Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/WolfireGames/overgrowth.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'Source/Steam/ugc.h')
-rw-r--r--Source/Steam/ugc.h91
1 files changed, 91 insertions, 0 deletions
diff --git a/Source/Steam/ugc.h b/Source/Steam/ugc.h
new file mode 100644
index 00000000..d871b570
--- /dev/null
+++ b/Source/Steam/ugc.h
@@ -0,0 +1,91 @@
+//-----------------------------------------------------------------------------
+// Name: ugc.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#if ENABLE_STEAMWORKS
+#include <Steam/ugc_id.h>
+#include <Internal/modid.h>
+
+#include <steam_api.h>
+
+#include <vector>
+#include <string>
+#include <set>
+
+class SteamworksUGCItem;
+
+
+class SteamworksUGC {
+private:
+ friend class Steamworks;
+ SteamworksUGC();
+
+ // After this many update calls, every item should be updated
+ // So if 120 mods are activated, 2 will be updated each frame when this is 60
+ const static int MAX_UPDATE_FRAMES = 60;
+ int update_item;
+public:
+ ~SteamworksUGC();
+
+ void Update();
+
+ UGCID TryUploadMod( ModID sid );
+
+ std::vector<SteamworksUGCItem*>::iterator LoadModIntoGame( PublishedFileId_t steamworks_id );
+
+ std::vector<SteamworksUGCItem*>::iterator GetItem( PublishedFileId_t steamworks_id );
+ std::vector<SteamworksUGCItem*>::iterator GetItem( ModID sid );
+ std::vector<SteamworksUGCItem*>::iterator GetItem( UGCID id );
+ std::vector<SteamworksUGCItem*>::iterator GetItemBegin();
+ std::vector<SteamworksUGCItem*>::iterator GetItemEnd();
+
+ size_t SubscribedNotInstalledCount();
+ size_t DownloadingCount();
+ size_t DownloadPendingCount();
+ size_t NeedsUpdateCount();
+
+ float TotalDownloadProgress();
+
+ bool WaitingForResults();
+
+ void QueryPersonalWorkshopItems();
+ void QueryFavoritesWorkshopItems();
+
+ std::vector<SteamworksUGCItem*> items;
+
+ void OnUGCRemoteStoragePublishedFileSubscribed( RemoteStoragePublishedFileSubscribed_t *pCallback );
+ CCallback<SteamworksUGC, RemoteStoragePublishedFileSubscribed_t, false> m_callRemoteStoragePublishedFileSubscribed;
+
+ void OnUGCRemoteStoragePublishedFileUnsubscribed( RemoteStoragePublishedFileUnsubscribed_t *pCallback );
+ CCallback<SteamworksUGC, RemoteStoragePublishedFileUnsubscribed_t, false> m_callRemoteStoragePublishedFileUnsubscribed;
+
+ void OnUGCRemoteStoragePublishedFileDeleted( RemoteStoragePublishedFileDeleted_t *pCallback );
+ CCallback<SteamworksUGC, RemoteStoragePublishedFileDeleted_t, false> m_callRemoteStoragePublishedFileDeleted;
+
+ void OnUGCSteamUGCQueryCompleted( SteamUGCQueryCompleted_t *pResult, bool failed );
+ CCallResult<SteamworksUGC, SteamUGCQueryCompleted_t> m_callSteamUGCQueryCompleted;
+
+ void OnUGCSteamUGCQueryFavoritesCompleted( SteamUGCQueryCompleted_t *pResult, bool failed );
+ CCallResult<SteamworksUGC, SteamUGCQueryCompleted_t> m_callSteamUGCQueryFavoritesCompleted;
+};
+#endif