScriptContext *ctx = asGetActiveContext();
+ if (ctx)
+ ctx->SetException("Index out of bounds");
+ return;
+ }
+
+ // Cap count to the end of the array
+ if (start + count > buffer->numElements)
+ count = buffer->numElements - start;
+
+ // Destroy the elements that are being removed
+ Destruct(buffer, start, start + count);
+
+ // Compact the elements
+ // As objects in arrays of objects are not stored inline, it is safe to use memmove here
+ // since we're just copying the pointers to objects and not the actual objects.
+ memmove(buffer->data + start * elementSize, buffer->data + (start + count) * elementSize, (buffer->numElements - start - count) * elementSize);
+ buffer->numElements -= count;
}
// Internal
-void CScriptArray::Resize(int delta, asUINT at)
-{
- if( delta < 0 )
- {
- if( -delta > (int)buffer->numElements )
- delta = -(int)buffer->numElements;
- if( at > buffer->numElements + delta )
- at = buffer->numElements + delta;
- }
- else if( delta > 0 )
- {
- // Make sure the array size isn't too large for us to handle
- if( delta > 0 && !CheckMaxSize(buffer->numElements + delta) )
- return;
-
- if( at > buffer->numElements )
- at = buffer->numElements;
- }
-
- if( delta == 0 ) return;
-
- if( buffer->maxElements < buffer->numElements + delta )
- {
- // Allocate memory for the buffer
- SArrayBuffer *newBuffer = reinterpret_cast<SArrayBuffer*>(userAlloc(sizeof(SArrayBuffer)-1 + elementSize*(buffer->numElements + delta)));
- if( newBuffer )
- {
- newBuffer->numElements = buffer->numElements + delta;
- newBuffer->maxElements = newBuffer->numElements;
- }
- else
- {
- // Out of memory
- asIScriptContext *ctx = asGetActiveContext();
- if( ctx )
- ctx->SetException("Out of memory");
- return;
- }
-
- // As objects in arrays of objects are not stored inline, it is safe to use memcpy here
- // since we're just copying the pointers to objects and not the actual objects.
- memcpy(newBuffer->data, buffer->data, at*elementSize);
- if( at < buffer->numElements )
- memcpy(newBuffer->data + (at+delta)*elementSize, buffer->data + at*elementSize, (buffer->numElements-at)*elementSize);
-
- // Initialize the new elements with default values
- Construct(newBuffer, at, at+delta);
-
- // Release the old buffer
- userFree(buffer);
-
- buffer = newBuffer;
- }
- else if( delta < 0 )
- {
- Destruct(buffer, at, at-delta);
- // As objects in arrays of objects are not stored inline, it is safe to use memmove here
- // since we're just copying the pointers to objects and not the actual objects.
- memmove(buffer->data + at*elementSize, buffer->data + (at-delta)*elementSize, (buffer->numElements - (at-delta))*elementSize);
- buffer->numElements += delta;
- }
- else
- {
- // As objects in arrays of objects are not stored inline, it is safe to use memmove here
- // since we're just copying the pointers to objects and not the actual objects.
- memmove(buffer->data + (at+delta)*elementSize, buffer->data + at*elementSize, (buffer->numElements - at)*elementSize);
- Construct(buffer, at, at+delta);
- buffer->numElements += delta;
- }
+void CScriptArray::Resize(int delta, asUINT at) {
+ if (delta < 0) {
+ if (-delta > (int)buffer->numElements)
+ delta = -(int)buffer->numElements;
+ if (at > buffer->numElements + delta)
+ at = buffer->numElements + delta;
+ } else if (delta > 0) {
+ // Make sure the array size isn't too large for us to handle
+ if (delta > 0 && !CheckMaxSize(buffer->numElements + delta))
+ return;
+
+ if (at > buffer->numElements)
+ at = buffer->numElements;
+ }
+
+ if (delta == 0) return;
+
+ if (buffer->maxElements < buffer->numElements + delta) {
+ // Allocate memory for the buffer
+ SArrayBuffer *newBuffer = reinterpret_cast<SArrayBuffer *>(userAlloc(sizeof(SArrayBuffer) - 1 + elementSize * (buffer->numElements + delta)));
+ if (newBuffer) {
+ newBuffer->numElements = buffer->numElements + delta;
+ newBuffer->maxElements = newBuffer->numElements;
+ } else {
+ // Out of memory
+ asIScriptContext *ctx = asGetActiveContext();
+ if (ctx)
+ ctx->SetException("Out of memory");
+ return;
+ }
+
+ // As objects in arrays of objects are not stored inline, it is safe to use memcpy here
+ // since we're just copying the pointers to objects and not the actual objects.
+ memcpy(newBuffer->data, buffer->data, at * elementSize);
+ if (at < buffer->numElements)
+ memcpy(newBuffer->data + (at + delta) * elementSize, buffer->data + at * elementSize, (buffer->numElements - at) * elementSize);
+
+ // Initialize the new elements with default values
+ Construct(newBuffer, at, at + delta);
+
+ // Release the old buffer
+ userFree(buffer);
+
+ buffer = newBuffer;
+ } else if (delta < 0) {
+ Destruct(buffer, at, at - delta);
+ // As objects in arrays of objects are not stored inline, it is safe to use memmove here
+ // since we're just copying the pointers to objects and not the actual objects.
+ memmove(buffer->data + at * elementSize, buffer->data + (at - delta) * elementSize, (buffer->numElements - (at - delta)) * elementSize);
+ buffer->numElements += delta;
+ } else {
+ // As objects in arrays of objects are not stored inline, it is safe to use memmove here
+ // since we're just copying the pointers to objects and not the actual objects.
+ memmove(buffer->data + (at + delta) * elementSize, buffer->data + at * elementSize, (buffer->numElements - at) * elementSize);
+ Construct(buffer, at, at + delta);
+ buffer->numElements += delta;
+ }
}
// internal
-bool CScriptArray::CheckMaxSize(asUINT numElements)
-{
- // This code makes sure the size of the buffer that is allocated
- // for the array doesn't overflow and becomes smaller than requested
-
- asUINT maxSize = 0xFFFFFFFFul - sizeof(SArrayBuffer) + 1;
- if( elementSize > 0 )
- maxSize /= elementSize;
-
- if( numElements > maxSize )
- {
- asIScriptContext *ctx = asGetActiveContext();
- if( ctx )
- ctx->SetException("Too large array size");
-
- return false;
- }
-
- // OK
- return true;
-}
-
-asITypeInfo *CScriptArray::GetArrayObjectType() const
-{
- return objType;
-}
-
-int CScriptArray::GetArrayTypeId() const
-{
- return objType->GetTypeId();
-}
-
-int CScriptArray::GetElementTypeId() const
-{
- return subTypeId;
-}
-
-void CScriptArray::InsertAt(asUINT index, void *value)
-{
- if( index > buffer->numElements )
- {
- // If this is called from a script we raise a script exception
- asIScriptContext *ctx = asGetActiveContext();
- if( ctx )
- ctx->SetException("Index out of bounds");
- return;
- }
-
- // Make room for the new element
- Resize(1, index);
-
- // Set the value of the new element
- SetValue(index, value);
-}
-
-void CScriptArray::InsertAt(asUINT index, const CScriptArray &arr)
-{
- if (index > buffer->numElements)
- {
- asIScriptContext *ctx = asGetActiveContext();
- if (ctx)
- ctx->SetException("Index out of bounds");
- return;
- }
-
- if (objType != arr.objType)
- {
- // This shouldn't really be possible to happen when
- // called from a script, but let's check for it anyway
- asIScriptContext *ctx = asGetActiveContext();
- if (ctx)
- ctx->SetException("Mismatching array types");
- return;
- }
-
- asUINT elements = arr.GetSize();
- Resize(elements, index);
- if (&arr != this)
- {
- for (asUINT n = 0; n < arr.GetSize(); n++)
- {
- // This const cast is allowed, since we know the
- // value will only be used to make a copy of it
- void *value = const_cast<void*>(arr.At(n));
- SetValue(index + n, value);
- }
- }
- else
- {
- // The array that is being inserted is the same as this one.
- // So we should iterate over the elements before the index,
- // and then the elements after
- for (asUINT n = 0; n < index; n++)
- {
- // This const cast is allowed, since we know the
- // value will only be used to make a copy of it
- void *value = const_cast<void*>(arr.At(n));
- SetValue(index + n, value);
- }
-
- for (asUINT n = index + elements, m = 0; n < arr.GetSize(); n++, m++)
- {
- // This const cast is allowed, since we know the
- // value will only be used to make a copy of it
- void *value = const_cast<void*>(arr.At(n));
- SetValue(index + index + m, value);
- }
- }
-}
-
-void CScriptArray::InsertLast(void *value)
-{
- InsertAt(buffer->numElements, value);
-}
-
-void CScriptArray::RemoveAt(asUINT index)
-{
- if( index >= buffer->numElements )
- {
- // If this is called from a script we raise a script exception
- asIScriptContext *ctx = asGetActiveContext();
- if( ctx )
- ctx->SetException("Index out of bounds");
- return;
- }
-
- // Remove the element
- Resize(-1, index);
-}
-
-void CScriptArray::RemoveLast()
-{
- RemoveAt(buffer->numElements-1);
+bool CScriptArray::CheckMaxSize(asUINT numElements) {
+ // This code makes sure the size of the buffer that is allocated
+ // for the array doesn't overflow and becomes smaller than requested
+
+ asUINT maxSize = 0xFFFFFFFFul - sizeof(SArrayBuffer) + 1;
+ if (elementSize > 0)
+ maxSize /= elementSize;
+
+ if (numElements > maxSize) {
+ asIScriptContext *ctx = asGetActiveContext();
+ if (ctx)
+ ctx->SetException("Too large array size");
+
+ return false;
+ }
+
+ // OK
+ return true;
}
-// Return a pointer to the array element. Returns 0 if the index is out of bounds
-const void *CScriptArray::At(asUINT index) const
-{
- if( buffer == 0 || index >= buffer->numElements )
- {
- // If this is called from a script we raise a script exception
- asIScriptContext *ctx = asGetActiveContext();
- if( ctx )
- ctx->SetException("Index out of bounds");
- return 0;
- }
+asITypeInfo *CScriptArray::GetArrayObjectType() const {
+ return objType;
+}
+
+int CScriptArray::GetArrayTypeId() const {
+ return objType->GetTypeId();
+}
+
+int CScriptArray::GetElementTypeId() const {
+ return subTypeId;
+}
+
+void CScriptArray::InsertAt(asUINT index, void *value) {
+ if (index > buffer->numElements) {
+ // If this is called from a script we raise a script exception
+ asIScriptContext *ctx = asGetActiveContext();
+ if (ctx)
+ ctx->SetException("Index out of bounds");
+ return;
+ }
+
+ // Make room for the new element
+ Resize(1, index);
+
+ // Set the value of the new element
+ SetValue(index, value);
+}
- if( (subTypeId & asTYPEID_MASK_OBJECT) && !(subTypeId & asTYPEID_OBJHANDLE) )
- return *(void**)(buffer->data + elementSize*index);
- else
- return buffer->data + elementSize*index;
+void CScriptArray::InsertAt(asUINT index, const CScriptArray &arr) {
+ if (index > buffer->numElements) {
+ asIScriptContext *ctx = asGetActiveContext();
+ if (ctx)
+ ctx->SetException("Index out of bounds");
+ return;
+ }
+
+ if (objType != arr.objType) {
+ // This shouldn't really be possible to happen when
+ // called from a script, but let's check for it anyway
+ asIScriptContext *ctx = asGetActiveContext();
+ if (ctx)
+ ctx->SetException("Mismatching array types");
+ return;
+ }
+
+ asUINT elements = arr.GetSize();
+ Resize(elements, index);
+ if (&arr != this) {
+ for (asUINT n = 0; n < arr.GetSize(); n++) {
+ // This const cast is allowed, since we know the
+ // value will only be used to make a copy of it
+ void *value = const_cast<void *>(arr.At(n));
+ SetValue(index + n, value);
+ }
+ } else {
+ // The array that is being inserted is the same as this one.
