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//-----------------------------------------------------------------------------
// Name: tilemeshtestertool.cpp
// Developer: External
// Author:
// Description: This is a utility file from the Recast project which has been
// extracted and modified by Wolfire Games LLC
// License: Read below
//-----------------------------------------------------------------------------
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#define _USE_MATH_DEFINES
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "opengl.h"
#include "Recast.h"
#include "DetourNavMesh.h"
#include "DetourNavMeshBuilder.h"
#include "DetourCommon.h"
#include "tilemeshtestertool.h"
#ifdef WIN32
# define snprintf _snprintf
#endif
// Uncomment this to dump all the requests in stdout.
#define DUMP_REQS
/*
// Returns a random number [0..1)
static float frand()
{
// return ((float)(rand() & 0xffff)/(float)0xffff);
return (float)rand()/(float)RAND_MAX;
}
*/
inline bool inRange(const float* v1, const float* v2, const float r, const float h)
{
const float dx = v2[0] - v1[0];
const float dy = v2[1] - v1[1];
const float dz = v2[2] - v1[2];
return (dx*dx + dz*dz) < r*r && fabsf(dy) < h;
}
static int fixupCorridor(dtPolyRef* path, const int npath, const int maxPath,
const dtPolyRef* visited, const int nvisited)
{
int furthestPath = -1;
int furthestVisited = -1;
// Find furthest common polygon.
for (int i = npath-1; i >= 0; --i)
{
bool found = false;
for (int j = nvisited-1; j >= 0; --j)
{
if (path[i] == visited[j])
{
furthestPath = i;
furthestVisited = j;
found = true;
}
}
if (found)
break;
}
// If no intersection found just return current path.
if (furthestPath == -1 || furthestVisited == -1)
return npath;
// Concatenate paths.
// Adjust beginning of the buffer to include the visited.
const int req = nvisited - furthestVisited;
const int orig = rcMin(furthestPath+1, npath);
int size = rcMax(0, npath-orig);
if (req+size > maxPath)
size = maxPath-req;
if (size)
memmove(path+req, path+orig, size*sizeof(dtPolyRef));
// Store visited
for (int i = 0; i < req; ++i)
path[i] = visited[(nvisited-1)-i];
return req+size;
}
static bool getSteerTarget(dtNavMeshQuery* navQuery, const float* startPos, const float* endPos,
const float minTargetDist,
const dtPolyRef* path, const int pathSize,
float* steerPos, unsigned char& steerPosFlag, dtPolyRef& steerPosRef,
float* outPoints = 0, int* outPointCount = 0)
{
// Find steer target.
static const int MAX_STEER_POINTS = 3;
float steerPath[MAX_STEER_POINTS*3];
unsigned char steerPathFlags[MAX_STEER_POINTS];
dtPolyRef steerPathPolys[MAX_STEER_POINTS];
int nsteerPath = 0;
navQuery->findStraightPath(startPos, endPos, path, pathSize,
steerPath, steerPathFlags, steerPathPolys, &nsteerPath, MAX_STEER_POINTS);
if (!nsteerPath)
return false;
if (outPoints && outPointCount)
{
*outPointCount = nsteerPath;
for (int i = 0; i < nsteerPath; ++i)
dtVcopy(&outPoints[i*3], &steerPath[i*3]);
}
// Find vertex far enough to steer to.
int ns = 0;
while (ns < nsteerPath)
{
// Stop at Off-Mesh link or when point is further than slop away.
if ((steerPathFlags[ns] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ||
!inRange(&steerPath[ns*3], startPos, minTargetDist, 1000.0f))
break;
ns++;
}
// Failed to find good point to steer to.
