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Diffstat (limited to 'Source/Sound/AudioFilters/limiter_audio_filter.h')
-rw-r--r--Source/Sound/AudioFilters/limiter_audio_filter.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/Source/Sound/AudioFilters/limiter_audio_filter.h b/Source/Sound/AudioFilters/limiter_audio_filter.h
new file mode 100644
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+++ b/Source/Sound/AudioFilters/limiter_audio_filter.h
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+//-----------------------------------------------------------------------------
+// Name: limiter_audio_filter.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Sound/buffer_segment.h>
+#include <Sound/high_res_buffer_segment.h>
+
+
+class LimiterAudioFilter {
+private:
+ float current_limit_gain;
+ float target_limit_gain;
+ int frame_delay_limit;
+
+ HighResBufferSegment next1;
+ HighResBufferSegment next_f;
+public:
+ LimiterAudioFilter();
+
+ bool Step( HighResBufferSegment* buf );
+ void Reset();
+};