+ // So we should iterate over the elements before the index,
+ // and then the elements after
+ for (asUINT n = 0; n < index; n++) {
+ // This const cast is allowed, since we know the
+ // value will only be used to make a copy of it
+ void *value = const_cast<void *>(arr.At(n));
+ SetValue(index + n, value);
+ }
+
+ for (asUINT n = index + elements, m = 0; n < arr.GetSize(); n++, m++) {
+ // This const cast is allowed, since we know the
+ // value will only be used to make a copy of it
+ void *value = const_cast<void *>(arr.At(n));
+ SetValue(index + index + m, value);
+ }
+ }
}
-void *CScriptArray::At(asUINT index)
-{
- return const_cast<void*>(const_cast<const CScriptArray *>(this)->At(index));
+
+void CScriptArray::InsertLast(void *value) {
+ InsertAt(buffer->numElements, value);
+}
+
+void CScriptArray::RemoveAt(asUINT index) {
+ if (index >= buffer->numElements) {
+ // If this is called from a script we raise a script exception
+ asIScriptContext *ctx = asGetActiveContext();
+ if (ctx)
+ ctx->SetException("Index out of bounds");
+ return;
+ }
+
+ // Remove the element
+ Resize(-1, index);
}
-void *CScriptArray::GetBuffer()
-{
- return buffer->data;
+void CScriptArray::RemoveLast() {
+ RemoveAt(buffer->numElements - 1);
}
+// Return a pointer to the array element. Returns 0 if the index is out of bounds
+const void *CScriptArray::At(asUINT index) const {
+ if (buffer == 0 || index >= buffer->numElements) {
+ // If this is called from a script we raise a script exception
+ asIScriptContext *ctx = asGetActiveContext();
+ if (ctx)
+ ctx->SetException("Index out of bounds");
+ return 0;
+ }
+
+ if ((subTypeId & asTYPEID_MASK_OBJECT) && !(subTypeId & asTYPEID_OBJHANDLE))
+ return *(void **)(buffer->data + elementSize * index);
+ else
+ return buffer->data + elementSize * index;
+}
+void *CScriptArray::At(asUINT index) {
+ return const_cast<void *>(const_cast<const CScriptArray *>(this)->At(index));
+}
+
+void *CScriptArray::GetBuffer() {
+ return buffer->data;
+}
// internal
-void CScriptArray::CreateBuffer(SArrayBuffer **buf, asUINT numElements)
-{
- *buf = reinterpret_cast<SArrayBuffer*>(userAlloc(sizeof(SArrayBuffer)-1+elementSize*numElements));
-
- if( *buf )
- {
- (*buf)->numElements = numElements;
- (*buf)->maxElements = numElements;
- Construct(*buf, 0, numElements);
- }
- else
- {
- // Oops, out of memory
- asIScriptContext *ctx = asGetActiveContext();
- if( ctx )
- ctx->SetException("Out of memory");
- }
+void CScriptArray::CreateBuffer(SArrayBuffer **buf, asUINT numElements) {
+ *buf = reinterpret_cast<SArrayBuffer *>(userAlloc(sizeof(SArrayBuffer) - 1 + elementSize * numElements));
+
+ if (*buf) {
+ (*buf)->numElements = numElements;
+ (*buf)->maxElements = numElements;
+ Construct(*buf, 0, numElements);
+ } else {
+ // Oops, out of memory
+ asIScriptContext *ctx = asGetActiveContext();
+ if (ctx)
+ ctx->SetException("Out of memory");
+ }
}
// internal
-void CScriptArray::DeleteBuffer(SArrayBuffer *buf)
-{
- Destruct(buf, 0, buf->numElements);
+void CScriptArray::DeleteBuffer(SArrayBuffer *buf) {
+ Destruct(buf, 0, buf->numElements);
- // Free the buffer
- userFree(buf);
+ // Free the buffer
+ userFree(buf);
}
// internal
-void CScriptArray::Construct(SArrayBuffer *buf, asUINT start, asUINT end)
-{
- if( (subTypeId & asTYPEID_MASK_OBJECT) && !(subTypeId & asTYPEID_OBJHANDLE) )
- {
- // Create an object using the default constructor/factory for each element
- void **max = (void**)(buf->data + end * sizeof(void*));
- void **d = (void**)(buf->data + start * sizeof(void*));
-
- asIScriptEngine *engine = objType->GetEngine();
- asITypeInfo *subType = objType->GetSubType();
-
- for( ; d < max; d++ )
- {
- *d = (void*)engine->CreateScriptObject(subType);
- if( *d == 0 )
- {
- // Set the remaining entries to null so the destructor
- // won't attempt to destroy invalid objects later
- memset(d, 0, sizeof(void*)*(max-d));
-
- // There is no need to set an exception on the context,
- // as CreateScriptObject has already done that
- return;
- }
- }
- }
- else
- {
- // Set all elements to zero whether they are handles or primitives
- void *d = (void*)(buf->data + start * elementSize);
- memset(d, 0, (end-start)*elementSize);
- }
+void CScriptArray::Construct(SArrayBuffer *buf, asUINT start, asUINT end) {
+ if ((subTypeId & asTYPEID_MASK_OBJECT) && !(subTypeId & asTYPEID_OBJHANDLE)) {
+ // Create an object using the default constructor/factory for each element
+ void **max = (void **)(buf->data + end * sizeof(void *));
+ void **d = (void **)(buf->data + start * sizeof(void *));
+
+ asIScriptEngine *engine = objType->GetEngine();
+ asITypeInfo *subType = objType->GetSubType();
+
+ for (; d < max; d++) {
+ *d = (void *)engine->CreateScriptObject(subType);
+ if (*d == 0) {
+ // Set the remaining entries to null so the destructor
+ // won't attempt to destroy invalid objects later
+ memset(d, 0, sizeof(void *) * (max - d));
+
+ // There is no need to set an exception on the context,
+ // as CreateScriptObject has already done that
+ return;
+ }
+ }
+ } else {
+ // Set all elements to zero whether they are handles or primitives
+ void *d = (void *)(buf->data + start * elementSize);
+ memset(d, 0, (end - start) * elementSize);
+ }
}
// internal
-void CScriptArray::Destruct(SArrayBuffer *buf, asUINT start, asUINT end)
-{
- if( subTypeId & asTYPEID_MASK_OBJECT )
- {
- asIScriptEngine *engine = objType->GetEngine();
+void CScriptArray::Destruct(SArrayBuffer *buf, asUINT start, asUINT end) {
+ if (subTypeId & asTYPEID_MASK_OBJECT) {
+ asIScriptEngine *engine = objType->GetEngine();
- void **max = (void**)(buf->data + end * sizeof(void*));
- void **d = (void**)(buf->data + start * sizeof(void*));
+ void **max = (void **)(buf->data + end * sizeof(void *));
+ void **d = (void **)(buf->data + start * sizeof(void *));
- for( ; d < max; d++ )
- {
- if( *d )
- engine->ReleaseScriptObject(*d, objType->GetSubType());
- }
- }
+ for (; d < max; d++) {
+ if (*d)
+ engine->ReleaseScriptObject(*d, objType->GetSubType());
+ }
+ }
}
-
// internal
-bool CScriptArray::Less(const void *a, const void *b, bool asc, asIScriptContext *ctx, SArrayCache *cache)
-{
- if( !asc )
- {
- // Swap items
- const void *TEMP = a;
- a = b;
- b = TEMP;
- }
-
- if( !(subTypeId & ~asTYPEID_MASK_SEQNBR) )
- {
- // Simple compare of values
- switch( subTypeId )
- {
- #define COMPARE(T) *((T*)a) < *((T*)b)
- case asTYPEID_BOOL: return COMPARE(bool);
- case asTYPEID_INT8: return COMPARE(signed char);
- case asTYPEID_UINT8: return COMPARE(unsigned char);
- case asTYPEID_INT16: return COMPARE(signed short);
- case asTYPEID_UINT16: return COMPARE(unsigned short);
- case asTYPEID_INT32: return COMPARE(signed int);
- case asTYPEID_UINT32: return COMPARE(unsigned int);
- case asTYPEID_FLOAT: return COMPARE(float);
- case asTYPEID_DOUBLE: return COMPARE(double);
- default: return COMPARE(signed int); // All enums fall in this case
- #undef COMPARE
- }
- }
- else
- {
- int r = 0;
-
- if( subTypeId & asTYPEID_OBJHANDLE )
- {
- // Allow sort to work even if the array contains null handles
- if( *(void**)a == 0 ) return true;
- if( *(void**)b == 0 ) return false;
- }
-
- // Execute object opCmp
- if( cache && cache->cmpFunc )
- {
- // TODO: Add proper error handling
- r = ctx->Prepare(cache->cmpFunc); assert(r >= 0);
-
- if( subTypeId & asTYPEID_OBJHANDLE )
- {
- r = ctx->SetObject(*((void**)a)); assert(r >= 0);
- r = ctx->SetArgObject(0, *((void**)b)); assert(r >= 0);
- }
- else
- {
- r = ctx->SetObject((void*)a); assert(r >= 0);
- r = ctx->SetArgObject(0, (void*)b); assert(r >= 0);
- }
-
- r = ctx->Execute();
-
- if( r == asEXECUTION_FINISHED )
- {
- return (int)ctx->GetReturnDWord() < 0;
- }
- }
- }
-
- return false;
-}
-
-void CScriptArray::Reverse()
-{
- asUINT size = GetSize();
-
- if( size >= 2 )
- {
- asBYTE TEMP[16];
-
- for( asUINT i = 0; i < size / 2; i++ )
- {
- Copy(TEMP, GetArrayItemPointer(i));
- Copy(GetArrayItemPointer(i), GetArrayItemPointer(size - i - 1));
- Copy(GetArrayItemPointer(size - i - 1), TEMP);
- }
- }
-}
-
-bool CScriptArray::operator==(const CScriptArray &other) const
-{
- if( objType != other.objType )
- return false;
-
- if( GetSize() != other.GetSize() )
- return false;
-
- asIScriptContext *cmpContext = 0;
- bool isNested = false;
-
- if( subTypeId & ~asTYPEID_MASK_SEQNBR )
- {
- // Try to reuse the active context
- cmpContext = asGetActiveContext();
- if( cmpContext )
- {
- if( cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0 )
- isNested = true;
- else
- cmpContext = 0;
- }
- if( cmpContext == 0 )
- {
- // TODO: Ideally this context would be retrieved from a pool, so we don't have to
- // create a new one everytime. We could keep a context with the array object
- // but that would consume a lot of resources as each context is quite heavy.