if (ns >= nsteerPath)
return false;
dtVcopy(steerPos, &steerPath[ns*3]);
steerPos[1] = startPos[1];
steerPosFlag = steerPathFlags[ns];
steerPosRef = steerPathPolys[ns];
return true;
}
TileMeshTesterTool::TileMeshTesterTool() :
m_sample(0),
m_navMesh(0),
m_navQuery(0),
m_pathFindStatus(DT_FAILURE),
m_toolMode(TOOLMODE_PATHFIND_FOLLOW),
m_startRef(0),
m_endRef(0),
m_npolys(0),
m_nstraightPath(0),
m_nsmoothPath(0),
m_nrandPoints(0),
m_randPointsInCircle(false),
m_hitResult(false),
m_distanceToWall(0),
m_sposSet(false),
m_eposSet(false),
m_pathIterNum(0),
m_steerPointCount(0)
{
m_filter.setIncludeFlags(SAMPLE_POLYFLAGS_ALL ^ SAMPLE_POLYFLAGS_DISABLED);
m_filter.setExcludeFlags(0);
m_polyPickExt[0] = 2;
m_polyPickExt[1] = 4;
m_polyPickExt[2] = 2;
m_neighbourhoodRadius = 2.5f;
m_randomRadius = 5.0f;
}
TileMeshTesterTool::~TileMeshTesterTool()
{
}
void TileMeshTesterTool::init(Sample* sample)
{
m_sample = sample;
m_navMesh = sample->getNavMesh();
m_navQuery = sample->getNavMeshQuery();
recalc();
if (m_navQuery)
{
// Change costs.
m_filter.setAreaCost(SAMPLE_POLYAREA_GROUND, 1.0f);
m_filter.setAreaCost(SAMPLE_POLYAREA_WATER, 10.0f);
m_filter.setAreaCost(SAMPLE_POLYAREA_ROAD, 1.0f);
m_filter.setAreaCost(SAMPLE_POLYAREA_DOOR, 1.0f);
m_filter.setAreaCost(SAMPLE_POLYAREA_GRASS, 2.0f);
m_filter.setAreaCost(SAMPLE_POLYAREA_JUMP1, 1.5f);
m_filter.setAreaCost(SAMPLE_POLYAREA_JUMP2, 1.5f);
m_filter.setAreaCost(SAMPLE_POLYAREA_JUMP3, 1.5f);
m_filter.setAreaCost(SAMPLE_POLYAREA_JUMP4, 1.5f);
m_filter.setAreaCost(SAMPLE_POLYAREA_JUMP5, 1.5f);
}
m_neighbourhoodRadius = sample->getAgentRadius() * 20.0f;
m_randomRadius = sample->getAgentRadius() * 30.0f;
}
void TileMeshTesterTool::handleMenu()
{
}
void TileMeshTesterTool::handleClick(const float* /*s*/, const float* p, bool shift)
{
if (shift)
{
m_sposSet = true;
dtVcopy(m_spos, p);
}
else
{
m_eposSet = true;
dtVcopy(m_epos, p);
}
recalc();
}
void TileMeshTesterTool::handleStep()
{
}
void TileMeshTesterTool::handleToggle()
{
// TODO: merge separate to a path iterator. Use same code in recalc() too.
if (m_toolMode != TOOLMODE_PATHFIND_FOLLOW)
return;
if (!m_sposSet || !m_eposSet || !m_startRef || !m_endRef)
return;
static const float STEP_SIZE = 0.5f;
static const float SLOP = 0.01f;
if (m_pathIterNum == 0)
{
m_navQuery->findPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter, m_polys, &m_npolys, MAX_POLYS);
m_nsmoothPath = 0;
m_pathIterPolyCount = m_npolys;
if (m_pathIterPolyCount)
memcpy(m_pathIterPolys, m_polys, sizeof(dtPolyRef)*m_pathIterPolyCount);
if (m_pathIterPolyCount)
{
// Iterate over the path to find smooth path on the detail mesh surface.
