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//-----------------------------------------------------------------------------
// Name: decalfile.cpp
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#include "decalfile.h"
#include <Asset/Asset/character.h>
#include <Asset/Asset/material.h>
#include <Asset/AssetLoader/fallbackassetloader.h>
#include <XML/xml_helper.h>
#include <Internal/filesystem.h>
#include <Graphics/shaders.h>
#include <Scripting/scriptfile.h>
#include <Logging/logdata.h>
#include <tinyxml.h>
#include <cmath>
#include <map>
#include <string>
DecalFile::DecalFile(AssetManager* owner, uint32_t asset_id) : AssetInfo(owner, asset_id), sub_error(0) {
}
int DecalFile::Load(const std::string& path, uint32_t load_flags) {
sub_error = 0;
TiXmlDocument doc;
char abs_path[kPathSize];
if (FindFilePath(path.c_str(), abs_path, kPathSize, kDataPaths | kModPaths) == -1) {
FatalError("Error", "Could not find decal file: %s", path.c_str());
}
doc = TiXmlDocument(abs_path);
doc.LoadFile();
special_type = 0;
if (!XmlHelper::getNodeValue(doc, "DecalObject/ColorMap", color_map)) {
sub_error = 1;
return kLoadErrorMissingSubFile;
}
if (!XmlHelper::getNodeValue(doc, "DecalObject/NormalMap", normal_map)) {
sub_error = 2;
return kLoadErrorMissingSubFile;
}
if (!XmlHelper::getNodeValue(doc, "DecalObject/ShaderName", shader_name)) {
sub_error = 3;
return kLoadErrorMissingSubFile;
}
float val;
if (XmlHelper::getNodeValue(doc, "DecalObject/SpecialType", val)) {
special_type = (int)(val + 0.5f);
}
return kLoadOk;
}
const char* DecalFile::GetLoadErrorString() {
switch (sub_error) {
case 0:
return "";
case 1:
return "Color map not found";
case 2:
return "Normal map not found";
case 3:
return "Shader file not found";
default:
return "Undefined error";
}
}
void DecalFile::Unload() {
}
void DecalFile::Reload() {
Load(path_, 0x0);
}
void DecalFile::ReportLoad() {
}
void DecalFile::ReturnPaths(PathSet& path_set) {
path_set.insert("decal " + path_);
if (!color_map.empty()) {
path_set.insert("texture " + color_map);
}
if (!normal_map.empty()) {
path_set.insert("texture " + normal_map);
}
if (!shader_name.empty()) {
path_set.insert("shader " + GetShaderPath(shader_name, Shaders::Instance()->shader_dir_path, _vertex));
path_set.insert("shader " + GetShaderPath(shader_name, Shaders::Instance()->shader_dir_path, _fragment));
}
}
AssetLoaderBase* DecalFile::NewLoader() {
return new FallbackAssetLoader<DecalFile>();
}
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