- cmpContext = objType->GetEngine()->CreateContext();
- }
- }
-
- // Check if all elements are equal
- bool isEqual = true;
- SArrayCache *cache = reinterpret_cast<SArrayCache*>(objType->GetUserData(ARRAY_CACHE));
- for( asUINT n = 0; n < GetSize(); n++ )
- if( !Equals(At(n), other.At(n), cmpContext, cache) )
- {
- isEqual = false;
- break;
- }
-
- if( cmpContext )
- {
- if( isNested )
- {
- asEContextState state = cmpContext->GetState();
- cmpContext->PopState();
- if( state == asEXECUTION_ABORTED )
- cmpContext->Abort();
- }
- else
- cmpContext->Release();
- }
-
- return isEqual;
+bool CScriptArray::Less(const void *a, const void *b, bool asc, asIScriptContext *ctx, SArrayCache *cache) {
+ if (!asc) {
+ // Swap items
+ const void *TEMP = a;
+ a = b;
+ b = TEMP;
+ }
+
+ if (!(subTypeId & ~asTYPEID_MASK_SEQNBR)) {
+ // Simple compare of values
+ switch (subTypeId) {
+#define COMPARE(T) *((T *)a) < *((T *)b)
+ case asTYPEID_BOOL:
+ return COMPARE(bool);
+ case asTYPEID_INT8:
+ return COMPARE(signed char);
+ case asTYPEID_UINT8:
+ return COMPARE(unsigned char);
+ case asTYPEID_INT16:
+ return COMPARE(signed short);
+ case asTYPEID_UINT16:
+ return COMPARE(unsigned short);
+ case asTYPEID_INT32:
+ return COMPARE(signed int);
+ case asTYPEID_UINT32:
+ return COMPARE(unsigned int);
+ case asTYPEID_FLOAT:
+ return COMPARE(float);
+ case asTYPEID_DOUBLE:
+ return COMPARE(double);
+ default:
+ return COMPARE(signed int); // All enums fall in this case
+#undef COMPARE
+ }
+ } else {
+ int r = 0;
+
+ if (subTypeId & asTYPEID_OBJHANDLE) {
+ // Allow sort to work even if the array contains null handles
+ if (*(void **)a == 0) return true;
+ if (*(void **)b == 0) return false;
+ }
+
+ // Execute object opCmp
+ if (cache && cache->cmpFunc) {
+ // TODO: Add proper error handling
+ r = ctx->Prepare(cache->cmpFunc);
+ assert(r >= 0);
+
+ if (subTypeId & asTYPEID_OBJHANDLE) {
+ r = ctx->SetObject(*((void **)a));
+ assert(r >= 0);
+ r = ctx->SetArgObject(0, *((void **)b));
+ assert(r >= 0);
+ } else {
+ r = ctx->SetObject((void *)a);
+ assert(r >= 0);
+ r = ctx->SetArgObject(0, (void *)b);
+ assert(r >= 0);
+ }
+
+ r = ctx->Execute();
+
+ if (r == asEXECUTION_FINISHED) {
+ return (int)ctx->GetReturnDWord() < 0;
+ }
+ }
+ }
+
+ return false;
+}
+
+void CScriptArray::Reverse() {
+ asUINT size = GetSize();
+
+ if (size >= 2) {
+ asBYTE TEMP[16];
+
+ for (asUINT i = 0; i < size / 2; i++) {
+ Copy(TEMP, GetArrayItemPointer(i));
+ Copy(GetArrayItemPointer(i), GetArrayItemPointer(size - i - 1));
+ Copy(GetArrayItemPointer(size - i - 1), TEMP);
+ }
+ }
+}
+
+bool CScriptArray::operator==(const CScriptArray &other) const {
+ if (objType != other.objType)
+ return false;
+
+ if (GetSize() != other.GetSize())
+ return false;
+
+ asIScriptContext *cmpContext = 0;
+ bool isNested = false;
+
+ if (subTypeId & ~asTYPEID_MASK_SEQNBR) {
+ // Try to reuse the active context
+ cmpContext = asGetActiveContext();
+ if (cmpContext) {
+ if (cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0)
+ isNested = true;
+ else
+ cmpContext = 0;
+ }
+ if (cmpContext == 0) {
+ // TODO: Ideally this context would be retrieved from a pool, so we don't have to
+ // create a new one everytime. We could keep a context with the array object
+ // but that would consume a lot of resources as each context is quite heavy.
+ cmpContext = objType->GetEngine()->CreateContext();
+ }
+ }
+
+ // Check if all elements are equal
+ bool isEqual = true;
+ SArrayCache *cache = reinterpret_cast<SArrayCache *>(objType->GetUserData(ARRAY_CACHE));
+ for (asUINT n = 0; n < GetSize(); n++)
+ if (!Equals(At(n), other.At(n), cmpContext, cache)) {
+ isEqual = false;
+ break;
+ }
+
+ if (cmpContext) {
+ if (isNested) {
+ asEContextState state = cmpContext->GetState();
+ cmpContext->PopState();
+ if (state == asEXECUTION_ABORTED)
+ cmpContext->Abort();
+ } else
+ cmpContext->Release();
+ }
+
+ return isEqual;
}
// internal
-bool CScriptArray::Equals(const void *a, const void *b, asIScriptContext *ctx, SArrayCache *cache) const
-{
- if( !(subTypeId & ~asTYPEID_MASK_SEQNBR) )
- {
- // Simple compare of values
- switch( subTypeId )
- {
- #define COMPARE(T) *((T*)a) == *((T*)b)
- case asTYPEID_BOOL: return COMPARE(bool);
- case asTYPEID_INT8: return COMPARE(signed char);
- case asTYPEID_UINT8: return COMPARE(unsigned char);
- case asTYPEID_INT16: return COMPARE(signed short);
- case asTYPEID_UINT16: return COMPARE(unsigned short);
- case asTYPEID_INT32: return COMPARE(signed int);
- case asTYPEID_UINT32: return COMPARE(unsigned int);
- case asTYPEID_FLOAT: return COMPARE(float);
- case asTYPEID_DOUBLE: return COMPARE(double);
- default: return COMPARE(signed int); // All enums fall here
- #undef COMPARE
- }
- }
- else
- {
- int r = 0;
-
- if( subTypeId & asTYPEID_OBJHANDLE )
- {
- // Allow the find to work even if the array contains null handles
- if( *(void**)a == *(void**)b ) return true;
- }
-
- // Execute object opEquals if available
- if( cache && cache->eqFunc )
- {
- // TODO: Add proper error handling
- r = ctx->Prepare(cache->eqFunc); assert(r >= 0);
-
- if( subTypeId & asTYPEID_OBJHANDLE )
- {
- r = ctx->SetObject(*((void**)a)); assert(r >= 0);
- r = ctx->SetArgObject(0, *((void**)b)); assert(r >= 0);
- }
- else
- {
- r = ctx->SetObject((void*)a); assert(r >= 0);
- r = ctx->SetArgObject(0, (void*)b); assert(r >= 0);
- }
-
- r = ctx->Execute();
-
- if( r == asEXECUTION_FINISHED )
- return ctx->GetReturnByte() != 0;
-
- return false;
- }
-
- // Execute object opCmp if available
- if( cache && cache->cmpFunc )
- {
- // TODO: Add proper error handling
- r = ctx->Prepare(cache->cmpFunc); assert(r >= 0);
-
- if( subTypeId & asTYPEID_OBJHANDLE )
- {
- r = ctx->SetObject(*((void**)a)); assert(r >= 0);
- r = ctx->SetArgObject(0, *((void**)b)); assert(r >= 0);
- }
- else
- {
- r = ctx->SetObject((void*)a); assert(r >= 0);
- r = ctx->SetArgObject(0, (void*)b); assert(r >= 0);
- }
-
- r = ctx->Execute();
-
- if( r == asEXECUTION_FINISHED )
- return (int)ctx->GetReturnDWord() == 0;
-
- return false;
- }
- }
-
- return false;
-}
-
-int CScriptArray::FindByRef(void *ref) const
-{
- return FindByRef(0, ref);
-}
-
-int CScriptArray::FindByRef(asUINT startAt, void *ref) const
-{
- // Find the matching element by its reference
- asUINT size = GetSize();
- if( subTypeId & asTYPEID_OBJHANDLE )
- {
- // Dereference the pointer
- ref = *(void**)ref;
- for( asUINT i = startAt; i < size; i++ )
- {
- if( *(void**)At(i) == ref )
- return i;
- }
- }
- else
- {
- // Compare the reference directly
- for( asUINT i = startAt; i < size; i++ )
- {
- if( At(i) == ref )
- return i;
- }
- }
-
- return -1;
-}
-
-int CScriptArray::Find(void *value) const
-{
- return Find(0, value);
-}
-
-int CScriptArray::Find(asUINT startAt, void *value) const
-{
- // Check if the subtype really supports find()
- // TODO: Can't this be done at compile time too by the template callback
- SArrayCache *cache = 0;
- if( subTypeId & ~asTYPEID_MASK_SEQNBR )
- {
- cache = reinterpret_cast<SArrayCache*>(objType->GetUserData(ARRAY_CACHE));
- if( !cache || (cache->cmpFunc == 0 && cache->eqFunc == 0) )
- {
- asIScriptContext *ctx = asGetActiveContext();
- asITypeInfo* subType = objType->GetEngine()->GetTypeInfoById(subTypeId);
-
- // Throw an exception
- if( ctx )
- {
- char tmp[512];
-
- if( cache && cache->eqFuncReturnCode == asMULTIPLE_FUNCTIONS )
+bool CScriptArray::Equals(const void *a, const void *b, asIScriptContext *ctx, SArrayCache *cache) const {
+ if (!(subTypeId & ~asTYPEID_MASK_SEQNBR)) {
+ // Simple compare of values
+ switch (subTypeId) {
+#define COMPARE(T) *((T *)a) == *((T *)b)
+ case asTYPEID_BOOL:
+ return COMPARE(bool);
+ case asTYPEID_INT8:
+ return COMPARE(signed char);
+ case asTYPEID_UINT8:
+ return COMPARE(unsigned char);
+ case asTYPEID_INT16:
+ return COMPARE(signed short);
+ case asTYPEID_UINT16:
+ return COMPARE(unsigned short);
+ case asTYPEID_INT32:
+ return COMPARE(signed int);
+ case asTYPEID_UINT32:
+ return COMPARE(unsigned int);
+ case asTYPEID_FLOAT:
+ return COMPARE(float);
+ case asTYPEID_DOUBLE:
+ return COMPARE(double);
+ default:
+ return COMPARE(signed int); // All enums fall here
+#undef COMPARE
+ }
+ } else {
+ int r = 0;
+
+ if (subTypeId & asTYPEID_OBJHANDLE) {
+ // Allow the find to work even if the array contains null handles
+ if (*(void **)a == *(void **)b) return true;
+ }
+
+ // Execute object opEquals if available
+ if (cache && cache->eqFunc) {
+ // TODO: Add proper error handling
+ r = ctx->Prepare(cache->eqFunc);
+ assert(r >= 0);
+
+ if (subTypeId & asTYPEID_OBJHANDLE) {
+ r = ctx->SetObject(*((void **)a));
+ assert(r >= 0);
+ r = ctx->SetArgObject(0, *((void **)b));
+ assert(r >= 0);
+ } else {
+ r = ctx->SetObject((void *)a);
+ assert(r >= 0);
+ r = ctx->SetArgObject(0, (void *)b);
+ assert(r >= 0);
+ }
+
+ r = ctx->Execute();
+
+ if (r == asEXECUTION_FINISHED)
+ return ctx->GetReturnByte() != 0;
+
+ return false;
+ }
+
+ // Execute object opCmp if available
+ if (cache && cache->cmpFunc) {
+ // TODO: Add proper error handling
+ r = ctx->Prepare(cache->cmpFunc);
+ assert(r >= 0);
+
+ if (subTypeId & asTYPEID_OBJHANDLE) {
+ r = ctx->SetObject(*((void **)a));
+ assert(r >= 0);
+ r = ctx->SetArgObject(0, *((void **)b));
+ assert(r >= 0);
+ } else {
+ r = ctx->SetObject((void *)a);
+ assert(r >= 0);
