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Diffstat (limited to 'Source/XML/Parsers/levelassetspreloadparser.h')
-rw-r--r-- | Source/XML/Parsers/levelassetspreloadparser.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/Source/XML/Parsers/levelassetspreloadparser.h b/Source/XML/Parsers/levelassetspreloadparser.h new file mode 100644 index 00000000..0e145612 --- /dev/null +++ b/Source/XML/Parsers/levelassetspreloadparser.h @@ -0,0 +1,48 @@ +//----------------------------------------------------------------------------- +// Name: levelassetpreloadparser.h +// Developer: Wolfire Games LLC +// Description: +// License: Read below +//----------------------------------------------------------------------------- +// +// Copyright 2022 Wolfire Games LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// +//----------------------------------------------------------------------------- +#pragma once + +#include <XML/Parsers/xmlparserbase.h> + +#include <Asset/assettypes.h> + +#include <vector> + +class LevelAssetPreloadParser : public XMLParserBase { +public: + class Asset { + public: + Asset(); + + std::string path; + std::string level_name; + bool all_levels; + AssetType asset_type; + uint32_t load_flags; + }; + + std::vector<Asset> assets; + virtual uint32_t Load( const std::string& path ); + virtual bool Save( const std::string& path ); + virtual void Clear(); +}; |