m_navQuery->closestPointOnPolyBoundary(m_startRef, m_spos, m_iterPos);
m_navQuery->closestPointOnPolyBoundary(m_pathIterPolys[m_pathIterPolyCount-1], m_epos, m_targetPos);
m_nsmoothPath = 0;
dtVcopy(&m_smoothPath[m_nsmoothPath*3], m_iterPos);
m_nsmoothPath++;
}
}
dtVcopy(m_prevIterPos, m_iterPos);
m_pathIterNum++;
if (!m_pathIterPolyCount)
return;
if (m_nsmoothPath >= MAX_SMOOTH)
return;
// Move towards target a small advancement at a time until target reached or
// when ran out of memory to store the path.
// Find location to steer towards.
float steerPos[3];
unsigned char steerPosFlag;
dtPolyRef steerPosRef;
if (!getSteerTarget(m_navQuery, m_iterPos, m_targetPos, SLOP,
m_pathIterPolys, m_pathIterPolyCount, steerPos, steerPosFlag, steerPosRef,
m_steerPoints, &m_steerPointCount))
return;
dtVcopy(m_steerPos, steerPos);
bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END) ? true : false;
bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ? true : false;
// Find movement delta.
float delta[3], len;
dtVsub(delta, steerPos, m_iterPos);
len = sqrtf(dtVdot(delta,delta));
// If the steer target is end of path or off-mesh link, do not move past the location.
if ((endOfPath || offMeshConnection) && len < STEP_SIZE)
len = 1;
else
len = STEP_SIZE / len;
float moveTgt[3];
dtVmad(moveTgt, m_iterPos, delta, len);
// Move
float result[3];
dtPolyRef visited[16];
int nvisited = 0;
m_navQuery->moveAlongSurface(m_pathIterPolys[0], m_iterPos, moveTgt, &m_filter,
result, visited, &nvisited, 16);
m_pathIterPolyCount = fixupCorridor(m_pathIterPolys, m_pathIterPolyCount, MAX_POLYS, visited, nvisited);
float h = 0;
m_navQuery->getPolyHeight(m_pathIterPolys[0], result, &h);
result[1] = h;
dtVcopy(m_iterPos, result);
// Handle end of path and off-mesh links when close enough.
if (endOfPath && inRange(m_iterPos, steerPos, SLOP, 1.0f))
{
// Reached end of path.
dtVcopy(m_iterPos, m_targetPos);
if (m_nsmoothPath < MAX_SMOOTH)
{
dtVcopy(&m_smoothPath[m_nsmoothPath*3], m_iterPos);
m_nsmoothPath++;
}
return;
}
else if (offMeshConnection && inRange(m_iterPos, steerPos, SLOP, 1.0f))
{
// Reached off-mesh connection.
float startPos[3], endPos[3];
// Advance the path up to and over the off-mesh connection.
dtPolyRef prevRef = 0, polyRef = m_pathIterPolys[0];
int npos = 0;
while (npos < m_pathIterPolyCount && polyRef != steerPosRef)
{
prevRef = polyRef;
polyRef = m_pathIterPolys[npos];
npos++;
}
for (int i = npos; i < m_pathIterPolyCount; ++i)
m_pathIterPolys[i-npos] = m_pathIterPolys[i];
m_pathIterPolyCount -= npos;
// Handle the connection.
dtStatus status = m_navMesh->getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos, endPos);
if (dtStatusSucceed(status))
{
if (m_nsmoothPath < MAX_SMOOTH)
{
dtVcopy(&m_smoothPath[m_nsmoothPath*3], startPos);
m_nsmoothPath++;
// Hack to make the dotted path not visible during off-mesh connection.
if (m_nsmoothPath & 1)
{
dtVcopy(&m_smoothPath[m_nsmoothPath*3], startPos);
m_nsmoothPath++;
}
}
// Move position at the other side of the off-mesh link.
dtVcopy(m_iterPos, endPos);
float eh = 0.0f;
m_navQuery->getPolyHeight(m_pathIterPolys[0], m_iterPos, &eh);
m_iterPos[1] = eh;
}
}
// Store results.