+ r = ctx->SetArgObject(0, (void *)b);
+ assert(r >= 0);
+ }
+
+ r = ctx->Execute();
+
+ if (r == asEXECUTION_FINISHED)
+ return (int)ctx->GetReturnDWord() == 0;
+
+ return false;
+ }
+ }
+
+ return false;
+}
+
+int CScriptArray::FindByRef(void *ref) const {
+ return FindByRef(0, ref);
+}
+
+int CScriptArray::FindByRef(asUINT startAt, void *ref) const {
+ // Find the matching element by its reference
+ asUINT size = GetSize();
+ if (subTypeId & asTYPEID_OBJHANDLE) {
+ // Dereference the pointer
+ ref = *(void **)ref;
+ for (asUINT i = startAt; i < size; i++) {
+ if (*(void **)At(i) == ref)
+ return i;
+ }
+ } else {
+ // Compare the reference directly
+ for (asUINT i = startAt; i < size; i++) {
+ if (At(i) == ref)
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+int CScriptArray::Find(void *value) const {
+ return Find(0, value);
+}
+
+int CScriptArray::Find(asUINT startAt, void *value) const {
+ // Check if the subtype really supports find()
+ // TODO: Can't this be done at compile time too by the template callback
+ SArrayCache *cache = 0;
+ if (subTypeId & ~asTYPEID_MASK_SEQNBR) {
+ cache = reinterpret_cast<SArrayCache *>(objType->GetUserData(ARRAY_CACHE));
+ if (!cache || (cache->cmpFunc == 0 && cache->eqFunc == 0)) {
+ asIScriptContext *ctx = asGetActiveContext();
+ asITypeInfo *subType = objType->GetEngine()->GetTypeInfoById(subTypeId);
+
+ // Throw an exception
+ if (ctx) {
+ char tmp[512];
+
+ if (cache && cache->eqFuncReturnCode == asMULTIPLE_FUNCTIONS)
#if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__)
- sprintf_s(tmp, 512, "Type '%s' has multiple matching opEquals or opCmp methods", subType->GetName());
+ sprintf_s(tmp, 512, "Type '%s' has multiple matching opEquals or opCmp methods", subType->GetName());
#else
- sprintf(tmp, "Type '%s' has multiple matching opEquals or opCmp methods", subType->GetName());
+ sprintf(tmp, "Type '%s' has multiple matching opEquals or opCmp methods", subType->GetName());
#endif
- else
+ else
#if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__)
- sprintf_s(tmp, 512, "Type '%s' does not have a matching opEquals or opCmp method", subType->GetName());
+ sprintf_s(tmp, 512, "Type '%s' does not have a matching opEquals or opCmp method", subType->GetName());
#else
- sprintf(tmp, "Type '%s' does not have a matching opEquals or opCmp method", subType->GetName());
+ sprintf(tmp, "Type '%s' does not have a matching opEquals or opCmp method", subType->GetName());
#endif
- ctx->SetException(tmp);
- }
-
- return -1;
- }
- }
-
- asIScriptContext *cmpContext = 0;
- bool isNested = false;
-
- if( subTypeId & ~asTYPEID_MASK_SEQNBR )
- {
- // Try to reuse the active context
- cmpContext = asGetActiveContext();
- if( cmpContext )
- {
- if( cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0 )
- isNested = true;
- else
- cmpContext = 0;
- }
- if( cmpContext == 0 )
- {
- // TODO: Ideally this context would be retrieved from a pool, so we don't have to
- // create a new one everytime. We could keep a context with the array object
- // but that would consume a lot of resources as each context is quite heavy.
- cmpContext = objType->GetEngine()->CreateContext();
- }
- }
-
- // Find the matching element
- int ret = -1;
- asUINT size = GetSize();
-
- for( asUINT i = startAt; i < size; i++ )
- {
- // value passed by reference
- if( Equals(At(i), value, cmpContext, cache) )
- {
- ret = (int)i;
- break;
- }
- }
-
- if( cmpContext )
- {
- if( isNested )
- {
- asEContextState state = cmpContext->GetState();
- cmpContext->PopState();
- if( state == asEXECUTION_ABORTED )
- cmpContext->Abort();
- }
- else
- cmpContext->Release();
- }
-
- return ret;
+ ctx->SetException(tmp);
+ }
+
+ return -1;
+ }
+ }
+
+ asIScriptContext *cmpContext = 0;
+ bool isNested = false;
+
+ if (subTypeId & ~asTYPEID_MASK_SEQNBR) {
+ // Try to reuse the active context
+ cmpContext = asGetActiveContext();
+ if (cmpContext) {
+ if (cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0)
+ isNested = true;
+ else
+ cmpContext = 0;
+ }
+ if (cmpContext == 0) {
+ // TODO: Ideally this context would be retrieved from a pool, so we don't have to
+ // create a new one everytime. We could keep a context with the array object
+ // but that would consume a lot of resources as each context is quite heavy.
+ cmpContext = objType->GetEngine()->CreateContext();
+ }
+ }
+
+ // Find the matching element
+ int ret = -1;
+ asUINT size = GetSize();
+
+ for (asUINT i = startAt; i < size; i++) {
+ // value passed by reference
+ if (Equals(At(i), value, cmpContext, cache)) {
+ ret = (int)i;
+ break;
+ }
+ }
+
+ if (cmpContext) {
+ if (isNested) {
+ asEContextState state = cmpContext->GetState();
+ cmpContext->PopState();
+ if (state == asEXECUTION_ABORTED)
+ cmpContext->Abort();
+ } else
+ cmpContext->Release();
+ }
+
+ return ret;
}
-
-
// internal
// Copy object handle or primitive value
-// Even in arrays of objects the objects are allocated on
+// Even in arrays of objects the objects are allocated on
// the heap and the array stores the pointers to the objects
-void CScriptArray::Copy(void *dst, void *src)
-{
- memcpy(dst, src, elementSize);
+void CScriptArray::Copy(void *dst, void *src) {
+ memcpy(dst, src, elementSize);
}
-
// internal
// Return pointer to array item (object handle or primitive value)
-void *CScriptArray::GetArrayItemPointer(int index)
-{
- return buffer->data + index * elementSize;
+void *CScriptArray::GetArrayItemPointer(int index) {
+ return buffer->data + index * elementSize;
}
// internal
// Return pointer to data in buffer (object or primitive)
-void *CScriptArray::GetDataPointer(void *buf)
-{
- if ((subTypeId & asTYPEID_MASK_OBJECT) && !(subTypeId & asTYPEID_OBJHANDLE) )
- {
- // Real address of object
- return reinterpret_cast<void*>(*(size_t*)buf);
- }
- else
- {
- // Primitive is just a raw data
- return buf;
- }
+void *CScriptArray::GetDataPointer(void *buf) {
+ if ((subTypeId & asTYPEID_MASK_OBJECT) && !(subTypeId & asTYPEID_OBJHANDLE)) {
+ // Real address of object
+ return reinterpret_cast<void *>(*(size_t *)buf);
+ } else {
+ // Primitive is just a raw data
+ return buf;
+ }
}
-
// Sort ascending
-void CScriptArray::SortAsc()
-{
- Sort(0, GetSize(), true);
+void CScriptArray::SortAsc() {
+ Sort(0, GetSize(), true);
}
// Sort ascending
-void CScriptArray::SortAsc(asUINT startAt, asUINT count)
-{
- Sort(startAt, count, true);
+void CScriptArray::SortAsc(asUINT startAt, asUINT count) {
+ Sort(startAt, count, true);
}
// Sort descending
-void CScriptArray::SortDesc()
-{
- Sort(0, GetSize(), false);
+void CScriptArray::SortDesc() {
+ Sort(0, GetSize(), false);
}
// Sort descending
-void CScriptArray::SortDesc(asUINT startAt, asUINT count)
-{
- Sort(startAt, count, false);
+void CScriptArray::SortDesc(asUINT startAt, asUINT count) {
+ Sort(startAt, count, false);
}
-
// internal
-void CScriptArray::Sort(asUINT startAt, asUINT count, bool asc)
-{
- // Subtype isn't primitive and doesn't have opCmp
- SArrayCache *cache = reinterpret_cast<SArrayCache*>(objType->GetUserData(ARRAY_CACHE));
- if( subTypeId & ~asTYPEID_MASK_SEQNBR )
- {
- if( !cache || cache->cmpFunc == 0 )
- {
- asIScriptContext *ctx = asGetActiveContext();
- asITypeInfo* subType = objType->GetEngine()->GetTypeInfoById(subTypeId);
-
- // Throw an exception
- if( ctx )
- {
- char tmp[512];
-
- if( cache && cache->cmpFuncReturnCode == asMULTIPLE_FUNCTIONS )
+void CScriptArray::Sort(asUINT startAt, asUINT count, bool asc) {
+ // Subtype isn't primitive and doesn't have opCmp
+ SArrayCache *cache = reinterpret_cast<SArrayCache *>(objType->GetUserData(ARRAY_CACHE));
+ if (subTypeId & ~asTYPEID_MASK_SEQNBR) {
+ if (!cache || cache->cmpFunc == 0) {
+ asIScriptContext *ctx = asGetActiveContext();
+ asITypeInfo *subType = objType->GetEngine()->GetTypeInfoById(subTypeId);
+
+ // Throw an exception
+ if (ctx) {
+ char tmp[512];
+
+ if (cache && cache->cmpFuncReturnCode == asMULTIPLE_FUNCTIONS)
#if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__)
- sprintf_s(tmp, 512, "Type '%s' has multiple matching opCmp methods", subType->GetName());
+ sprintf_s(tmp, 512, "Type '%s' has multiple matching opCmp methods", subType->GetName());
#else
- sprintf(tmp, "Type '%s' has multiple matching opCmp methods", subType->GetName());
+ sprintf(tmp, "Type '%s' has multiple matching opCmp methods", subType->GetName());
#endif
- else
+ else
#if defined(_MSC_VER) && _MSC_VER >= 1500 && !defined(__S3E__)
- sprintf_s(tmp, 512, "Type '%s' does not have a matching opCmp method", subType->GetName());
+ sprintf_s(tmp, 512, "Type '%s' does not have a matching opCmp method", subType->GetName());
#else
- sprintf(tmp, "Type '%s' does not have a matching opCmp method", subType->GetName());
+ sprintf(tmp, "Type '%s' does not have a matching opCmp method", subType->GetName());
#endif
- ctx->SetException(tmp);
- }
-
- return;
- }
- }
-
- // No need to sort
- if( count < 2 )
- {
- return;
- }
-
- int start = startAt;
- int end = startAt + count;
-
- // Check if we could access invalid item while sorting
- if( start >= (int)buffer->numElements || end > (int)buffer->numElements )
- {
- asIScriptContext *ctx = asGetActiveContext();
-
- // Throw an exception
- if( ctx )
- {
- ctx->SetException("Index out of bounds");
- }
-
- return;
- }
-
- asBYTE tmp[16];
- asIScriptContext *cmpContext = 0;
