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//-----------------------------------------------------------------------------
// Name: lipsyncfile.h
// Developer: Wolfire Games LLC
// Description:
// License: Read below
//-----------------------------------------------------------------------------
//
//
// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
#pragma once
#include <Asset/assetbase.h>
#include <Asset/assetinfobase.h>
#include <Math/quaternions.h>
#include <vector>
#include <string>
#include <map>
struct KeyWeight {
int id;
float weight;
};
struct LipSyncKey {
std::vector<KeyWeight> keys;
float time;
};
class LipSyncFile : public Asset {
public:
LipSyncFile(AssetManager* owner, uint32_t asset_id);
static AssetType GetType() { return LIP_SYNC_FILE_ASSET; }
static const char* GetTypeName() { return "LIP_SYNC_FILE_ASSET"; }
static bool AssetWarning() { return true; }
std::vector<LipSyncKey> keys;
float time_bound[2];
int sub_error;
int Load(const std::string &path, uint32_t load_flags);
const char* GetLoadErrorString();
const char* GetLoadErrorStringExtended() { return ""; }
void Unload();
void Reload();
void GetWeights(float time, int &marker, std::vector<KeyWeight> &weights );
AssetLoaderBase* NewLoader() override;
};
typedef AssetRef<LipSyncFile> LipSyncFileRef;
class ASContext;
class LipSyncFileReader {
float time;
LipSyncFileRef ls_ref;
int marker;
std::vector<KeyWeight> vis_weights;
std::map<int, std::string> id2morph;
std::map<std::string, float> morph_weights;
public:
void Update(float timestep);
bool valid();
void AttachTo(LipSyncFileRef& _ls_ref);
void UpdateWeights();
void SetVisemeMorphs( const std::map<std::string, std::string> &vis2morph );
std::map<std::string, float>& GetMorphWeights();
};
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