if (m_nsmoothPath < MAX_SMOOTH)
{
dtVcopy(&m_smoothPath[m_nsmoothPath*3], m_iterPos);
m_nsmoothPath++;
}
}
void TileMeshTesterTool::handleUpdate(const float /*dt*/)
{
if (m_toolMode == TOOLMODE_PATHFIND_SLICED)
{
if (dtStatusInProgress(m_pathFindStatus))
{
m_pathFindStatus = m_navQuery->updateSlicedFindPath(1,0);
}
if (dtStatusSucceed(m_pathFindStatus))
{
m_navQuery->finalizeSlicedFindPath(m_polys, &m_npolys, MAX_POLYS);
m_nstraightPath = 0;
if (m_npolys)
{
// In case of partial path, make sure the end point is clamped to the last polygon.
float epos[3];
bool isOnPoly;
dtVcopy(epos, m_epos);
if (m_polys[m_npolys-1] != m_endRef)
m_navQuery->closestPointOnPoly(m_polys[m_npolys-1], m_epos, epos, &isOnPoly);
m_navQuery->findStraightPath(m_spos, epos, m_polys, m_npolys,
m_straightPath, m_straightPathFlags,
m_straightPathPolys, &m_nstraightPath, MAX_POLYS);
}
m_pathFindStatus = DT_FAILURE;
}
}
}
void TileMeshTesterTool::reset()
{
m_startRef = 0;
m_endRef = 0;
m_npolys = 0;
m_nstraightPath = 0;
m_nsmoothPath = 0;
memset(m_hitPos, 0, sizeof(m_hitPos));
memset(m_hitNormal, 0, sizeof(m_hitNormal));
m_distanceToWall = 0;
}
void TileMeshTesterTool::recalc()
{
if (!m_navMesh)
return;
if (m_sposSet)
m_navQuery->findNearestPoly(m_spos, m_polyPickExt, &m_filter, &m_startRef, 0);
else
m_startRef = 0;
if (m_eposSet)
m_navQuery->findNearestPoly(m_epos, m_polyPickExt, &m_filter, &m_endRef, 0);
else
m_endRef = 0;
m_pathFindStatus = DT_FAILURE;
if (m_toolMode == TOOLMODE_PATHFIND_FOLLOW)
{
m_pathIterNum = 0;
if (m_sposSet && m_eposSet && m_startRef && m_endRef)
{
#ifdef DUMP_REQS
printf("pi %f %f %f %f %f %f 0x%x 0x%x\n",
m_spos[0],m_spos[1],m_spos[2], m_epos[0],m_epos[1],m_epos[2],
m_filter.getIncludeFlags(), m_filter.getExcludeFlags());
#endif
m_navQuery->findPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter, m_polys, &m_npolys, MAX_POLYS);
m_nsmoothPath = 0;
if (m_npolys)
{
// Iterate over the path to find smooth path on the detail mesh surface.
dtPolyRef polys[MAX_POLYS];
memcpy(polys, m_polys, sizeof(dtPolyRef)*m_npolys);
int npolys = m_npolys;
float iterPos[3], targetPos[3];
m_navQuery->closestPointOnPolyBoundary(m_startRef, m_spos, iterPos);
m_navQuery->closestPointOnPolyBoundary(polys[npolys-1], m_epos, targetPos);
static const float STEP_SIZE = 0.5f;
static const float SLOP = 0.01f;
m_nsmoothPath = 0;
dtVcopy(&m_smoothPath[m_nsmoothPath*3], iterPos);
m_nsmoothPath++;
// Move towards target a small advancement at a time until target reached or
// when ran out of memory to store the path.
while (npolys && m_nsmoothPath < MAX_SMOOTH)
{
// Find location to steer towards.
