diff options
Diffstat (limited to 'Source/Steam/ugc_item.h')
-rw-r--r-- | Source/Steam/ugc_item.h | 45 |
1 files changed, 22 insertions, 23 deletions
diff --git a/Source/Steam/ugc_item.h b/Source/Steam/ugc_item.h index 1fe1a619..60557388 100644 --- a/Source/Steam/ugc_item.h +++ b/Source/Steam/ugc_item.h @@ -39,7 +39,7 @@ #include <set> class SteamworksUGCItem { -public: + public: enum UploadVerifyStatus { k_UploadVerifyOk = 0, k_UploadVerifyInvalidPreviewImage = 1UL << 0, @@ -47,7 +47,7 @@ public: k_UploadVerifyMissingModSource = 1UL << 2, k_UploadVerifyWaitingForUpload = 1UL << 3, k_UploadVerifyInvalidModFolder = 1UL << 4, - k_UploadVerifyUnchangedVersion = 1UL << 5 + k_UploadVerifyUnchangedVersion = 1UL << 5 }; enum UploadDataControl { @@ -79,12 +79,12 @@ public: bool has_eresult_error; EResult eresult_error; - //Stored in the metadata block + // Stored in the metadata block fixed_string<MOD_ID_MAX_LENGTH> id; fixed_string<MOD_VERSION_MAX_LENGTH> version; fixed_string<MOD_AUTHOR_MAX_LENGTH> author; - //Not in the metadata block + // Not in the metadata block fixed_string<MOD_NAME_MAX_LENGTH> name; fixed_string<MOD_DESCRIPTION_MAX_LENGTH> description; @@ -92,8 +92,8 @@ public: std::set<std::string> tags; - SteamworksUGCItem( ModID sid ); - SteamworksUGCItem( PublishedFileId_t id ); + SteamworksUGCItem(ModID sid); + SteamworksUGCItem(PublishedFileId_t id); std::string GetSteamworksIDString(); @@ -111,7 +111,7 @@ public: void Reload(); - //Function that keeps tabs on some state changes. + // Function that keeps tabs on some state changes. void Update(); std::string ItemStateString(uint32_t flag); @@ -120,7 +120,7 @@ public: float ItemDownloadProgress(); uint64_t ItemDataSize(); - float ItemUploadProgress(); + float ItemUploadProgress(); EItemUpdateStatus GetUpdateStatus(); const char* UpdateStatusString(); @@ -143,32 +143,31 @@ public: void OnBecameInstalled(); void OnBecameUninstalled(); - - void OnUGCSteamUGCQueryCompleted( SteamUGCQueryCompleted_t *pResult, bool failed ); + + void OnUGCSteamUGCQueryCompleted(SteamUGCQueryCompleted_t* pResult, bool failed); CCallResult<SteamworksUGCItem, SteamUGCQueryCompleted_t> m_callSteamUGCQueryCompleted; - void OnUGCCreateItemResult( CreateItemResult_t *pResult, bool failed ); + void OnUGCCreateItemResult(CreateItemResult_t* pResult, bool failed); CCallResult<SteamworksUGCItem, CreateItemResult_t> m_callResultsCreateItemResult; - void OnUGCSubmitItemUpdateResult( SubmitItemUpdateResult_t *pResult, bool failed ); + void OnUGCSubmitItemUpdateResult(SubmitItemUpdateResult_t* pResult, bool failed); CCallResult<SteamworksUGCItem, SubmitItemUpdateResult_t> m_callResultSubmitItemUpdateResults; - void OnUGCGetUserItemVoteResult( GetUserItemVoteResult_t *pResult, bool failed ); + void OnUGCGetUserItemVoteResult(GetUserItemVoteResult_t* pResult, bool failed); CCallResult<SteamworksUGCItem, GetUserItemVoteResult_t> m_callResultGetUserItemVoteResult; - void OnUGCSetUserItemVoteResult( SetUserItemVoteResult_t *pResult, bool failed ); + void OnUGCSetUserItemVoteResult(SetUserItemVoteResult_t* pResult, bool failed); CCallResult<SteamworksUGCItem, SetUserItemVoteResult_t> m_callResultSetUserItemVoteResult; - void OnUGCUserFavoriteItemsListChanged( UserFavoriteItemsListChanged_t *pResult, bool failed ); + void OnUGCUserFavoriteItemsListChanged(UserFavoriteItemsListChanged_t* pResult, bool failed); CCallResult<SteamworksUGCItem, UserFavoriteItemsListChanged_t> m_callResultUserFavoriteItemsListChanged; - -private: - //Disable copying. + private: + // Disable copying. SteamworksUGCItem& operator=(const SteamworksUGCItem& item); - SteamworksUGCItem( SteamworksUGCItem& other ); + SteamworksUGCItem(SteamworksUGCItem& other); - void UpdateModInstallationInfo(); + void UpdateModInstallationInfo(); bool waiting_for_details; bool waiting_for_create; @@ -180,11 +179,11 @@ private: bool was_installed; - bool favorite; - bool favorite_clean_for_query; //Marker when querying for favorite list, gets set to false when user changes value via game. + bool favorite; + bool favorite_clean_for_query; // Marker when querying for favorite list, gets set to false when user changes value via game. float download_progress; - fixed_string<kPathSize> mod_path; + fixed_string<kPathSize> mod_path; uint64_t mod_data_size; bool need_update_installed_size; |