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Diffstat (limited to 'Source/Sound/al_audio.h')
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+//-----------------------------------------------------------------------------
+// Name: al_audio.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#ifdef WIN32
+#pragma warning(disable:4786)
+#endif
+
+#include <Sound/soundplayinfo.h>
+#include <Sound/al_audio_buffer.h>
+#include <Sound/al_audio_source.h>
+
+#include <Internal/integer.h>
+#include <Internal/referencecounter.h>
+
+#include <Wrappers/openal.h>
+#include <Math/enginemath.h>
+
+#include <map>
+#include <string>
+#include <vector>
+#include <deque>
+#include <list>
+#include <algorithm>
+#include <string>
+
+namespace SoundFlags {
+ enum {
+ kNoOcclusion = 1<<0,
+ kRelative = 1<<1
+ };
+}
+
+struct AudioBufferData {
+ unsigned channels;
+ unsigned bytes_per_channel_sample;
+ void *data;
+ unsigned num_bytes;
+};
+
+class AudioFilter {
+public:
+ virtual bool Load(const std::string &path)=0;
+ virtual void Apply( AudioBufferData &abd, std::vector<int16_t> *output_new = NULL)=0;
+ virtual ~AudioFilter() {}
+};
+
+class SimpleFIRFilter : public AudioFilter {
+ std::vector<float> filter;
+public:
+ bool Load(const std::string &path);
+ void Apply( AudioBufferData &abd, std::vector<int16_t> *output_new = NULL);
+};
+
+/*
+class FFTConvolutionFilter : public AudioFilter {
+ std::vector<float> filter;
+public:
+ bool Load(const std::string &path);
+ void Apply( AudioBufferData &abd, std::vector<int16_t> *output_new = NULL);
+};
+*/
+
+class alAudio;
+
+/**
+* Base class for all subscribers
+*/
+class AudioEmitter
+{
+public:
+ //Unique id for this emitter instance, used to reference between undefined slices of time.
+ int uid;
+
+ uint8_t flags_;
+ unsigned long handle;
+ std::string display_name;
+
+ AudioEmitter() : uid(++uid_counter), m_audio(NULL), handle(0) {}
+ virtual ~AudioEmitter();
+
+ /// Set to false to allow the emitter to time out (useful only on non-looping sounds)
+ virtual bool KeepPlaying() = 0;
+ /// if true is returned, this will be a relative-to-listener sound
+ virtual bool GetPosition(vec3 &p) = 0;
+ virtual void GetDirection(vec3 &p) = 0;
+ virtual const vec3& GetVelocity() = 0;
+ virtual const vec3 GetPosition() = 0;
+ virtual const vec3 GetOcclusionPosition() = 0;
+ virtual float GetMaxDistance() {return 0.0f;}
+ uint8_t flags();
+
+ /// allows you to change the global alAudio pitch multiplier for this sound
+ virtual float GetPitchMultiplier() {return 1.0f;}
+
+ /// allows you to change the global alAudio gain multiplier for this sound
+ virtual float GetVolume() {return 1.0f;}
+
+ /// For use by alAudio to build subscriber chains
+ void link(alAudio &a);
+ /// For use by alAudio to eliminate this object from the subscriber chain
+ virtual void Unsubscribe();
+
+ /// Indicate the priority of this effect to make room for newer/higher priority effects
+ virtual unsigned char GetPriority() = 0;
+
+ virtual void SetPitchMultiplier(float mul) {;}
+ virtual void SetVolume(float mul) {;}
+ virtual void SetVolumeMult(float mul) {;}
+ virtual void SetVelocity(const vec3 &vel) {;}
+ virtual void SetPosition(const vec3 &pos) {;}
+ virtual void SetOcclusionPosition(const vec3 &pos) {;}
+ virtual void SetFlags(uint8_t flags) {flags_ = flags;}
+ //Am i a transient sound? That means, short lived and shouldn't remain between major state changes.
+ virtual bool IsTransient() { return true; }
+
+protected:
+ alAudio *m_audio;
+ static int uid_counter;
+};
+
+
+
+
+/**
+* Subscriber specifically for streaming audio (oggSoundtracks, network voice, etc)
+*/
+class audioStreamer : public AudioEmitter
+{
+public:
+ audioStreamer();
+ virtual ~audioStreamer();
+
+ /// Request to fill a buffer with data
+ virtual void update(rc_alAudioBuffer buffer) = 0;
+
+ /// Return the number of buffers this streaming class requires (usually 2)
+ virtual unsigned long required_buffers() = 0;
+
+ /// Stop the current stream (reset to empty)
+ virtual void Stop() = 0;
+};
+
+
+/**
+* Interface to OpenAL
+*/
+class alAudio
+{
+public:
+ alAudio(const char* preferred_device, float volume, float reference_distance = 2000.0f);
+
+ /// Add a streaming subscriber to the alAudio subscriber chain
+ void subscribe(audioStreamer &streamer);
+
+ /// Remove any subscriber from the alAudio subscriber chain
+ void unsubscribe(AudioEmitter &streamer);
+
+ void set_listener_position(vec3 &position);
+ void set_listener_orientation(vec3 &facing, vec3 &up);
+ void set_listener_velocity(vec3 &velocity);
+
+ /// Preload a sound into the buffer. Accepts OGG or WAV.