float steerPos[3];
unsigned char steerPosFlag;
dtPolyRef steerPosRef;
if (!getSteerTarget(m_navQuery, iterPos, targetPos, SLOP,
polys, npolys, steerPos, steerPosFlag, steerPosRef))
break;
bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END) ? true : false;
bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ? true : false;
// Find movement delta.
float delta[3], len;
dtVsub(delta, steerPos, iterPos);
len = (float)sqrt(dtVdot(delta,delta));
// If the steer target is end of path or off-mesh link, do not move past the location.
if ((endOfPath || offMeshConnection) && len < STEP_SIZE)
len = 1;
else
len = STEP_SIZE / len;
float moveTgt[3];
dtVmad(moveTgt, iterPos, delta, len);
// Move
float result[3];
dtPolyRef visited[16];
int nvisited = 0;
m_navQuery->moveAlongSurface(polys[0], iterPos, moveTgt, &m_filter,
result, visited, &nvisited, 16);
npolys = fixupCorridor(polys, npolys, MAX_POLYS, visited, nvisited);
float h = 0;
m_navQuery->getPolyHeight(polys[0], result, &h);
result[1] = h;
dtVcopy(iterPos, result);
// Handle end of path and off-mesh links when close enough.
if (endOfPath && inRange(iterPos, steerPos, SLOP, 1.0f))
{
// Reached end of path.
dtVcopy(iterPos, targetPos);
if (m_nsmoothPath < MAX_SMOOTH)
{
dtVcopy(&m_smoothPath[m_nsmoothPath*3], iterPos);
m_nsmoothPath++;
}
break;
}
else if (offMeshConnection && inRange(iterPos, steerPos, SLOP, 1.0f))
{
// Reached off-mesh connection.
float startPos[3], endPos[3];
// Advance the path up to and over the off-mesh connection.
dtPolyRef prevRef = 0, polyRef = polys[0];
int npos = 0;
while (npos < npolys && polyRef != steerPosRef)
{
prevRef = polyRef;
polyRef = polys[npos];
npos++;
}
for (int i = npos; i < npolys; ++i)
polys[i-npos] = polys[i];
npolys -= npos;
// Handle the connection.
dtStatus status = m_navMesh->getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos, endPos);
if (dtStatusSucceed(status))
{
if (m_nsmoothPath < MAX_SMOOTH)
{
dtVcopy(&m_smoothPath[m_nsmoothPath*3], startPos);
m_nsmoothPath++;
// Hack to make the dotted path not visible during off-mesh connection.
if (m_nsmoothPath & 1)
{
dtVcopy(&m_smoothPath[m_nsmoothPath*3], startPos);
m_nsmoothPath++;
}
}
// Move position at the other side of the off-mesh link.
dtVcopy(iterPos, endPos);
float eh = 0.0f;
m_navQuery->getPolyHeight(polys[0], iterPos, &eh);
iterPos[1] = eh;
}
}
// Store results.
if (m_nsmoothPath < MAX_SMOOTH)
{
dtVcopy(&m_smoothPath[m_nsmoothPath*3], iterPos);
m_nsmoothPath++;
}
}
}
}
else
{
m_npolys = 0;
m_nsmoothPath = 0;
}
}
else if (m_toolMode == TOOLMODE_PATHFIND_STRAIGHT)
{
if (m_sposSet && m_eposSet && m_startRef && m_endRef)
{
#ifdef DUMP_REQS
printf("ps %f %f %f %f %f %f 0x%x 0x%x\n",
m_spos[0],m_spos[1],m_spos[2], m_epos[0],m_epos[1],m_epos[2],
m_filter.getIncludeFlags(), m_filter.getExcludeFlags());
#endif
m_navQuery->findPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter, m_polys, &m_npolys, MAX_POLYS);
m_nstraightPath = 0;
if (m_npolys)
{
// In case of partial path, make sure the end point is clamped to the last polygon.
