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Diffstat (limited to 'Source/XML/Parsers/assetmanifestparser.h')
-rw-r--r--Source/XML/Parsers/assetmanifestparser.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/Source/XML/Parsers/assetmanifestparser.h b/Source/XML/Parsers/assetmanifestparser.h
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+++ b/Source/XML/Parsers/assetmanifestparser.h
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+//-----------------------------------------------------------------------------
+// Name: assetmanifestparser.h
+// Developer: Wolfire Games LLC
+// Description:
+// License: Read below
+//-----------------------------------------------------------------------------
+//
+// Copyright 2022 Wolfire Games LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//-----------------------------------------------------------------------------
+#pragma once
+
+#include <XML/Parsers/xmlparserbase.h>
+#include <Asset/assettypes.h>
+
+#include <vector>
+
+class AssetManifestParser : public XMLParserBase {
+public:
+ class Asset {
+ public:
+ Asset();
+
+ static const size_t ID_LENGTH = 32;
+ char id[ID_LENGTH];
+ AssetType asset_type;
+ std::string path;
+ bool preload;
+ uint32_t load_flags;
+ };
+
+ std::vector<Asset> assets;
+ virtual uint32_t Load( const std::string& path );
+ virtual bool Save( const std::string& path );
+ virtual void Clear();
+};