- bool isNested = false;
-
- if( subTypeId & ~asTYPEID_MASK_SEQNBR )
- {
- // Try to reuse the active context
- cmpContext = asGetActiveContext();
- if( cmpContext )
- {
- if( cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0 )
- isNested = true;
- else
- cmpContext = 0;
- }
- if( cmpContext == 0 )
- {
- cmpContext = objType->GetEngine()->RequestContext();
- }
- }
-
- // Insertion sort
- for( int i = start + 1; i < end; i++ )
- {
- Copy(tmp, GetArrayItemPointer(i));
-
- int j = i - 1;
-
- while( j >= start && Less(GetDataPointer(tmp), At(j), asc, cmpContext, cache) )
- {
- Copy(GetArrayItemPointer(j + 1), GetArrayItemPointer(j));
- j--;
- }
-
- Copy(GetArrayItemPointer(j + 1), tmp);
- }
-
- if( cmpContext )
- {
- if( isNested )
- {
- asEContextState state = cmpContext->GetState();
- cmpContext->PopState();
- if( state == asEXECUTION_ABORTED )
- cmpContext->Abort();
- }
- else
- objType->GetEngine()->ReturnContext(cmpContext);
- }
+ ctx->SetException(tmp);
+ }
+
+ return;
+ }
+ }
+
+ // No need to sort
+ if (count < 2) {
+ return;
+ }
+
+ int start = startAt;
+ int end = startAt + count;
+
+ // Check if we could access invalid item while sorting
+ if (start >= (int)buffer->numElements || end > (int)buffer->numElements) {
+ asIScriptContext *ctx = asGetActiveContext();
+
+ // Throw an exception
+ if (ctx) {
+ ctx->SetException("Index out of bounds");
+ }
+
+ return;
+ }
+
+ asBYTE tmp[16];
+ asIScriptContext *cmpContext = 0;
+ bool isNested = false;
+
+ if (subTypeId & ~asTYPEID_MASK_SEQNBR) {
+ // Try to reuse the active context
+ cmpContext = asGetActiveContext();
+ if (cmpContext) {
+ if (cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0)
+ isNested = true;
+ else
+ cmpContext = 0;
+ }
+ if (cmpContext == 0) {
+ cmpContext = objType->GetEngine()->RequestContext();
+ }
+ }
+
+ // Insertion sort
+ for (int i = start + 1; i < end; i++) {
+ Copy(tmp, GetArrayItemPointer(i));
+
+ int j = i - 1;
+
+ while (j >= start && Less(GetDataPointer(tmp), At(j), asc, cmpContext, cache)) {
+ Copy(GetArrayItemPointer(j + 1), GetArrayItemPointer(j));
+ j--;
+ }
+
+ Copy(GetArrayItemPointer(j + 1), tmp);
+ }
+
+ if (cmpContext) {
+ if (isNested) {
+ asEContextState state = cmpContext->GetState();
+ cmpContext->PopState();
+ if (state == asEXECUTION_ABORTED)
+ cmpContext->Abort();
+ } else
+ objType->GetEngine()->ReturnContext(cmpContext);
+ }
}
// Sort with script callback for comparing elements
-void CScriptArray::Sort(asIScriptFunction *func, asUINT startAt, asUINT count)
-{
- // No need to sort
- if (count < 2)
- return;
-
- // Check if we could access invalid item while sorting
- asUINT start = startAt;
- asUINT end = asQWORD(startAt) + asQWORD(count) >= (asQWORD(1)<<32) ? 0xFFFFFFFF : startAt + count;
- if (end > buffer->numElements)
- end = buffer->numElements;
-
- if (start >= buffer->numElements)
- {
- asIScriptContext *ctx = asGetActiveContext();
-
- // Throw an exception
- if (ctx)
- ctx->SetException("Index out of bounds");
-
- return;
- }
-
- asBYTE tmp[16];
- asIScriptContext *cmpContext = 0;
- bool isNested = false;
-
- // Try to reuse the active context
- cmpContext = asGetActiveContext();
- if (cmpContext)
- {
- if (cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0)
- isNested = true;
- else
- cmpContext = 0;
- }
- if (cmpContext == 0)
- cmpContext = objType->GetEngine()->RequestContext();
-
- // Insertion sort
- for (asUINT i = start + 1; i < end; i++)
- {
- Copy(tmp, GetArrayItemPointer(i));
-
- asUINT j = i - 1;
-
- while (j != 0xFFFFFFFF && j >= start )
- {
- cmpContext->Prepare(func);
- cmpContext->SetArgAddress(0, GetDataPointer(tmp));
- cmpContext->SetArgAddress(1, At(j));
- int r = cmpContext->Execute();
- if (r != asEXECUTION_FINISHED)
- break;
- if (*(bool*)(cmpContext->GetAddressOfReturnValue()))
- {
- Copy(GetArrayItemPointer(j + 1), GetArrayItemPointer(j));
- j--;
- }
- else
- break;
- }
-
- Copy(GetArrayItemPointer(j + 1), tmp);
- }
-
- if (cmpContext)
- {
- if (isNested)
- {
- asEContextState state = cmpContext->GetState();
- cmpContext->PopState();
- if (state == asEXECUTION_ABORTED)
- cmpContext->Abort();
- }
- else
- objType->GetEngine()->ReturnContext(cmpContext);
- }
+void CScriptArray::Sort(asIScriptFunction *func, asUINT startAt, asUINT count) {
+ // No need to sort
+ if (count < 2)
+ return;
+
+ // Check if we could access invalid item while sorting
+ asUINT start = startAt;
+ asUINT end = asQWORD(startAt) + asQWORD(count) >= (asQWORD(1) << 32) ? 0xFFFFFFFF : startAt + count;
+ if (end > buffer->numElements)
+ end = buffer->numElements;
+
+ if (start >= buffer->numElements) {
+ asIScriptContext *ctx = asGetActiveContext();
+
+ // Throw an exception
+ if (ctx)
+ ctx->SetException("Index out of bounds");
+
+ return;
+ }
+
+ asBYTE tmp[16];
+ asIScriptContext *cmpContext = 0;
+ bool isNested = false;
+
+ // Try to reuse the active context
+ cmpContext = asGetActiveContext();
+ if (cmpContext) {
+ if (cmpContext->GetEngine() == objType->GetEngine() && cmpContext->PushState() >= 0)
+ isNested = true;
+ else
+ cmpContext = 0;
+ }
+ if (cmpContext == 0)
+ cmpContext = objType->GetEngine()->RequestContext();
+
+ // Insertion sort
+ for (asUINT i = start + 1; i < end; i++) {
+ Copy(tmp, GetArrayItemPointer(i));
+
+ asUINT j = i - 1;
+
+ while (j != 0xFFFFFFFF && j >= start) {
+ cmpContext->Prepare(func);
+ cmpContext->SetArgAddress(0, GetDataPointer(tmp));
+ cmpContext->SetArgAddress(1, At(j));
+ int r = cmpContext->Execute();
+ if (r != asEXECUTION_FINISHED)
+ break;
+ if (*(bool *)(cmpContext->GetAddressOfReturnValue())) {
+ Copy(GetArrayItemPointer(j + 1), GetArrayItemPointer(j));
+ j--;
+ } else
+ break;
+ }
+
+ Copy(GetArrayItemPointer(j + 1), tmp);
+ }
+
+ if (cmpContext) {
+ if (isNested) {
+ asEContextState state = cmpContext->GetState();
+ cmpContext->PopState();
+ if (state == asEXECUTION_ABORTED)
+ cmpContext->Abort();
+ } else
+ objType->GetEngine()->ReturnContext(cmpContext);
+ }
}
// internal
-void CScriptArray::CopyBuffer(SArrayBuffer *dst, SArrayBuffer *src)
-{
- asIScriptEngine *engine = objType->GetEngine();
- if( subTypeId & asTYPEID_OBJHANDLE )
- {
- // Copy the references and increase the reference counters
- if( dst->numElements > 0 && src->numElements > 0 )
- {
- int count = dst->numElements > src->numElements ? src->numElements : dst->numElements;
-
- void **max = (void**)(dst->data + count * sizeof(void*));
- void **d = (void**)dst->data;
- void **s = (void**)src->data;
-
- for( ; d < max; d++, s++ )
- {
- void *tmp = *d;
- *d = *s;
- if( *d )
- engine->AddRefScriptObject(*d, objType->GetSubType());
- // Release the old ref after incrementing the new to avoid problem incase it is the same ref
- if( tmp )
- engine->ReleaseScriptObject(tmp, objType->GetSubType());
- }
- }
- }
- else
- {
- if( dst->numElements > 0 && src->numElements > 0 )
- {
- int count = dst->numElements > src->numElements ? src->numElements : dst->numElements;
- if( subTypeId & asTYPEID_MASK_OBJECT )
- {
- // Call the assignment operator on all of the objects
- void **max = (void**)(dst->data + count * sizeof(void*));
- void **d = (void**)dst->data;
- void **s = (void**)src->data;
-
- asITypeInfo *subType = objType->GetSubType();
- for( ; d < max; d++, s++ )
- engine->AssignScriptObject(*d, *s, subType);
- }
- else
- {
- // Primitives are copied byte for byte
- memcpy(dst->data, src->data, count*elementSize);
- }
- }
- }
+void CScriptArray::CopyBuffer(SArrayBuffer *dst, SArrayBuffer *src) {
+ asIScriptEngine *engine = objType->GetEngine();
+ if (subTypeId & asTYPEID_OBJHANDLE) {
+ // Copy the references and increase the reference counters
+ if (dst->numElements > 0 && src->numElements > 0) {
+ int count = dst->numElements > src->numElements ? src->numElements : dst->numElements;
+
+ void **max = (void **)(dst->data + count * sizeof(void *));
+ void **d = (void **)dst->data;
+ void **s = (void **)src->data;
+
+ for (; d < max; d++, s++) {
+ void *tmp = *d;
+ *d = *s;
+ if (*d)
+ engine->AddRefScriptObject(*d, objType->GetSubType());
+ // Release the old ref after incrementing the new to avoid problem incase it is the same ref
+ if (tmp)
+ engine->ReleaseScriptObject(tmp, objType->GetSubType());
+ }
+ }
+ } else {
+ if (dst->numElements > 0 && src->numElements > 0) {
+ int count = dst->numElements > src->numElements ? src->numElements : dst->numElements;
+ if (subTypeId & asTYPEID_MASK_OBJECT) {
+ // Call the assignment operator on all of the objects
+ void **max = (void **)(dst->data + count * sizeof(void *));
+ void **d = (void **)dst->data;
+ void **s = (void **)src->data;
+
+ asITypeInfo *subType = objType->GetSubType();
+ for (; d < max; d++, s++)
+ engine->AssignScriptObject(*d, *s, subType);
+ } else {
+ // Primitives are copied byte for byte
+ memcpy(dst->data, src->data, count * elementSize);
+ }
+ }
+ }
}
// internal
// Precache some info
-void CScriptArray::Precache()
-{
- subTypeId = objType->GetSubTypeId();
-
- // Check if it is an array of objects. Only for these do we need to cache anything
- // Type ids for primitives and enums only has the sequence number part
- if( !(subTypeId & ~asTYPEID_MASK_SEQNBR) )
- return;
-
- // The opCmp and opEquals methods are cached because the searching for the
- // methods is quite time consuming if a lot of array objects are created.