float epos[3];
dtVcopy(epos, m_epos);
bool isOnPoly;
if (m_polys[m_npolys-1] != m_endRef)
m_navQuery->closestPointOnPoly(m_polys[m_npolys-1], m_epos, epos, &isOnPoly);
m_navQuery->findStraightPath(m_spos, epos, m_polys, m_npolys,
m_straightPath, m_straightPathFlags,
m_straightPathPolys, &m_nstraightPath, MAX_POLYS);
}
}
else
{
m_npolys = 0;
m_nstraightPath = 0;
}
}
else if (m_toolMode == TOOLMODE_PATHFIND_SLICED)
{
if (m_sposSet && m_eposSet && m_startRef && m_endRef)
{
#ifdef DUMP_REQS
printf("ps %f %f %f %f %f %f 0x%x 0x%x\n",
m_spos[0],m_spos[1],m_spos[2], m_epos[0],m_epos[1],m_epos[2],
m_filter.getIncludeFlags(), m_filter.getExcludeFlags());
#endif
m_npolys = 0;
m_nstraightPath = 0;
m_pathFindStatus = m_navQuery->initSlicedFindPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter);
}
else
{
m_npolys = 0;
m_nstraightPath = 0;
}
}
else if (m_toolMode == TOOLMODE_RAYCAST)
{
m_nstraightPath = 0;
if (m_sposSet && m_eposSet && m_startRef)
{
#ifdef DUMP_REQS
printf("rc %f %f %f %f %f %f 0x%x 0x%x\n",
m_spos[0],m_spos[1],m_spos[2], m_epos[0],m_epos[1],m_epos[2],
m_filter.getIncludeFlags(), m_filter.getExcludeFlags());
#endif
float t = 0;
m_npolys = 0;
m_nstraightPath = 2;
m_straightPath[0] = m_spos[0];
m_straightPath[1] = m_spos[1];
m_straightPath[2] = m_spos[2];
m_navQuery->raycast(m_startRef, m_spos, m_epos, &m_filter, &t, m_hitNormal, m_polys, &m_npolys, MAX_POLYS);
if (t > 1)
{
// No hit
dtVcopy(m_hitPos, m_epos);
m_hitResult = false;
}
else
{
// Hit
m_hitPos[0] = m_spos[0] + (m_epos[0] - m_spos[0]) * t;
m_hitPos[1] = m_spos[1] + (m_epos[1] - m_spos[1]) * t;
m_hitPos[2] = m_spos[2] + (m_epos[2] - m_spos[2]) * t;
if (m_npolys)
{
float h = 0;
m_navQuery->getPolyHeight(m_polys[m_npolys-1], m_hitPos, &h);
m_hitPos[1] = h;
}
m_hitResult = true;
}
dtVcopy(&m_straightPath[3], m_hitPos);
}
}
else if (m_toolMode == TOOLMODE_DISTANCE_TO_WALL)
{
m_distanceToWall = 0;
if (m_sposSet && m_startRef)
{
#ifdef DUMP_REQS
printf("dw %f %f %f %f 0x%x 0x%x\n",
m_spos[0],m_spos[1],m_spos[2], 100.0f,
m_filter.getIncludeFlags(), m_filter.getExcludeFlags());
#endif
m_distanceToWall = 0.0f;
m_navQuery->findDistanceToWall(m_startRef, m_spos, 100.0f, &m_filter, &m_distanceToWall, m_hitPos, m_hitNormal);
}
}
else if (m_toolMode == TOOLMODE_FIND_POLYS_IN_CIRCLE)
{
if (m_sposSet && m_startRef && m_eposSet)
{
const float dx = m_epos[0] - m_spos[0];
const float dz = m_epos[2] - m_spos[2];
float dist = sqrtf(dx*dx + dz*dz);
#ifdef DUMP_REQS
printf("fpc %f %f %f %f 0x%x 0x%x\n",
m_spos[0],m_spos[1],m_spos[2], dist,
