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Diffstat (limited to 'Source/Sound/soundplayinfo.h')
-rw-r--r--Source/Sound/soundplayinfo.h108
1 files changed, 108 insertions, 0 deletions
diff --git a/Source/Sound/soundplayinfo.h b/Source/Sound/soundplayinfo.h
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+//-----------------------------------------------------------------------------
+// Name: soundplayinfo.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <Math/vec3.h>
+#include <Internal/integer.h>
+#include <Asset/Asset/soundgroup.h>
+#include <Utility/pcg_basic.h>
+
+#include <string>
+
+enum FilterType {
+ _simple_filter = 0,
+ _convolution_filter = 1
+};
+
+enum SoundPriority {
+ _sound_priority_max = 0,
+ _sound_priority_very_high = 1,
+ _sound_priority_high = 2,
+ _sound_priority_med = 3,
+ _sound_priority_low = 4};
+
+const unsigned char _default_priority = _sound_priority_med;
+
+struct FilterInfo {
+ std::string path;
+ float wet;
+ FilterType type;
+ FilterInfo():wet(0.0f)
+ {}
+};
+
+struct SoundPlayInfo {
+ vec3 position;
+ vec3 occlusion_position;
+ float pitch;
+ float volume;
+ float volume_mult;
+ float max_gain;
+ float max_distance;
+ bool looping;
+ uint8_t flags;
+ unsigned char priority;
+ std::string path;
+ int created_by_id;
+ FilterInfo filter_info;
+
+ unsigned int play_past_tick;
+
+ SoundPlayInfo();
+};
+
+struct SoundGroupPlayInfo {
+ vec3 position;
+ vec3 occlusion_position;
+ float gain;
+ float max_gain;
+ float volume_mult;
+ float pitch_shift;
+private:
+ std::string path;
+ int previous_sound_id;
+public:
+ std::string specific_path;
+ std::string sound_base_path;
+ int created_by_id;
+ uint8_t flags;
+ unsigned char priority;
+ FilterInfo filter_info;
+
+ //Values from SoundGroup
+ float volume;
+ float max_distance;
+
+ SoundGroupPlayInfo(const SoundGroup& sg, const vec3 &_pos);
+
+ std::string GetARandomOrderedSoundPath(pcg32_random_t* reseed);
+
+ void SetNumVariants(int _num_variants);
+ inline int GetNumVariants() { return num_variants; };
+
+ unsigned int play_past_tick;
+
+ const std::string& GetPath() const;
+private:
+ int num_variants;
+};