-
- // First check if a cache already exists for this array type
- SArrayCache *cache = reinterpret_cast<SArrayCache*>(objType->GetUserData(ARRAY_CACHE));
- if( cache ) return;
-
- // We need to make sure the cache is created only once, even
- // if multiple threads reach the same point at the same time
- asAcquireExclusiveLock();
-
- // Now that we got the lock, we need to check again to make sure the
- // cache wasn't created while we were waiting for the lock
- cache = reinterpret_cast<SArrayCache*>(objType->GetUserData(ARRAY_CACHE));
- if( cache )
- {
- asReleaseExclusiveLock();
- return;
- }
-
- // Create the cache
- cache = reinterpret_cast<SArrayCache*>(userAlloc(sizeof(SArrayCache)));
- memset(cache, 0, sizeof(SArrayCache));
-
- // If the sub type is a handle to const, then the methods must be const too
- bool mustBeConst = (subTypeId & asTYPEID_HANDLETOCONST) ? true : false;
-
- asITypeInfo *subType = objType->GetEngine()->GetTypeInfoById(subTypeId);
- if( subType )
- {
- for( asUINT i = 0; i < subType->GetMethodCount(); i++ )
- {
- asIScriptFunction *func = subType->GetMethodByIndex(i);
-
- if( func->GetParamCount() == 1 && (!mustBeConst || func->IsReadOnly()) )
- {
- asDWORD flags = 0;
- int returnTypeId = func->GetReturnTypeId(&flags);
-
- // The method must not return a reference
- if( flags != asTM_NONE )
- continue;
-
- // opCmp returns an int and opEquals returns a bool
- bool isCmp = false, isEq = false;
- if( returnTypeId == asTYPEID_INT32 && strcmp(func->GetName(), "opCmp") == 0 )
- isCmp = true;
- if( returnTypeId == asTYPEID_BOOL && strcmp(func->GetName(), "opEquals") == 0 )
- isEq = true;
-
- if( !isCmp && !isEq )
- continue;
-
- // The parameter must either be a reference to the subtype or a handle to the subtype
- int paramTypeId;
- func->GetParam(0, &paramTypeId, &flags);
-
- if( (paramTypeId & ~(asTYPEID_OBJHANDLE|asTYPEID_HANDLETOCONST)) != (subTypeId & ~(asTYPEID_OBJHANDLE|asTYPEID_HANDLETOCONST)) )
- continue;
-
- if( (flags & asTM_INREF) )
- {
- if( (paramTypeId & asTYPEID_OBJHANDLE) || (mustBeConst && !(flags & asTM_CONST)) )
- continue;
- }
- else if( paramTypeId & asTYPEID_OBJHANDLE )
- {
- if( mustBeConst && !(paramTypeId & asTYPEID_HANDLETOCONST) )
- continue;
- }
- else
- continue;
-
- if( isCmp )
- {
- if( cache->cmpFunc || cache->cmpFuncReturnCode )
- {
- cache->cmpFunc = 0;
- cache->cmpFuncReturnCode = asMULTIPLE_FUNCTIONS;
- }
- else
- cache->cmpFunc = func;
- }
- else if( isEq )
- {
- if( cache->eqFunc || cache->eqFuncReturnCode )
- {
- cache->eqFunc = 0;
- cache->eqFuncReturnCode = asMULTIPLE_FUNCTIONS;
- }
- else
- cache->eqFunc = func;
- }
- }
- }
- }
-
- if( cache->eqFunc == 0 && cache->eqFuncReturnCode == 0 )
- cache->eqFuncReturnCode = asNO_FUNCTION;
- if( cache->cmpFunc == 0 && cache->cmpFuncReturnCode == 0 )
- cache->cmpFuncReturnCode = asNO_FUNCTION;
-
- // Set the user data only at the end so others that retrieve it will know it is complete
- objType->SetUserData(cache, ARRAY_CACHE);
-
- asReleaseExclusiveLock();
+void CScriptArray::Precache() {
+ subTypeId = objType->GetSubTypeId();
+
+ // Check if it is an array of objects. Only for these do we need to cache anything
+ // Type ids for primitives and enums only has the sequence number part
+ if (!(subTypeId & ~asTYPEID_MASK_SEQNBR))
+ return;
+
+ // The opCmp and opEquals methods are cached because the searching for the
+ // methods is quite time consuming if a lot of array objects are created.
+
+ // First check if a cache already exists for this array type
+ SArrayCache *cache = reinterpret_cast<SArrayCache *>(objType->GetUserData(ARRAY_CACHE));
+ if (cache) return;
+
+ // We need to make sure the cache is created only once, even
+ // if multiple threads reach the same point at the same time
+ asAcquireExclusiveLock();
+
+ // Now that we got the lock, we need to check again to make sure the
+ // cache wasn't created while we were waiting for the lock
+ cache = reinterpret_cast<SArrayCache *>(objType->GetUserData(ARRAY_CACHE));
+ if (cache) {
+ asReleaseExclusiveLock();
+ return;
+ }
+
+ // Create the cache
+ cache = reinterpret_cast<SArrayCache *>(userAlloc(sizeof(SArrayCache)));
+ memset(cache, 0, sizeof(SArrayCache));
+
+ // If the sub type is a handle to const, then the methods must be const too
+ bool mustBeConst = (subTypeId & asTYPEID_HANDLETOCONST) ? true : false;
+
+ asITypeInfo *subType = objType->GetEngine()->GetTypeInfoById(subTypeId);
+ if (subType) {
+ for (asUINT i = 0; i < subType->GetMethodCount(); i++) {
+ asIScriptFunction *func = subType->GetMethodByIndex(i);
+
+ if (func->GetParamCount() == 1 && (!mustBeConst || func->IsReadOnly())) {
+ asDWORD flags = 0;
+ int returnTypeId = func->GetReturnTypeId(&flags);
+
+ // The method must not return a reference
+ if (flags != asTM_NONE)
+ continue;
+
+ // opCmp returns an int and opEquals returns a bool
+ bool isCmp = false, isEq = false;
+ if (returnTypeId == asTYPEID_INT32 && strcmp(func->GetName(), "opCmp") == 0)
+ isCmp = true;
+ if (returnTypeId == asTYPEID_BOOL && strcmp(func->GetName(), "opEquals") == 0)
+ isEq = true;
+
+ if (!isCmp && !isEq)
+ continue;
+
+ // The parameter must either be a reference to the subtype or a handle to the subtype
+ int paramTypeId;
+ func->GetParam(0, &paramTypeId, &flags);
+
+ if ((paramTypeId & ~(asTYPEID_OBJHANDLE | asTYPEID_HANDLETOCONST)) != (subTypeId & ~(asTYPEID_OBJHANDLE | asTYPEID_HANDLETOCONST)))
+ continue;
+
+ if ((flags & asTM_INREF)) {
+ if ((paramTypeId & asTYPEID_OBJHANDLE) || (mustBeConst && !(flags & asTM_CONST)))
+ continue;
+ } else if (paramTypeId & asTYPEID_OBJHANDLE) {
+ if (mustBeConst && !(paramTypeId & asTYPEID_HANDLETOCONST))
+ continue;
+ } else
+ continue;
+
+ if (isCmp) {
+ if (cache->cmpFunc || cache->cmpFuncReturnCode) {
+ cache->cmpFunc = 0;
+ cache->cmpFuncReturnCode = asMULTIPLE_FUNCTIONS;
+ } else
+ cache->cmpFunc = func;
+ } else if (isEq) {
+ if (cache->eqFunc || cache->eqFuncReturnCode) {
+ cache->eqFunc = 0;
+ cache->eqFuncReturnCode = asMULTIPLE_FUNCTIONS;
+ } else
+ cache->eqFunc = func;
+ }
+ }
+ }
+ }
+
+ if (cache->eqFunc == 0 && cache->eqFuncReturnCode == 0)
+ cache->eqFuncReturnCode = asNO_FUNCTION;
+ if (cache->cmpFunc == 0 && cache->cmpFuncReturnCode == 0)
+ cache->cmpFuncReturnCode = asNO_FUNCTION;
+
+ // Set the user data only at the end so others that retrieve it will know it is complete
+ objType->SetUserData(cache, ARRAY_CACHE);
+
+ asReleaseExclusiveLock();
}
// GC behaviour
-void CScriptArray::EnumReferences(asIScriptEngine *engine)
-{
- // TODO: If garbage collection can be done from a separate thread, then this method must be
- // protected so that it doesn't get lost during the iteration if the array is modified
-
- // If the array is holding handles, then we need to notify the GC of them
- if( subTypeId & asTYPEID_MASK_OBJECT )
- {
- void **d = (void**)buffer->data;
- for( asUINT n = 0; n < buffer->numElements; n++ )
- {
- if( d[n] )
- engine->GCEnumCallback(d[n]);
- }
- }
+void CScriptArray::EnumReferences(asIScriptEngine *engine) {
+ // TODO: If garbage collection can be done from a separate thread, then this method must be
+ // protected so that it doesn't get lost during the iteration if the array is modified
+
+ // If the array is holding handles, then we need to notify the GC of them
+ if (subTypeId & asTYPEID_MASK_OBJECT) {
+ void **d = (void **)buffer->data;
+ for (asUINT n = 0; n < buffer->numElements; n++) {
+ if (d[n])
+ engine->GCEnumCallback(d[n]);
+ }
+ }
}
// GC behaviour
-void CScriptArray::ReleaseAllHandles(asIScriptEngine *)
-{
- // Resizing to zero will release everything
- Resize(0);
+void CScriptArray::ReleaseAllHandles(asIScriptEngine *) {
+ // Resizing to zero will release everything
+ Resize(0);
}
-void CScriptArray::AddRef() const
-{
- // Clear the GC flag then increase the counter
- gcFlag = false;
- asAtomicInc(refCount);
+void CScriptArray::AddRef() const {
+ // Clear the GC flag then increase the counter
+ gcFlag = false;
+ asAtomicInc(refCount);
}
-void CScriptArray::Release() const
-{
- // Clearing the GC flag then descrease the counter
- gcFlag = false;
- if( asAtomicDec(refCount) == 0 )
- {
- // When reaching 0 no more references to this instance
- // exists and the object should be destroyed
- this->~CScriptArray();
- userFree(const_cast<CScriptArray*>(this));
- }
+void CScriptArray::Release() const {
+ // Clearing the GC flag then descrease the counter
+ gcFlag = false;
+ if (asAtomicDec(refCount) == 0) {
+ // When reaching 0 no more references to this instance
+ // exists and the object should be destroyed
+ this->~CScriptArray();
+ userFree(const_cast<CScriptArray *>(this));
+ }
}
// GC behaviour
-int CScriptArray::GetRefCount()
-{
- return refCount;
+int CScriptArray::GetRefCount() {
+ return refCount;
}
// GC behaviour
-void CScriptArray::SetFlag()
-{
- gcFlag = true;
+void CScriptArray::SetFlag() {
+ gcFlag = true;
}
// GC behaviour
-bool CScriptArray::GetFlag()
-{
- return gcFlag;
+bool CScriptArray::GetFlag() {
+ return gcFlag;
}
//--------------------------------------------
// Generic calling conventions
-static void ScriptArrayFactory_Generic(asIScriptGeneric *gen)
-{
- asITypeInfo *ti = *(asITypeInfo**)gen->GetAddressOfArg(0);
+static void ScriptArrayFactory_Generic(asIScriptGeneric *gen) {
+ asITypeInfo *ti = *(asITypeInfo **)gen->GetAddressOfArg(0);
- *reinterpret_cast<CScriptArray**>(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti);
+ *reinterpret_cast<CScriptArray **>(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti);
}
-static void ScriptArrayFactory2_Generic(asIScriptGeneric *gen)
-{
- asITypeInfo *ti = *(asITypeInfo**)gen->GetAddressOfArg(0);
- asUINT length = gen->GetArgDWord(1);
+static void ScriptArrayFactory2_Generic(asIScriptGeneric *gen) {
+ asITypeInfo *ti = *(asITypeInfo **)gen->GetAddressOfArg(0);
+ asUINT length = gen->GetArgDWord(1);
- *reinterpret_cast<CScriptArray**>(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti, length);
+ *reinterpret_cast<CScriptArray **>(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti, length);
}
-static void ScriptArrayListFactory_Generic(asIScriptGeneric *gen)
-{
- asITypeInfo *ti = *(asITypeInfo**)gen->GetAddressOfArg(0);
- void *buf = gen->GetArgAddress(1);
+static void ScriptArrayListFactory_Generic(asIScriptGeneric *gen) {
+ asITypeInfo *ti = *(asITypeInfo **)gen->GetAddressOfArg(0);
+ void *buf = gen->GetArgAddress(1);
- *reinterpret_cast<CScriptArray**>(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti, buf);
+ *reinterpret_cast<CScriptArray **>(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti, buf);
}
-static void ScriptArrayFactoryDefVal_Generic(asIScriptGeneric *gen)
-{
- asITypeInfo *ti = *(asITypeInfo**)gen->GetAddressOfArg(0);
- asUINT length = gen->GetArgDWord(1);
- void *defVal = gen->GetArgAddress(2);
+static void ScriptArrayFactoryDefVal_Generic(asIScriptGeneric *gen) {
+ asITypeInfo *ti = *(asITypeInfo **)gen->GetAddressOfArg(0);
+ asUINT length = gen->GetArgDWord(1);
+ void *defVal = gen->GetArgAddress(2);
- *reinterpret_cast<CScriptArray**>(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti, length, defVal);