m_filter.getIncludeFlags(), m_filter.getExcludeFlags());
#endif
m_navQuery->findPolysAroundCircle(m_startRef, m_spos, dist, &m_filter,
m_polys, m_parent, 0, &m_npolys, MAX_POLYS);
}
}
else if (m_toolMode == TOOLMODE_FIND_POLYS_IN_SHAPE)
{
if (m_sposSet && m_startRef && m_eposSet)
{
const float nx = (m_epos[2] - m_spos[2])*0.25f;
const float nz = -(m_epos[0] - m_spos[0])*0.25f;
const float agentHeight = m_sample ? m_sample->getAgentHeight() : 0;
m_queryPoly[0] = m_spos[0] + nx*1.2f;
m_queryPoly[1] = m_spos[1] + agentHeight/2;
m_queryPoly[2] = m_spos[2] + nz*1.2f;
m_queryPoly[3] = m_spos[0] - nx*1.3f;
m_queryPoly[4] = m_spos[1] + agentHeight/2;
m_queryPoly[5] = m_spos[2] - nz*1.3f;
m_queryPoly[6] = m_epos[0] - nx*0.8f;
m_queryPoly[7] = m_epos[1] + agentHeight/2;
m_queryPoly[8] = m_epos[2] - nz*0.8f;
m_queryPoly[9] = m_epos[0] + nx;
m_queryPoly[10] = m_epos[1] + agentHeight/2;
m_queryPoly[11] = m_epos[2] + nz;
#ifdef DUMP_REQS
printf("fpp %f %f %f %f %f %f %f %f %f %f %f %f 0x%x 0x%x\n",
m_queryPoly[0],m_queryPoly[1],m_queryPoly[2],
m_queryPoly[3],m_queryPoly[4],m_queryPoly[5],
m_queryPoly[6],m_queryPoly[7],m_queryPoly[8],
m_queryPoly[9],m_queryPoly[10],m_queryPoly[11],
m_filter.getIncludeFlags(), m_filter.getExcludeFlags());
#endif
m_navQuery->findPolysAroundShape(m_startRef, m_queryPoly, 4, &m_filter,
m_polys, m_parent, 0, &m_npolys, MAX_POLYS);
}
}
else if (m_toolMode == TOOLMODE_FIND_LOCAL_NEIGHBOURHOOD)
{
if (m_sposSet && m_startRef)
{
#ifdef DUMP_REQS
printf("fln %f %f %f %f 0x%x 0x%x\n",
m_spos[0],m_spos[1],m_spos[2], m_neighbourhoodRadius,
m_filter.getIncludeFlags(), m_filter.getExcludeFlags());
#endif
m_navQuery->findLocalNeighbourhood(m_startRef, m_spos, m_neighbourhoodRadius, &m_filter,
m_polys, m_parent, &m_npolys, MAX_POLYS);
}
}
}
/*
static void getPolyCenter(dtNavMesh* navMesh, dtPolyRef ref, float* center)
{
center[0] = 0;
center[1] = 0;
center[2] = 0;
const dtMeshTile* tile = 0;
const dtPoly* poly = 0;
dtStatus status = navMesh->getTileAndPolyByRef(ref, &tile, &poly);
if (dtStatusFailed(status))
return;
for (int i = 0; i < (int)poly->vertCount; ++i)
{
const float* v = &tile->verts[poly->verts[i]*3];
center[0] += v[0];
center[1] += v[1];
center[2] += v[2];
}
const float s = 1.0f / poly->vertCount;
center[0] *= s;
center[1] *= s;
center[2] *= s;
}
*/
void TileMeshTesterTool::handleRenderOverlay(double* proj, double* model, int* view)
{
}
void TileMeshTesterTool::drawAgent(const float* pos, float r, float h, float c, const unsigned int col)
{
}
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