+ bool load(const std::string& file, const FilterInfo &filter_info);
+
+ void play(const unsigned long& handle, const SoundPlayInfo& spi, AudioEmitter *owner = NULL);
+
+ /// This must be called frequently, it is responsible for updating every source in the link chain - optimally called once a frame.
+ void update(float timestep);
+
+ /// Set global volume
+ void set_volume(float volume);
+
+ void set_master_volume( float volume );
+
+ /// Set global pitch
+ void set_pitch(float pitch);
+
+ /// Set reference distance for sound cutoff
+ void set_reference_distance(float distance);
+
+ void set_distance_model(ALenum model);
+
+private:
+ ALCdevice* m_device;
+ ALCcontext* m_context;
+ unsigned char priority_levels;
+
+ int set_sound(const unsigned long& handle, const SoundPlayInfo& spi, AudioEmitter *owner);
+ void update_subscribers(float timestep);
+ void reset_listener();
+
+ bool load_wav(const std::string& file, const FilterInfo &filter_info);
+ bool load_ogg(const std::string& file, const FilterInfo &filter_info);
+
+ rc_alAudioSource find_free_source();
+public:
+
+ typedef std::deque<rc_alAudioSource> source_deque;
+ source_deque m_sources;
+
+ typedef std::map<std::pair<std::string, std::string>, rc_alAudioBuffer> buffer_map;
+ buffer_map m_buffers;
+
+ /**
+ * Base class of the subscriber chain
+ */
+ class basicLink
+ {
+ protected:
+ rc_alAudioSource m_source;
+
+ public:
+ basicLink(rc_alAudioSource source) : m_source(source), m_discard(false) {}
+ virtual ~basicLink() {}
+ virtual void update(float timestep, unsigned int current_tick) = 0;
+ virtual void update_position() = 0;
+ virtual void stop() = 0;
+ virtual bool is_transient() { return get_audioEmitter()->IsTransient(); };
+
+ rc_alAudioSource get_source() {return m_source;}
+
+ bool get_discard() { return m_discard; }
+ void signal_discard() { m_discard = true; }
+
+ virtual AudioEmitter *get_audioEmitter() = 0;
+
+ SoundPlayInfo spi;
+ private:
+ bool m_discard;
+ };
+
+ /**
+ * Static audio subscriber link
+ */
+ class staticLink : public basicLink
+ {
+ private:
+ //alAudio m_audio;
+ rc_alAudioBuffer m_buffer;
+ AudioEmitter *m_emitter;
+ unsigned int play_on_tick;
+ bool played;
+
+ public:
+ staticLink(rc_alAudioSource source, AudioEmitter &emitter, rc_alAudioBuffer buffer, const SoundPlayInfo& spi);
+ ~staticLink();
+
+ void update(float timestep,unsigned int current_tick);
+ void update_position();
+ void stop();
+ virtual AudioEmitter *get_audioEmitter() {return m_emitter;}
+ };
+
+
+ /**
+ * Streaming audio subscriber link
+ */
+ class streamerLink : public basicLink
+ {
+ private:
+ typedef std::vector<rc_alAudioBuffer> buffer_vector;
+ buffer_vector m_buffers;
+ audioStreamer *m_streamer;
+
+ public:
+ streamerLink(rc_alAudioSource source, audioStreamer &streamer);
+ ~streamerLink();
+
+ void update(float timestep, unsigned int current_tick);
+ void update(rc_alAudioBuffer buffer);
+ void update_position();
+ void stop();
+
+ rc_alAudioSource get_source() {return m_source;}
+ virtual AudioEmitter *get_audioEmitter() {return m_streamer;}
+ };
+
+ typedef std::map<AudioEmitter *, basicLink *> streamer_subscribers;
+
+ typedef std::map<unsigned long, AudioEmitter *> static_handles;
+
+ std::vector<std::string> available_device_list;
+ std::string used_device;
+ std::string preferred_device;
+
+ unsigned long get_next_handle();
+ unsigned long get_invalid_handle();
+private:
+ unsigned long m_handle_ctr;
+public:
+ static_handles m_handles;
+
+ std::string GetUsedDevice();
+ std::vector<std::string> GetAvailableDevices();
+ std::string GetPreferredDevice();
+
+ void change_pitch(unsigned long handle, float pitch);
+ void change_volume(unsigned long handle, float volume);
+ void Dispose();
+ bool IsHandleValid(const unsigned long &handle);
+ void SetPosition(const unsigned long &handle, const vec3 &new_pos);
+ void TranslatePosition( const unsigned long &handle, const vec3 &trans);
+ void SetVelocity(const unsigned long &handle, const vec3 &new_vel);
+ void SetPitch(const unsigned long &handle, float pitch);
+ void SetVolume(const unsigned long &handle, float volume);
+ void SetVolumeMult(const unsigned long &handle, float volume);
+ const vec3 GetPosition(const unsigned long &handle);
+ std::vector<AudioEmitter*> GetActiveSounds();
+ void Stop( const unsigned long & handle );
+ void StopAll();
+ void StopAllTransient();
+ void SetOcclusionPosition(const unsigned long &handle, const vec3 &new_pos);
+ streamer_subscribers m_streamers;
+ float m_reference_distance;
+ float m_gain;
+ float m_pitch;
+ vec3 listener_pos;
+};
+
+void CheckALError(int line, const char* file);
+