+ *reinterpret_cast<CScriptArray **>(gen->GetAddressOfReturnLocation()) = CScriptArray::Create(ti, length, defVal);
}
-static void ScriptArrayTemplateCallback_Generic(asIScriptGeneric *gen)
-{
- asITypeInfo *ti = *(asITypeInfo**)gen->GetAddressOfArg(0);
- bool *dontGarbageCollect = *(bool**)gen->GetAddressOfArg(1);
- *reinterpret_cast<bool*>(gen->GetAddressOfReturnLocation()) = ScriptArrayTemplateCallback(ti, *dontGarbageCollect);
+static void ScriptArrayTemplateCallback_Generic(asIScriptGeneric *gen) {
+ asITypeInfo *ti = *(asITypeInfo **)gen->GetAddressOfArg(0);
+ bool *dontGarbageCollect = *(bool **)gen->GetAddressOfArg(1);
+ *reinterpret_cast<bool *>(gen->GetAddressOfReturnLocation()) = ScriptArrayTemplateCallback(ti, *dontGarbageCollect);
}
-static void ScriptArrayAssignment_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *other = (CScriptArray*)gen->GetArgObject(0);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- *self = *other;
- gen->SetReturnObject(self);
+static void ScriptArrayAssignment_Generic(asIScriptGeneric *gen) {
+ CScriptArray *other = (CScriptArray *)gen->GetArgObject(0);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ *self = *other;
+ gen->SetReturnObject(self);
}
-static void ScriptArrayEquals_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *other = (CScriptArray*)gen->GetArgObject(0);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- gen->SetReturnByte(self->operator==(*other));
+static void ScriptArrayEquals_Generic(asIScriptGeneric *gen) {
+ CScriptArray *other = (CScriptArray *)gen->GetArgObject(0);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ gen->SetReturnByte(self->operator==(*other));
}
-static void ScriptArrayFind_Generic(asIScriptGeneric *gen)
-{
- void *value = gen->GetArgAddress(0);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- gen->SetReturnDWord(self->Find(value));
+static void ScriptArrayFind_Generic(asIScriptGeneric *gen) {
+ void *value = gen->GetArgAddress(0);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ gen->SetReturnDWord(self->Find(value));
}
-static void ScriptArrayFind2_Generic(asIScriptGeneric *gen)
-{
- asUINT index = gen->GetArgDWord(0);
- void *value = gen->GetArgAddress(1);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- gen->SetReturnDWord(self->Find(index, value));
+static void ScriptArrayFind2_Generic(asIScriptGeneric *gen) {
+ asUINT index = gen->GetArgDWord(0);
+ void *value = gen->GetArgAddress(1);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ gen->SetReturnDWord(self->Find(index, value));
}
-static void ScriptArrayFindByRef_Generic(asIScriptGeneric *gen)
-{
- void *value = gen->GetArgAddress(0);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- gen->SetReturnDWord(self->FindByRef(value));
+static void ScriptArrayFindByRef_Generic(asIScriptGeneric *gen) {
+ void *value = gen->GetArgAddress(0);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ gen->SetReturnDWord(self->FindByRef(value));
}
-static void ScriptArrayFindByRef2_Generic(asIScriptGeneric *gen)
-{
- asUINT index = gen->GetArgDWord(0);
- void *value = gen->GetArgAddress(1);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- gen->SetReturnDWord(self->FindByRef(index, value));
+static void ScriptArrayFindByRef2_Generic(asIScriptGeneric *gen) {
+ asUINT index = gen->GetArgDWord(0);
+ void *value = gen->GetArgAddress(1);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ gen->SetReturnDWord(self->FindByRef(index, value));
}
-static void ScriptArrayAt_Generic(asIScriptGeneric *gen)
-{
- asUINT index = gen->GetArgDWord(0);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
-
- gen->SetReturnAddress(self->At(index));
-}
+static void ScriptArrayAt_Generic(asIScriptGeneric *gen) {
+ asUINT index = gen->GetArgDWord(0);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
-static void ScriptArrayInsertAt_Generic(asIScriptGeneric *gen)
-{
- asUINT index = gen->GetArgDWord(0);
- void *value = gen->GetArgAddress(1);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->InsertAt(index, value);
+ gen->SetReturnAddress(self->At(index));
}
-static void ScriptArrayInsertAtArray_Generic(asIScriptGeneric *gen)
-{
- asUINT index = gen->GetArgDWord(0);
- CScriptArray *array = (CScriptArray*)gen->GetArgAddress(1);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->InsertAt(index, *array);
+static void ScriptArrayInsertAt_Generic(asIScriptGeneric *gen) {
+ asUINT index = gen->GetArgDWord(0);
+ void *value = gen->GetArgAddress(1);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->InsertAt(index, value);
}
-static void ScriptArrayRemoveAt_Generic(asIScriptGeneric *gen)
-{
- asUINT index = gen->GetArgDWord(0);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->RemoveAt(index);
+static void ScriptArrayInsertAtArray_Generic(asIScriptGeneric *gen) {
+ asUINT index = gen->GetArgDWord(0);
+ CScriptArray *array = (CScriptArray *)gen->GetArgAddress(1);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->InsertAt(index, *array);
}
-static void ScriptArrayRemoveRange_Generic(asIScriptGeneric *gen)
-{
- asUINT start = gen->GetArgDWord(0);
- asUINT count = gen->GetArgDWord(1);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->RemoveRange(start, count);
+static void ScriptArrayRemoveAt_Generic(asIScriptGeneric *gen) {
+ asUINT index = gen->GetArgDWord(0);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->RemoveAt(index);
}
-static void ScriptArrayInsertLast_Generic(asIScriptGeneric *gen)
-{
- void *value = gen->GetArgAddress(0);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->InsertLast(value);
+static void ScriptArrayRemoveRange_Generic(asIScriptGeneric *gen) {
+ asUINT start = gen->GetArgDWord(0);
+ asUINT count = gen->GetArgDWord(1);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->RemoveRange(start, count);
}
-static void ScriptArrayRemoveLast_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->RemoveLast();
+static void ScriptArrayInsertLast_Generic(asIScriptGeneric *gen) {
+ void *value = gen->GetArgAddress(0);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->InsertLast(value);
}
-static void ScriptArrayLength_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *self = (CScriptArray*)gen->GetObject();
-
- gen->SetReturnDWord(self->GetSize());
+static void ScriptArrayRemoveLast_Generic(asIScriptGeneric *gen) {
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->RemoveLast();
}
-static void ScriptArrayResize_Generic(asIScriptGeneric *gen)
-{
- asUINT size = gen->GetArgDWord(0);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
+static void ScriptArrayLength_Generic(asIScriptGeneric *gen) {
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
- self->Resize(size);
+ gen->SetReturnDWord(self->GetSize());
}
-static void ScriptArrayReserve_Generic(asIScriptGeneric *gen)
-{
- asUINT size = gen->GetArgDWord(0);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->Reserve(size);
-}
+static void ScriptArrayResize_Generic(asIScriptGeneric *gen) {
+ asUINT size = gen->GetArgDWord(0);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
-static void ScriptArraySortAsc_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->SortAsc();
+ self->Resize(size);
}
-static void ScriptArrayReverse_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->Reverse();
+static void ScriptArrayReserve_Generic(asIScriptGeneric *gen) {
+ asUINT size = gen->GetArgDWord(0);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->Reserve(size);
}
-static void ScriptArrayIsEmpty_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- *reinterpret_cast<bool*>(gen->GetAddressOfReturnLocation()) = self->IsEmpty();
+static void ScriptArraySortAsc_Generic(asIScriptGeneric *gen) {
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->SortAsc();
}
-static void ScriptArraySortAsc2_Generic(asIScriptGeneric *gen)
-{
- asUINT index = gen->GetArgDWord(0);
- asUINT count = gen->GetArgDWord(1);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->SortAsc(index, count);
+static void ScriptArrayReverse_Generic(asIScriptGeneric *gen) {
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->Reverse();
}
-static void ScriptArraySortDesc_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->SortDesc();
+static void ScriptArrayIsEmpty_Generic(asIScriptGeneric *gen) {
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ *reinterpret_cast<bool *>(gen->GetAddressOfReturnLocation()) = self->IsEmpty();
}
-static void ScriptArraySortDesc2_Generic(asIScriptGeneric *gen)
-{
- asUINT index = gen->GetArgDWord(0);
- asUINT count = gen->GetArgDWord(1);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->SortDesc(index, count);
+static void ScriptArraySortAsc2_Generic(asIScriptGeneric *gen) {
+ asUINT index = gen->GetArgDWord(0);
+ asUINT count = gen->GetArgDWord(1);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->SortAsc(index, count);
}
-static void ScriptArraySortCallback_Generic(asIScriptGeneric *gen)
-{
- asIScriptFunction *callback = (asIScriptFunction*)gen->GetArgAddress(0);
- asUINT startAt = gen->GetArgDWord(1);
- asUINT count = gen->GetArgDWord(2);
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->Sort(callback, startAt, count);
+static void ScriptArraySortDesc_Generic(asIScriptGeneric *gen) {
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->SortDesc();
}
-static void ScriptArrayAddRef_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->AddRef();
+static void ScriptArraySortDesc2_Generic(asIScriptGeneric *gen) {
+ asUINT index = gen->GetArgDWord(0);
+ asUINT count = gen->GetArgDWord(1);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->SortDesc(index, count);
}
-static void ScriptArrayRelease_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->Release();
+static void ScriptArraySortCallback_Generic(asIScriptGeneric *gen) {
+ asIScriptFunction *callback = (asIScriptFunction *)gen->GetArgAddress(0);
+ asUINT startAt = gen->GetArgDWord(1);
+ asUINT count = gen->GetArgDWord(2);
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->Sort(callback, startAt, count);
}
-static void ScriptArrayGetRefCount_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- *reinterpret_cast<int*>(gen->GetAddressOfReturnLocation()) = self->GetRefCount();
+static void ScriptArrayAddRef_Generic(asIScriptGeneric *gen) {
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->AddRef();
}
-static void ScriptArraySetFlag_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- self->SetFlag();
+static void ScriptArrayRelease_Generic(asIScriptGeneric *gen) {
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->Release();
}
-static void ScriptArrayGetFlag_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- *reinterpret_cast<bool*>(gen->GetAddressOfReturnLocation()) = self->GetFlag();
+static void ScriptArrayGetRefCount_Generic(asIScriptGeneric *gen) {
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ *reinterpret_cast<int *>(gen->GetAddressOfReturnLocation()) = self->GetRefCount();
}
-
-static void ScriptArrayEnumReferences_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
- self->EnumReferences(engine);
-}
-
-static void ScriptArrayReleaseAllHandles_Generic(asIScriptGeneric *gen)
-{
- CScriptArray *self = (CScriptArray*)gen->GetObject();
- asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0);
- self->ReleaseAllHandles(engine);
-}
-
-static void RegisterScriptArray_Generic(asIScriptEngine *engine)
-{
- int r = 0;
- UNUSED_VAR(r);
-
- engine->SetTypeInfoUserDataCleanupCallback(CleanupTypeInfoArrayCache, ARRAY_CACHE);
-
- r = engine->RegisterObjectType("array<class T>", 0, asOBJ_REF | asOBJ_GC | asOBJ_TEMPLATE); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_TEMPLATE_CALLBACK, "bool f(int&in, bool&out)", asFUNCTION(ScriptArrayTemplateCallback_Generic), asCALL_GENERIC); assert( r >= 0 );
-
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in)", asFUNCTION(ScriptArrayFactory_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in, uint length)", asFUNCTION(ScriptArrayFactory2_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in, uint length, const T &in value)", asFUNCTION(ScriptArrayFactoryDefVal_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_LIST_FACTORY, "array<T>@ f(int&in, int&in) {repeat T}", asFUNCTION(ScriptArrayListFactory_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptArrayAddRef_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptArrayRelease_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "T &opIndex(uint index)", asFUNCTION(ScriptArrayAt_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "const T &opIndex(uint index) const", asFUNCTION(ScriptArrayAt_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "array<T> &opAssign(const array<T>&in)", asFUNCTION(ScriptArrayAssignment_Generic), asCALL_GENERIC); assert( r >= 0 );
-
- r = engine->RegisterObjectMethod("array<T>", "void insertAt(uint index, const T&in value)", asFUNCTION(ScriptArrayInsertAt_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void insertAt(uint index, const array<T>& arr)", asFUNCTION(ScriptArrayInsertAtArray_Generic), asCALL_GENERIC); assert(r >= 0);
- r = engine->RegisterObjectMethod("array<T>", "void insertLast(const T&in value)", asFUNCTION(ScriptArrayInsertLast_Generic), asCALL_GENERIC); assert(r >= 0);
- r = engine->RegisterObjectMethod("array<T>", "void removeAt(uint index)", asFUNCTION(ScriptArrayRemoveAt_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void removeLast()", asFUNCTION(ScriptArrayRemoveLast_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void removeRange(uint start, uint count)", asFUNCTION(ScriptArrayRemoveRange_Generic), asCALL_GENERIC); assert(r >= 0);
- r = engine->RegisterObjectMethod("array<T>", "uint length() const", asFUNCTION(ScriptArrayLength_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void reserve(uint length)", asFUNCTION(ScriptArrayReserve_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void resize(uint length)", asFUNCTION(ScriptArrayResize_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void sortAsc()", asFUNCTION(ScriptArraySortAsc_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void sortAsc(uint startAt, uint count)", asFUNCTION(ScriptArraySortAsc2_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void sortDesc()", asFUNCTION(ScriptArraySortDesc_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void sortDesc(uint startAt, uint count)", asFUNCTION(ScriptArraySortDesc2_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void reverse()", asFUNCTION(ScriptArrayReverse_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "int find(const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFind_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "int find(uint startAt, const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFind2_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "int findByRef(const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFindByRef_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "int findByRef(uint startAt, const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFindByRef2_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "bool opEquals(const array<T>&in) const", asFUNCTION(ScriptArrayEquals_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "bool isEmpty() const", asFUNCTION(ScriptArrayIsEmpty_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterFuncdef("bool array<T>::less(const T&in a, const T&in b)");
- r = engine->RegisterObjectMethod("array<T>", "void sort(const less &in, uint startAt = 0, uint count = uint(-1))", asFUNCTION(ScriptArraySortCallback_Generic), asCALL_GENERIC); assert(r >= 0);
- r = engine->RegisterObjectMethod("array<T>", "uint get_length() const", asFUNCTION(ScriptArrayLength_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectMethod("array<T>", "void set_length(uint)", asFUNCTION(ScriptArrayResize_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_GETREFCOUNT, "int f()", asFUNCTION(ScriptArrayGetRefCount_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_SETGCFLAG, "void f()", asFUNCTION(ScriptArraySetFlag_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_GETGCFLAG, "bool f()", asFUNCTION(ScriptArrayGetFlag_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(ScriptArrayEnumReferences_Generic), asCALL_GENERIC); assert( r >= 0 );
- r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(ScriptArrayReleaseAllHandles_Generic), asCALL_GENERIC); assert( r >= 0 );
+
+static void ScriptArraySetFlag_Generic(asIScriptGeneric *gen) {
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ self->SetFlag();
+}
+
+static void ScriptArrayGetFlag_Generic(asIScriptGeneric *gen) {
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ *reinterpret_cast<bool *>(gen->GetAddressOfReturnLocation()) = self->GetFlag();
+}
+
+static void ScriptArrayEnumReferences_Generic(asIScriptGeneric *gen) {
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ asIScriptEngine *engine = *(asIScriptEngine **)gen->GetAddressOfArg(0);
+ self->EnumReferences(engine);
+}
+
+static void ScriptArrayReleaseAllHandles_Generic(asIScriptGeneric *gen) {
+ CScriptArray *self = (CScriptArray *)gen->GetObject();
+ asIScriptEngine *engine = *(asIScriptEngine **)gen->GetAddressOfArg(0);
+ self->ReleaseAllHandles(engine);
+}
+
+static void RegisterScriptArray_Generic(asIScriptEngine *engine) {
+ int r = 0;
+ UNUSED_VAR(r);
+
+ engine->SetTypeInfoUserDataCleanupCallback(CleanupTypeInfoArrayCache, ARRAY_CACHE);
+
+ r = engine->RegisterObjectType("array<class T>", 0, asOBJ_REF | asOBJ_GC | asOBJ_TEMPLATE);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_TEMPLATE_CALLBACK, "bool f(int&in, bool&out)", asFUNCTION(ScriptArrayTemplateCallback_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in)", asFUNCTION(ScriptArrayFactory_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in, uint length)", asFUNCTION(ScriptArrayFactory2_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_FACTORY, "array<T>@ f(int&in, uint length, const T &in value)", asFUNCTION(ScriptArrayFactoryDefVal_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_LIST_FACTORY, "array<T>@ f(int&in, int&in) {repeat T}", asFUNCTION(ScriptArrayListFactory_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptArrayAddRef_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptArrayRelease_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "T &opIndex(uint index)", asFUNCTION(ScriptArrayAt_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "const T &opIndex(uint index) const", asFUNCTION(ScriptArrayAt_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "array<T> &opAssign(const array<T>&in)", asFUNCTION(ScriptArrayAssignment_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+
+ r = engine->RegisterObjectMethod("array<T>", "void insertAt(uint index, const T&in value)", asFUNCTION(ScriptArrayInsertAt_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void insertAt(uint index, const array<T>& arr)", asFUNCTION(ScriptArrayInsertAtArray_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void insertLast(const T&in value)", asFUNCTION(ScriptArrayInsertLast_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void removeAt(uint index)", asFUNCTION(ScriptArrayRemoveAt_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void removeLast()", asFUNCTION(ScriptArrayRemoveLast_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void removeRange(uint start, uint count)", asFUNCTION(ScriptArrayRemoveRange_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "uint length() const", asFUNCTION(ScriptArrayLength_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void reserve(uint length)", asFUNCTION(ScriptArrayReserve_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void resize(uint length)", asFUNCTION(ScriptArrayResize_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void sortAsc()", asFUNCTION(ScriptArraySortAsc_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void sortAsc(uint startAt, uint count)", asFUNCTION(ScriptArraySortAsc2_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void sortDesc()", asFUNCTION(ScriptArraySortDesc_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void sortDesc(uint startAt, uint count)", asFUNCTION(ScriptArraySortDesc2_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void reverse()", asFUNCTION(ScriptArrayReverse_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "int find(const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFind_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "int find(uint startAt, const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFind2_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "int findByRef(const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFindByRef_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "int findByRef(uint startAt, const T&in if_handle_then_const value) const", asFUNCTION(ScriptArrayFindByRef2_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "bool opEquals(const array<T>&in) const", asFUNCTION(ScriptArrayEquals_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "bool isEmpty() const", asFUNCTION(ScriptArrayIsEmpty_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterFuncdef("bool array<T>::less(const T&in a, const T&in b)");
+ r = engine->RegisterObjectMethod("array<T>", "void sort(const less &in, uint startAt = 0, uint count = uint(-1))", asFUNCTION(ScriptArraySortCallback_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "uint get_length() const", asFUNCTION(ScriptArrayLength_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectMethod("array<T>", "void set_length(uint)", asFUNCTION(ScriptArrayResize_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_GETREFCOUNT, "int f()", asFUNCTION(ScriptArrayGetRefCount_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_SETGCFLAG, "void f()", asFUNCTION(ScriptArraySetFlag_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_GETGCFLAG, "bool f()", asFUNCTION(ScriptArrayGetFlag_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(ScriptArrayEnumReferences_Generic), asCALL_GENERIC);
+ assert(r >= 0);
+ r = engine->RegisterObjectBehaviour("array<T>", asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(ScriptArrayReleaseAllHandles_Generic), asCALL_GENERIC);
+ assert(r >= 0);
}
END_AS_NAMESPACE